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diff --git a/docs/user/Storage.md b/docs/user/Storage.md new file mode 100644 index 0000000000..1719bd967c --- /dev/null +++ b/docs/user/Storage.md @@ -0,0 +1,39 @@ +# User Handbook - Data, savefiles and storage + +## Cheats + +Cheats can be placed in the two manners: + +**Method 1**: +- Right click on "Open mod directory" +- Create a file called `cheat_mycheat.txt` (the file must start with `cheat_` to be recognized as one) +- Write the cheat into said text file +- Done + +This method doesn't account for build IDs, so any cheats for previous builds will not be automatically filtered out. + +**Method 2**: +- Right click on "Open mod directory" +- Create a folder called `My cheat` +- Inside said folder create another one: `cheats` +- Then inside said folder create a file with the build ID in hexadecimal, lowercase, for example `1234FBCDE0000000.txt` +- Write the cheat into said text file +- Done + +To delete a cheat simply do the process backwards (delete the folder/file). + +## Savefiles + +The method to access save data is simple: +- Right click on "Open save directory" + +## Maintaining a library + +### ZFS + +One of the best ways to keep a gallery of archives is using a ZFS pool compressed with zstd. +```sh +sudo zfs create zroot/switch` +sudo zfs set compression=zstd zroot/switch +``` +A new ZFS dataset will then be available on `/zroot/switch`. From which then can be added as a normal game directory. Remember to ensure proper permissions with `chmod 755 /zroot/switch/*`. |
