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diff --git a/externals/discord-rpc/README.md b/externals/discord-rpc/README.md deleted file mode 100644 index 1285fb844d..0000000000 --- a/externals/discord-rpc/README.md +++ /dev/null @@ -1,158 +0,0 @@ -# Discord RPC - -## Deprecation Notice - -This library has been deprecated in favor of Discord's GameSDK. [Learn more here](https://discordapp.com/developers/docs/game-sdk/sdk-starter-guide) - ---- - -This is a library for interfacing your game with a locally running Discord desktop client. It's known to work on Windows, macOS, and Linux. You can use the lib directly if you like, or use it as a guide to writing your own if it doesn't suit your game as is. PRs/feedback welcome if you have an improvement everyone might want, or can describe how this doesn't meet your needs. - -Included here are some quick demos that implement the very minimal subset to show current status, and -have callbacks for where a more complete game would do more things (joining, spectating, etc). - -## Documentation - -The most up to date documentation for Rich Presence can always be found on our [developer site](https://discordapp.com/developers/docs/rich-presence/how-to)! If you're interested in rolling your own native implementation of Rich Presence via IPC sockets instead of using our SDK—hey, you've got free time, right?—check out the ["Hard Mode" documentation](https://github.com/discordapp/discord-rpc/blob/master/documentation/hard-mode.md). - -## Basic Usage - -Zeroith, you should be set up to build things because you are a game developer, right? - -First, head on over to the [Discord developers site](https://discordapp.com/developers/applications/me) and make yourself an app. Keep track of `Client ID` -- you'll need it here to pass to the init function. - -### Unreal Engine 4 Setup - -To use the Rich Presense plugin with Unreal Engine Projects: - -1. Download the latest [release](https://github.com/discordapp/discord-rpc/releases) for each operating system you are targeting and the zipped source code -2. In the source code zip, copy the UE plugin—`examples/unrealstatus/Plugins/discordrpc`—to your project's plugin directory -3. At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create an `Include` folder and copy `discord_rpc.h` and `discord_register.h` to it from the zip -4. Follow the steps below for each OS -5. Build your UE4 project -6. Launch the editor, and enable the Discord plugin. - -#### Windows - -- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Win64` folder -- Copy `lib/discord-rpc.lib` and `bin/discord-rpc.dll` from `[RELEASE_ZIP]/win64-dynamic` to the `Win64` folder - -#### Mac - -- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Mac` folder -- Copy `libdiscord-rpc.dylib` from `[RELEASE_ZIP]/osx-dynamic/lib` to the `Mac` folder - -#### Linux - -- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Linux` folder -- Inside, create another folder `x86_64-unknown-linux-gnu` -- Copy `libdiscord-rpc.so` from `[RELEASE_ZIP]/linux-dynamic/lib` to `Linux/x86_64-unknown-linux-gnu` - -### Unity Setup - -If you're a Unity developer looking to integrate Rich Presence into your game, follow this simple guide to get started towards success: - -1. Download the DLLs for any platform that you need from [our releases](https://github.com/discordapp/discord-rpc/releases) -2. In your Unity project, create a `Plugins` folder inside your `Assets` folder if you don't already have one -3. Copy the file `DiscordRpc.cs` from [here](https://github.com/discordapp/discord-rpc/blob/master/examples/button-clicker/Assets/DiscordRpc.cs) into your `Assets` folder. This is basically your header file for the SDK - -We've got our `Plugins` folder ready, so let's get platform-specific! - -#### Windows - -4. Create `x86` and `x86_64` folders inside `Assets/Plugins/` -5. Copy `discord-rpc-win/win64-dynamic/bin/discord-rpc.dll` to `Assets/Plugins/x86_64/` -6. Copy `discord-rpc-win/win32-dynamic/bin/discord-rpc.dll` to `Assets/Plugins/x86/` -7. Click on both DLLs and make sure they are targetting the correct architectures in the Unity editor properties pane -8. Done! - -#### MacOS - -4. Copy `discord-rpc-osx/osx-dynamic/lib/libdiscord-rpc.dylib` to `Assets/Plugins/` -5. Rename `libdiscord-rpc.dylib` to `discord-rpc.bundle` -6. Done! - -#### Linux - -4. Copy `discord-rpc-linux/linux-dynamic-lib/libdiscord-rpc.so` to `Assets/Plugins/` -5. Done! - -You're ready to roll! For code examples on how to interact with the SDK using the `DiscordRpc.cs` header file, check out [our example](https://github.com/discordapp/discord-rpc/blob/master/examples/button-clicker/Assets/DiscordController.cs) - -### From