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diff --git a/externals/FidelityFX-SDK/shaders/fsr3upscaler/ffx_fsr3upscaler_prepare_inputs_pass.glsl b/externals/FidelityFX-SDK/shaders/fsr3upscaler/ffx_fsr3upscaler_prepare_inputs_pass.glsl
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index 0000000000..6e3c572233
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+++ b/externals/FidelityFX-SDK/shaders/fsr3upscaler/ffx_fsr3upscaler_prepare_inputs_pass.glsl
@@ -0,0 +1,61 @@
+// This file is part of the FidelityFX SDK.
+//
+// Copyright (C) 2024 Advanced Micro Devices, Inc.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files(the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions :
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#version 450
+
+#extension GL_GOOGLE_include_directive : require
+#extension GL_EXT_samplerless_texture_functions : require
+
+#define FSR3UPSCALER_BIND_SRV_INPUT_MOTION_VECTORS 0
+#define FSR3UPSCALER_BIND_SRV_INPUT_DEPTH 1
+#define FSR3UPSCALER_BIND_SRV_INPUT_COLOR 2
+
+#define FSR3UPSCALER_BIND_UAV_DILATED_MOTION_VECTORS 3
+#define FSR3UPSCALER_BIND_UAV_DILATED_DEPTH 4
+#define FSR3UPSCALER_BIND_UAV_RECONSTRUCTED_PREV_NEAREST_DEPTH 5
+#define FSR3UPSCALER_BIND_UAV_FARTHEST_DEPTH 6
+#define FSR3UPSCALER_BIND_UAV_CURRENT_LUMA 7
+
+#define FSR3UPSCALER_BIND_CB_FSR3UPSCALER 8
+
+#include "fsr3upscaler/ffx_fsr3upscaler_callbacks_glsl.h"
+#include "fsr3upscaler/ffx_fsr3upscaler_common.h"
+#include "fsr3upscaler/ffx_fsr3upscaler_prepare_inputs.h"
+
+#ifndef FFX_FSR3UPSCALER_THREAD_GROUP_WIDTH
+#define FFX_FSR3UPSCALER_THREAD_GROUP_WIDTH 8
+#endif // #ifndef FFX_FSR3UPSCALER_THREAD_GROUP_WIDTH
+#ifndef FFX_FSR3UPSCALER_THREAD_GROUP_HEIGHT
+#define FFX_FSR3UPSCALER_THREAD_GROUP_HEIGHT 8
+#endif // #ifndef FFX_FSR3UPSCALER_THREAD_GROUP_HEIGHT
+#ifndef FFX_FSR3UPSCALER_THREAD_GROUP_DEPTH
+#define FFX_FSR3UPSCALER_THREAD_GROUP_DEPTH 1
+#endif // #ifndef FFX_FSR3UPSCALER_THREAD_GROUP_DEPTH
+#ifndef FFX_FSR3UPSCALER_NUM_THREADS
+#define FFX_FSR3UPSCALER_NUM_THREADS layout (local_size_x = FFX_FSR3UPSCALER_THREAD_GROUP_WIDTH, local_size_y = FFX_FSR3UPSCALER_THREAD_GROUP_HEIGHT, local_size_z = FFX_FSR3UPSCALER_THREAD_GROUP_DEPTH) in;
+#endif // #ifndef FFX_FSR3UPSCALER_NUM_THREADS
+
+FFX_FSR3UPSCALER_NUM_THREADS
+void main()
+{
+ PrepareInputs(FfxInt32x2(gl_GlobalInvocationID.xy));
+}