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diff --git a/docs/user/AddEdenToSRM.md b/docs/user/AddEdenToSRM.md new file mode 100644 index 0000000000..4658bcf7e0 --- /dev/null +++ b/docs/user/AddEdenToSRM.md @@ -0,0 +1,162 @@ +# Importing Eden into Steam with Steam Rom Manager + +Use this when you want to import the Eden AppImage into your Steam Library along with artwork using *Steam ROM Manager.* + +**Click [Here](https://evilperson1337.notion.site/Importing-Eden-into-Steam-with-Steam-Rom-Manager-2b757c2edaf68054851bc287b6382cb5) for a version of this guide with images & visual elements.** + +--- + +### Pre-Requisites + +- Eden set up and configured +- Internet Connection +- Comfort Accessing and Navigating SteamOS Desktop Mode + +--- + +## Steps + +### Initial Setup + +1. Press the **STEAM** button and then go to *Power → Switch to Desktop* to enter the Desktop mode. + +2. Install ***Steam ROM Manager*** (if needed), there are 2 ways you can accomplish this, either manually or through [*EmuDeck*](https://www.emudeck.com/#downloads). + + --- + + ### Manual Installation + + 1. Open the *Discover Store* and search for *Steam ROM Manager.* + 2. Select the **Install** button to install the program. + + --- + + ### Installing Through *EmuDeck* + + <aside> + + ***NOTE***: This assumes you have already set up EmuDeck, if not - just run through the guided installation and select *Steam ROM Manager* as one of the options. + + </aside> + + 1. Open **EmuDeck**, then navigate to *Manage Emulators.* + 2. Scroll down to the bottom of the page to the *Manage your Tools & Frontends* section. Click **Steam ROM Manager**. + 3. Click the **Install** button on the right hand side to install it. + + --- + +### Adding Eden into *Steam ROM Manager* + +### EmuDeck Users + +EmuDeck will automatically create an *Emulators - Emulators* parser for ***Steam ROM Manager*** that uses shell scripts to launch them. We will follow this convention. + +1. In the file explorer go to your **EmuDeck installation folder → tools → launchers** +2. Right-Click some empty space and hit **Create New → Text File,** call this new file ***eden.sh*** instead of ***Text File.txt*** +3. Right-Click the ***eden.sh*** file you created and hit ***Open with Kate***. +4. Paste the following code into the contents of the file, save and close the file. + + ```bash + #!/bin/bash + emuName="eden" #parameterize me + + . "$HOME/.config/EmuDeck/backend/functions/all.sh" + emulatorInit "$emuName" + + # find full path to emulator appimage + appimage=$(find "$emusFolder" -iname "${emuName}*.AppImage" -print -quit 2>/dev/null) + + # make sure the appimage is executable + chmod +x "$appimage" + set -- "$appimage" "$@" + + echo "Launching ${emuName} with:" "$@" + "$@" + + cloud_sync_uploadForced + rm -rf "$savesPath/.gaming" + ``` + +5. Open a terminal in the directory containing the ***eden.sh*** file and run the following command to make it executable. + + ```bash + chmod u+x ./eden.sh + ``` + +6. Proceed to the Adding the Emulator section + +--- + +### Non-EmuDeck Users + +We will need to create a new parser for the Emulators. Unlike with the EmuDeck model, we will have the parser look for AppImages. + +<aside> + +***TIP***: In order to ensure that the matches occur correctly, it is recommended that you name the Eden Appimage as ***eden.AppImage***, rather than what it downloads as. + +</aside> + +1. Open *Steam ROM Manager* and choose **Create Parser**. + + <aside> + + ***TIP***: You may need to go to **Settings → Theme** and set it to *Classic* to view this option. + + </aside> + +2. Add the following settings to create the parser. + + 1. Basic Configuration + 1. **Parser Type**: *Blob* + 2. **Parser Title**: *Emulators - Emulators* + 3. **Steam Directory**: *${steamdirglobal}* + 4. **User Accounts**: *Global* + 5. **ROMs Directory**: <path to directory containing eden AppImage> + 6. **Steam Collections**: *Emulation* (OPTIONAL) + 2. Parser Specific Configuration + 1. **Search Glob**: *${title}@(.AppImage|.APPIMAGE|.appimage)* + 3. Executable Configuration + 1. **Executable Modifier**: *"${exePath}”* + 4. Title Modification Configuration + 1. **Title Modifier**: *${fuzzyTitle}* + +3. Hit the **Test** button to ensure your emulator AppImages. +4. Hit **Save** to save the Parser. + +--- + +### Adding Eden to Steam + +Now that we have the parser or shell script created, we can actually add it to Steam. + +1. Open *Steam ROM Manager* if it is not already open. +2. Toggle the **Emulators - Emulators** parser on and hit ***Add Games*** in the top left. +3. Click **Parse** to identify the emulators. +4. Make sure all your emulators are showing up and have the right matches. + + --- + + ### Correcting a Mismatch + + If the emulator is not identified correctly, you may need to tell *Steam ROM Manager* what the game is manually. + + 1. Hover over the emulator card and click the magnifying glass icon. Here it incorrectly identified *Eden* as a game by a similar name. ** + 2. Search for *Eden Emulator* on the *Search SteamGridDB* section and scroll through the results, selecting the one you want. + 3. Ensure the *Name* and *Game ID* update in the **Per-App Exceptions** and press **Save and close**. The game should now update. + + --- + + ### Excluding Matches + + You may want to tell Steam ROM Manager to ignore some files that it finds in the directory. This is how you do so. + + 1. Hit the **Exclude Games** button in the bottom right. + 2. Deselect the game you want to exclude, the poster artwork should go dim and the **Number Excluded** number should increment up. Repeat with any other exclusions you want to add. + 3. Hit **Save Excludes** when you are happy with your selections. + + --- + +5. The program will now start writing the entries into the Steam Library. You should get pop up notifications of the progress, but you can monitor the progress by selecting the **Log** on the left-hand side if needed. +6. Restart Steam to have the changes take effect. Check your library to ensure that your games are there, in a category if you defined one in the parser. +7. Try to launch the Emulator from Steam and ensure everything is working. You are now good to go.
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