diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-07-26 05:11:03 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-07-26 05:11:03 +0200 |
| commit | 39763e7321fa17486f1b466a1777f8aa4a91949f (patch) | |
| tree | 19b0481fb690bea4852705d3c0e760c12fa313ac /src/yuzu_cmd | |
| parent | e69415c07bd06a2a26faac8bf343b883541a1006 (diff) | |
[core/hle/services/am] nuke ButtonPoller and Mouse thread (#4229)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
-------------------
doesn't even do anything now, please check if controller i/o is affected by this change
this should also fix latency issues with the mouse
the ButtonPoller thread isn't longer required since we update the state immediately with the .on_change callback registered
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4229
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Diffstat (limited to 'src/yuzu_cmd')
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl3.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl3.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl3.cpp index cd390d29f9..16a54412e5 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl3.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl3.cpp @@ -74,6 +74,7 @@ void EmuWindow_SDL3::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { } else { input_subsystem->GetMouse()->ReleaseButton(mouse_button); } + input_subsystem->GetMouse()->NotifyChanged(); } void EmuWindow_SDL3::OnMouseMotion(s32 x, s32 y) { @@ -81,6 +82,7 @@ void EmuWindow_SDL3::OnMouseMotion(s32 x, s32 y) { input_subsystem->GetMouse()->Move(x, y, 0, 0); input_subsystem->GetMouse()->MouseMove(touch_x, touch_y); input_subsystem->GetMouse()->TouchMove(touch_x, touch_y); + input_subsystem->GetMouse()->NotifyChanged(); } void EmuWindow_SDL3::OnFingerDown(float x, float y, std::size_t id) { |
