diff options
| -rw-r--r-- | .github/workflows/build.yml | 6 | ||||
| -rw-r--r-- | .github/workflows/trigger_release.yml | 6 | ||||
| -rw-r--r-- | README.md | 5 | ||||
| -rw-r--r-- | src/android/app/src/main/res/values/strings.xml | 2 | ||||
| -rw-r--r-- | src/common/settings.h | 2 |
5 files changed, 10 insertions, 11 deletions
diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 941f94ae26..ac67f73d00 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -2,9 +2,9 @@ # some stuff needs cleaned up etc name: eden-build -on: - push: - branches: [ "master" ] +#on: +# push: +# branches: [ "master" ] # TODO: combine build.yml into trigger_release.yml jobs: diff --git a/.github/workflows/trigger_release.yml b/.github/workflows/trigger_release.yml index 638ab3424b..645b21e25a 100644 --- a/.github/workflows/trigger_release.yml +++ b/.github/workflows/trigger_release.yml @@ -1,8 +1,8 @@ name: Build Application and Make Release -on: - push: - tags: [ "*" ] +#on: +# push: +# tags: [ "*" ] permissions: contents: write @@ -15,8 +15,7 @@ <br> </h1> -<h4 align="center"><b>Eden</b> is a open-source Nintendo Switch emulator, forked from the Yuzu emulator — started by former Citron developer Camille LaVey and the Eden team. -<br> +<h4 align="center"><b>Eden</b> is an open-source Nintendo Switch emulator, forked from the Yuzu emulator — started by former Citron developer Camille LaVey and the Eden team. It is written in C++ with portability in mind, and we actively maintain builds for Windows, Linux and Android. </h4> @@ -76,7 +75,7 @@ Any donations received will go towards things such as: * Additional hardware (e.g. GPUs as needed to improve rendering support, other peripherals to add support for, etc.) * CI Infrastructure -If you would prefer to support us in a different way, please join our [Discord](https://discord.gg/edenemu), once public, and talk to Camille or any of our other developers. +If you would prefer to support us in a different way, please join our [Discord](https://discord.gg/edenemu) and talk to Camille or any of our other developers. ## License diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml index c78487e327..324deaa255 100644 --- a/src/android/app/src/main/res/values/strings.xml +++ b/src/android/app/src/main/res/values/strings.xml @@ -89,7 +89,7 @@ <string name="frame_interpolation">Enhanced Frame Pacing</string> <string name="frame_interpolation_description">Ensures smooth and consistent frame delivery by synchronizing the timing between frames, reducing stuttering and uneven animation. Ideal for games that experience frame timing instability or micro-stutters during gameplay.</string> <string name="renderer_early_release_fences">Release fences early</string> - <string name="renderer_early_release_fences_description">Some games may require this to get past 0FPS errors, such as DKCR:HD, Subnautica, and Ori 2.</string> + <string name="renderer_early_release_fences_description">Some games may require this to get past 0FPS errors, such as DKCR:HD, Subnautica, and Ori 2. Other games, notably Unreal Engine games, may work improperly or not boot with this enabled.</string> <string name="veil_misc">CPU and Memory</string> <string name="use_sync_core">Synchronize Core Speed</string> diff --git a/src/common/settings.h b/src/common/settings.h index e3c2bd57cc..702926d82a 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -705,7 +705,7 @@ struct Values { // Miscellaneous Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous}; - Setting<bool> log_flush_lines{linkage, false, "flush_lines", Category::Miscellaneous}; + Setting<bool> log_flush_lines{linkage, true, "flush_lines", Category::Miscellaneous, Specialization::Default, true, true}; Setting<bool> censor_username{linkage, true, "censor_username", Category::Miscellaneous}; Setting<bool> use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous}; Setting<bool> first_launch{linkage, true, "first_launch", Category::Miscellaneous}; |
