diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-05-06 03:23:27 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-05-06 03:23:27 +0200 |
| commit | ca1fcaca3bc391491111fe951883cb57ac00a61c (patch) | |
| tree | 83cfe4c58396c5af268bd343da2b0b8b2f20bd84 /src/yuzu_cmd/yuzu.cpp | |
| parent | 8f4e8c6d6abc3c85a812891bd3df740dfea7fe7c (diff) | |
[opengl] remove GLAD symbols from builds w/o OpenGL (#3922)
removes unused symbols from non-OpenGL builds, notably mac
I REMEMBER MAKING THIS PR A WHILE AGO but I have no record of it here, so hell lets redo it
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3922
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Diffstat (limited to 'src/yuzu_cmd/yuzu.cpp')
| -rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 8e518d816c..54cc832bf2 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -31,7 +31,9 @@ #include "sdl_config.h" #include "video_core/renderer_base.h" #include "yuzu_cmd/emu_window/emu_window_sdl2.h" +#ifdef HAS_OPENGL #include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h" +#endif #include "yuzu_cmd/emu_window/emu_window_sdl2_null.h" #include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h" @@ -349,17 +351,22 @@ int main(int argc, char** argv) { std::unique_ptr<EmuWindow_SDL2> emu_window; switch (Settings::values.renderer_backend.GetValue()) { +#ifdef HAS_OPENGL case Settings::RendererBackend::OpenGL_GLSL: case Settings::RendererBackend::OpenGL_GLASM: case Settings::RendererBackend::OpenGL_SPIRV: emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, system, fullscreen); break; +#endif case Settings::RendererBackend::Vulkan: emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, system, fullscreen); break; case Settings::RendererBackend::Null: emu_window = std::make_unique<EmuWindow_SDL2_Null>(&input_subsystem, system, fullscreen); break; + default: + LOG_CRITICAL(Frontend, "Invalid renderer backend"); + return -1; } #ifdef _WIN32 |
