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| -rw-r--r-- | docs/user/Graphics.md | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/docs/user/Graphics.md b/docs/user/Graphics.md index ccbc6cea4c..7100030ade 100644 --- a/docs/user/Graphics.md +++ b/docs/user/Graphics.md @@ -43,6 +43,12 @@ Various graphical filters exist - each of them aimed at a specific target/image - **Pros**: Offers decent pixel-art upscaling. - **Cons**: Only works for pixel-art. +### Anisotropy values + +The anisotropy value is (value game wants + the set value); **Default** will use the native anisotropy value as it would be on hardware. **Automatic** sets it according to screen resolution. Turning off anisotropy is not recommended as it can break a myriad of games, however it is provided in the name of flexibility. + +Values from x2, x4, x8, x16, x32 up to x64 values are provided. This should be enough to not need to revise those values in my lifetime ever again. + ### External While stock shaders offer a basic subset of options for most users, programs such as [ReShade](https://github.com/crosire/reshade) offer a more flexible experience. In addition to that users can also seek out modifications (mods) for enhancing visual experience (60 FPS mods, HDR, etc). |
