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Diffstat (limited to 'docs/scripts')
| -rw-r--r-- | docs/scripts/Linux.md | 31 | ||||
| -rw-r--r-- | docs/scripts/Windows.md | 29 |
2 files changed, 0 insertions, 60 deletions
diff --git a/docs/scripts/Linux.md b/docs/scripts/Linux.md deleted file mode 100644 index 93e76c222e..0000000000 --- a/docs/scripts/Linux.md +++ /dev/null @@ -1,31 +0,0 @@ -# Linux Build Scripts - -* Provided script: `.ci/linux/build.sh` -* Must specify arch target, e.g.: `.ci/linux/build.sh amd64` -* Valid targets: - * `native`: Optimize to your native host architecture - * `legacy`: x86\_64 generic, only needed for CPUs older than 2013 or so - * `amd64`: x86\_64-v3, for CPUs newer than 2013 or so - * `steamdeck` / `zen2`: For Steam Deck or Zen >= 2 AMD CPUs (untested on Intel) - * `rog-ally` / `allyx` / `zen4`: For ROG Ally X or Zen >= 4 AMD CPUs (untested on Intel) - * `aarch64`: For armv8-a CPUs, older than mid-2021 or so - * `armv9`: For armv9-a CPUs, newer than mid-2021 or so -* Extra CMake flags go after the arch target. - -### Environment Variables - -* `NPROC`: Number of compilation threads (default: all cores) -* `TARGET`: Set `appimage` to disable standalone `eden-cli` and `eden-room` -* `BUILD_TYPE`: Build type (default: `Release`) - -Boolean flags (set `true` to enable, `false` to disable): - -* `DEVEL` (default `FALSE`): Disable Qt update checker -* `USE_WEBENGINE` (default `FALSE`): Enable Qt WebEngine -* `USE_MULTIMEDIA` (default `FALSE`): Enable Qt Multimedia - -* AppImage packaging script: `.ci/linux/package.sh` - - * Accepts same arch targets as build script - * Use `DEVEL=true` to rename app to `Eden Nightly` and disable the update checker - * This should generally not be used unless in a tailor-made packaging environment (e.g. Actions/CI)
\ No newline at end of file diff --git a/docs/scripts/Windows.md b/docs/scripts/Windows.md deleted file mode 100644 index e60c2119a2..0000000000 --- a/docs/scripts/Windows.md +++ /dev/null @@ -1,29 +0,0 @@ -# Windows Build Scripts - -* A convenience script for building is provided in `.ci/windows/build.sh`. -* You must run this with Bash, e.g. Git Bash or the MinGW TTY. -* To use this script, you must have `windeployqt` installed (usually bundled with Qt) and set the `WINDEPLOYQT` environment variable to its canonical Bash location: - * `WINDEPLOYQT="/c/Qt/6.9.1/msvc2022_64/bin/windeployqt6.exe" .ci/windows/build.sh`. -* You can use `aqtinstall`, more info on <https://github.com/miurahr/aqtinstall> and <https://ddalcino.github.io/aqt-list-server/> - - -* Extra CMake flags should be placed in the arguments of the script. - -#### Additional environment variables can be used to control building: - -* `BUILD_TYPE` (default `Release`): Sets the build type to use. - -* The following environment variables are boolean flags. Set to `true` to enable or `false` to disable: - - * `DEVEL` (default FALSE): Disable Qt update checker - * `USE_WEBENGINE` (default FALSE): Enable Qt WebEngine - * `USE_MULTIMEDIA` (default FALSE): Enable Qt Multimedia - * `BUNDLE_QT` (default FALSE): Use bundled Qt - - * Note that using **system Qt** requires you to include the Qt CMake directory in `CMAKE_PREFIX_PATH` - * `.ci/windows/build.sh -DCMAKE_PREFIX_PATH=C:/Qt/6.9.0/msvc2022_64/lib/cmake/Qt6` - -* After building, a zip can be packaged via `.ci/windows/package.sh`. You must have 7-zip installed and in your PATH. - * The resulting zip will be placed into `artifacts` in the source directory. - - |
