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Diffstat (limited to 'externals/enet/docs/FAQ.dox')
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diff --git a/externals/enet/docs/FAQ.dox b/externals/enet/docs/FAQ.dox deleted file mode 100644 index c3f45fb2c4..0000000000 --- a/externals/enet/docs/FAQ.dox +++ /dev/null @@ -1,24 +0,0 @@ -/** - @page FAQ Frequently Answered Questions - -@section Q1 Is ENet thread-safe? - -ENet does not use any significant global variables, the vast majority -of state is encapsulated in the ENetHost structure. As such, as long -as the application guards access to this structure, then ENet should -operate fine in a multi-threaded environment. - -@section Q2 Isn't ENet just re-inventing TCP?! What's the point? - -In a perfect world, that would be true. But as many have found, using -TCP either in lieu of or in conjunction with UDP can lead to all kinds -of nightmares. TCP is a good, solid protocol, however it simply isn't -up to the task of real-time games. Too much of TCP's implementation -dictates a policy that isn't practical for games. If you want to use -TCP, then do so -- this library is for people that either don't want -to use TCP or have tried and ended up being discouraged with the -performance. - -*/ - - |
