diff options
| author | lizzie <lizzie@eden-emu.dev> | 2025-10-01 05:07:59 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-10-01 05:07:59 +0200 |
| commit | 91fb1df624bdd58f4636c74cb6bc922325cebbbf (patch) | |
| tree | 02ab8a4f5a47a5696727b5a62c8e3e45148590d0 /src/yuzu_cmd | |
| parent | 43a7470a7d09ad412c7d9815ae23402f4bb7acb0 (diff) | |
[meta] allow customisation of auto-updater, remove hardcoded title names and fix dup title names (#2588)
Right now on all platforms, sdl2 will display something like "Eden Eden | master-8gd8fg8", this fixes so it only displays `Eden` (the REPO_NAME) once.
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2588
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/yuzu_cmd')
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 2 | ||||
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp | 7 |
2 files changed, 6 insertions, 3 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 9ec6b1d594..4b56f3794b 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -229,7 +229,7 @@ void EmuWindow_SDL2::WaitEvent() { const u32 current_time = SDL_GetTicks(); if (current_time > last_time + 2000) { const auto results = system.GetAndResetPerfStats(); - const auto title = fmt::format("Eden {} | {}-{} | FPS: {:.0f} ({:.0f}%)", + const auto title = fmt::format("{} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc, diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp index 4b012fe134..32f365e0d0 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -90,7 +93,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste } SDL_GL_SetSwapInterval(0); - std::string window_title = fmt::format("Eden {} | {}-{}", Common::g_build_fullname, + std::string window_title = fmt::format("{} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc); render_window = SDL_CreateWindow(window_title.c_str(), @@ -138,7 +141,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste OnResize(); OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); SDL_PumpEvents(); - LOG_INFO(Frontend, "Eden Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, + LOG_INFO(Frontend, "Build string: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc); Settings::LogSettings(); } |
