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diff --git a/externals/oboe/apps/OboeTester/docs/Usage.md b/externals/oboe/apps/OboeTester/docs/Usage.md deleted file mode 100644 index cdb5e2f8a7..0000000000 --- a/externals/oboe/apps/OboeTester/docs/Usage.md +++ /dev/null @@ -1,179 +0,0 @@ -[Home](README.md) - -# How to Use OboeTester - -## Loopback Adapter Needed for Some Tests - -Some of these tests require an [audio Loopback Adapter](https://source.android.com/devices/audio/latency/loopback) that plugs into a 3.5 mm jack. -If the phone does not have a 3.5 mm jack then you can combine that with a USB to 3.5mm adapter. - -Loopback adapters can be purchased from [PassMark Software](https://www.passmark.com/products/audio-loopback-plug/). - -## Test Activities - -Launch OboeTester and then select one of the test Activities. - -### Test Output - -Tap the green bar to expand the Settings display. - -Test opening, starting, stopping and closing a stream. -Various stream parameters can be selected before opening. -While the stream is playing, the frame counts and stream state are displayed. -The latency is estimated based on the timestamp information. - -Experiment with changing the buffer size to see if there are glitches when the size is high or low. - -Experiment with changing the "Workload". -Watch the "% CPU" and the #XRuns. -The audio is expected to glitch when the workload is high because there is too much work -and the audio task misses its delivery deadlines. - -The extra workload is generated by calculating a number of classic synthesizer voices with two oscillators, two envelopes and a resonant filter. -You can see the affect of the changing workload in the "% cpu" report in the status area. -The extra workload will always cause glitching when you get close to 100% CPU load. -If the workload is causing glitching at a low % CPU load then there may be a problem with the callback timing. - -A variety of output signals can be played including frequency sweeps and white noise. -The default output sound is a sine wave on each channel. The base frequency is 330 Hz -and increases by a ratio of 4:3 (a perfect fourth) for each channel. - -Instructions for using TEST OUTPUT for 4 or more chanels is in -[Wiki/OboeTester_MultiChannelOutput](https://github.com/google/oboe/wiki/OboeTester_MultiChannelOutput). - -### Test Input - -Test input streams. Displays current volume as VU bars. - -### Tap to Tone Latency - -Measure touch screen latency plus audio output latency. -Press START then tap on the screen with your fingertip. -The app will listen for the sound of your fingernail tapping the screen -and the resulting beep, and then measure the time between them. - -If you use headphones then you can eliminate the latency caused by speaker protection. -If you use USB-MIDI input then you can eliminate the latency due to the touch screen, which is around 15-30 msec. -MIDI latency is generally under 1 msec. -This test works well for measuring the output latency of Bluetooth headsets. - -More instructions in the [Wiki/OboeTester_TapToTone](https://github.com/google/oboe/wiki/OboeTester_TapToTone). - -### Echo Input to Output - -This test copies input to output and adds up to 3 seconds of delay. -This can be used to simulate high latency on a phone that supports low latency. -Try putting the phone to your ear with the added delay at 0 and try talking. -Then set it to about 700 msec and try talking on the phone. Notice how the echo can be very confusing. - -The test will also display estimated "cold start latency" for full duplex streams. - -### Round Trip Latency - -This test works with either a [loopback adapter](https://source.android.com/devices/audio/latency/loopback) or through speakers. -Latency through the speakers will probably be higher. -It measures the input and output latency combined. - -1. Set the Input or Output settings by tapping the green bar to expose the controls. -2. Set the volume somewhere above the middle. The test works at almost any volume. But the confidence will be higher at higher volumes. -3. Tap "MEASURE" to make a single measurement. -4. Or tap "AVERAGE" to run the test several times and report an average and Mean Absolute Deviation. - -The test starts by setting up a stable full-duplex stream. -Then it outputs a random series of bits encoded using smoothed Manchester Encoding. -We record the Input and Output stream together for about a second. -Then we correlate the two streams by sliding the portion of the output stream that contains the random bits over the input stream at different time offsets. -The Manchaster Encoded signal provide a very sharp peak when the offset matches the combined input and output latency. - -Source code