package - -Download a release package for your platform(s) -- they have subdirs with various prebuilt options, select the one you need add `/include` to your compile includes, `/lib` to your linker paths, and link with `discord-rpc`. For the dynamically linked builds, you'll need to ship the associated file along with your game. - -### From repo - -First-eth, you'll want `CMake`. There's a few different ways to install it on your system, and you should refer to [their website](https://cmake.org/install/). Many package managers provide ways of installing CMake as well. - -To make sure it's installed correctly, type `cmake --version` into your flavor of terminal/cmd. If you get a response with a version number, you're good to go! - -There's a [CMake](https://cmake.org/download/) file that should be able to generate the lib for you; Sometimes I use it like this: - -```sh - cd <path to discord-rpc> - mkdir build - cd build - cmake .. -DCMAKE_INSTALL_PREFIX=<path to install discord-rpc to> - cmake --build . --config Release --target install -``` - -There is a wrapper build script `build.py` that runs `cmake` with a few different options. - -Usually, I run `build.py` to get things started, then use the generated project files as I work on things. It does depend on `click` library, so do a quick `pip install click` to make sure you have it if you want to run `build.py`. - -There are some CMake options you might care about: - -| flag | default | does | -| ---------------------------------------------------------------------------------------- | ------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- | -| `ENABLE_IO_THREAD` | `ON` | When enabled, we start up a thread to do io processing, if disabled you should call `Discord_UpdateConnection` yourself. | -| `USE_STATIC_CRT` | `OFF` | (Windows) Enable to statically link the CRT, avoiding requiring users install the redistributable package. (The prebuilt binaries enable this option) | -| [`BUILD_SHARED_LIBS`](https://cmake.org/cmake/help/v3.7/variable/BUILD_SHARED_LIBS.html) | `OFF` | Build library as a DLL | -| `WARNINGS_AS_ERRORS` | `OFF` | When enabled, compiles with `-Werror` (on \*nix platforms). | - -## Continuous Builds - -Why do we have three of these? Three times the fun! - -| CI | badge | -| -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------ | -| TravisCI | [](https://travis-ci.org/discordapp/discord-rpc) | -| AppVeyor | [](https://ci.appveyor.com/project/crmarsh/discord-rpc) | -| Buildkite (internal) | [](https://buildkite.com/discord/discord-rpc) | - -## Sample: send-presence - -This is a text adventure "game" that inits/deinits the connection to Discord, and sends a presence update on each command. - -## Sample: button-clicker - -This is a sample [Unity](https://unity3d.com/) project that wraps a DLL version of the library, and sends presence updates when you click on a button. Run `python build.py unity` in the root directory to build the correct library files and place them in their respective folders. - -## Sample: unrealstatus - -This is a sample [Unreal](https://www.unrealengine.com) project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI. Run `python build.py unreal` in the root directory to build the correct library files and place them in their respective folders. - -## Wrappers and Implementations - -Below is a table of unofficial, community-developed wrappers for and implementations of Rich Presence in various languages. If you would like to have yours added, please make a pull request adding your repository to the table. The repository should include: - -- The code -- A brief ReadMe of how to use it -- A working example - -###### Rich Presence Wrappers and Implementations - -| Name | Language | -| ------------------------------------------------------------------------- | --------------------------------- | -| [Discord RPC C#](https://github.com/Lachee/discord-rpc-csharp) | C# | -| [Discord RPC D](https://github.com/voidblaster/discord-rpc-d) | [D](https://dlang.org/) | -| [discord-rpc.jar](https://github.com/Vatuu/discord-rpc 'Discord-RPC.jar') | Java | -| [java-discord-rpc](https://github.com/MinnDevelopment/java-discord-rpc) | Java | -| [Discord-IPC](https://github.com/jagrosh/DiscordIPC) | Java | -| [Discord Rich Presence](https://npmjs.org/discord-rich-presence) | JavaScript | -| [drpc4k](https://github.com/Bluexin/drpc4k) | [Kotlin](https://kotlinlang.org/) | -| [lua-discordRPC](https://github.com/pfirsich/lua-discordRPC) | LuaJIT (FFI) | -| [pypresence](https://github.com/qwertyquerty/pypresence) | [Python](https://python.org/) | -| [SwordRPC](https://github.com/Azoy/SwordRPC) | [Swift](https://swift.org) | |
