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authorlizzie <lizzie@eden-emu.dev>2025-10-01 05:07:59 +0200
committercrueter <crueter@eden-emu.dev>2025-10-01 05:07:59 +0200
commit91fb1df624bdd58f4636c74cb6bc922325cebbbf (patch)
tree02ab8a4f5a47a5696727b5a62c8e3e45148590d0 /src/yuzu_cmd
parent43a7470a7d09ad412c7d9815ae23402f4bb7acb0 (diff)
[meta] allow customisation of auto-updater, remove hardcoded title names and fix dup title names (#2588)
Right now on all platforms, sdl2 will display something like "Eden Eden | master-8gd8fg8", this fixes so it only displays `Eden` (the REPO_NAME) once. Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2588 Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp2
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp7
2 files changed, 6 insertions, 3 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 9ec6b1d594..4b56f3794b 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -229,7 +229,7 @@ void EmuWindow_SDL2::WaitEvent() {
const u32 current_time = SDL_GetTicks();
if (current_time > last_time + 2000) {
const auto results = system.GetAndResetPerfStats();
- const auto title = fmt::format("Eden {} | {}-{} | FPS: {:.0f} ({:.0f}%)",
+ const auto title = fmt::format("{} | {}-{} | FPS: {:.0f} ({:.0f}%)",
Common::g_build_fullname,
Common::g_scm_branch,
Common::g_scm_desc,
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
index 4b012fe134..32f365e0d0 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -90,7 +93,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
}
SDL_GL_SetSwapInterval(0);
- std::string window_title = fmt::format("Eden {} | {}-{}", Common::g_build_fullname,
+ std::string window_title = fmt::format("{} | {}-{}", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc);
render_window =
SDL_CreateWindow(window_title.c_str(),
@@ -138,7 +141,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
OnResize();
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
SDL_PumpEvents();
- LOG_INFO(Frontend, "Eden Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
+ LOG_INFO(Frontend, "Build string: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
Common::g_scm_desc);
Settings::LogSettings();
}