for the analyzer in [LatencyAnalyzer.h](https://github.com/google/oboe/blob/main/apps/OboeTester/app/src/main/cpp/analyzer/LatencyAnalyzer.h). - -### Record and Play - -* Tap RECORD to record several seconds of audio. You should see the red VU meters move. -* Tap STOP then PLAY to play it back. -* Tap SHARE button to the recorded WAV file to GDrive, GMail or another app. -You can then examine the WAV file using a program like Audacity. - -### Glitch Test - -This test works best with a loopback adapter. But it can also work in a quiet room. -It plays a sine wave and then tries to record and lock onto that sine wave. -If the actual input does not match the expected sine wave value then it is counted as a glitch. -The test will display the maximum time that it ran without seeing a glitch. - -1. Plug in loopback adapter. (Optional) -2. Press green bars to show input and output settings. Make changes. (optional) -3. Press START button. -4. Watch for state=LOCKED, which means it has detected and locked onto the sine wave output. -5. Note the glitch count, which should be zero. -6. Also the "max.time.no.glitches" should be as long as you run the test. -7. Press STOP button. -8. Press SHARE button to send a WAV file recording of the last glitch by email to yourself. - -Look for the #XRuns display. -If #XRuns increments when a glitch occurs then the glitch is probably due to preemption of the audio task. -If #XRuns is not incrementing then the glitches may be due to AAudio MMAP tuning errors in the HAL. - -### Auto Glitch Test - -Measure glitches for various combinations of input and output settings. -Change the test duration to a high value and let it run for a while. -If you get glitches in one configuration then you can investigate using the previous manual Glitch Test. -The Share button will let you email the report to yourself. - -### Test Disconnect - -You can test whether the disconnect logic is working in Android by plugging or unplugging a headset. -Just follow the instructions in red. You will get a report at the end that you can SHARE by GMail or Drive. - -### Device Report - -Provides a device report. This report includes info about the features enabled, the properties set, audio -paths, and microphones. -You can share this report by first pressing the icon with the three vertical dots at the top right of OboeTester. -After that, simply press the share button and you should be able to email this to yourself. - -### Data Paths - -This checks for dead channels, broken Input Presets and other audio data path problems. - -1. Tap "DATA PATHS" button. -1. Connect an analog or USB loopback adapter if desired. -1. Set volume to medium high. -1. Place the phone on a table and hit START. -2. If you are testing the speaker/mic combination then the room must be quiet. You will hear some sine tones. -1. Wait a few minutes, quietly, for the test to complete. -1. You will get a report at the end that you can SHARE by GMail or Drive. - -When a subtest fails it will write a WAV file of the recorded audio to storage. You can pull the file from the Android device and -view it using Audacity of other audio editor. For example, if test #7 failed, enter: - - adb pull /storage/emulated/0/Android/data/com.mobileer.oboetester/files/Music/glitch_007.wav ~/. - -### External Tap-to-Tone - -This lets you measure the latency between touching a screen to the sound coming out on a second device. -You could use this to measure, for example, the latency on an iPhone. - -1. Launch OboeTester on Android device (A) in a quiet room. -2. Tap "EXTRAS..." button. -3. Tap "EXTERNAL TAP" button. -4. Launch a program on a second device (B) that will make a sound when you touch the screen. A good example would be an interactive drum pad. -5. Tap "START" button to start listening on device (A). -6. Tap on the app on the device (B) with your fingertip. You need to make a noise with your fingernail. -7. Quickly tap the "ANALYSE" button on device (A). -8. OboeTester will now look for two sounds in the recording and measure the time between them. - -### Plug Latency -Measures the time it takes to close, open, and start streams as audio devices are plugged in and removed. - -### Error Callback Test -Lets you delete an error callback while it is used by Oboe. Targeted test for issue #1603. - -### Route Callback Test -Changes the VoiceCommunication route while playing audio. Targeted test for issue #1763. - -### CPU Load -This test plays a tone and alternates between low and high workloads. -It exercises the kernel's CPU scheduler, which controls CPU frequency and core migration. -More details on the [wiki/OboeTester_DynamicCpuLoad](https://github.com/google/oboe/wiki/OboeTester_DynamicCpuLoad). |
