diff options
Diffstat (limited to 'externals/oboe/samples/RhythmGame/src/main/cpp/audio/AAssetDataSource.cpp')
| -rw-r--r-- | externals/oboe/samples/RhythmGame/src/main/cpp/audio/AAssetDataSource.cpp | 86 |
1 files changed, 0 insertions, 86 deletions
diff --git a/externals/oboe/samples/RhythmGame/src/main/cpp/audio/AAssetDataSource.cpp b/externals/oboe/samples/RhythmGame/src/main/cpp/audio/AAssetDataSource.cpp deleted file mode 100644 index 1c697878c2..0000000000 --- a/externals/oboe/samples/RhythmGame/src/main/cpp/audio/AAssetDataSource.cpp +++ /dev/null @@ -1,86 +0,0 @@ -/* - * Copyright (C) 2018 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - - -#include <utils/logging.h> -#include <oboe/Oboe.h> - -#include "AAssetDataSource.h" - -#if !defined(USE_FFMPEG) -#error USE_FFMPEG should be defined in app.gradle -#endif - -#if USE_FFMPEG==1 -#include "FFMpegExtractor.h" -#else -#include "NDKExtractor.h" -#endif - - -constexpr int kMaxCompressionRatio { 12 }; - -AAssetDataSource* AAssetDataSource::newFromCompressedAsset( - AAssetManager &assetManager, - const char *filename, - const AudioProperties targetProperties) { - - AAsset *asset = AAssetManager_open(&assetManager, filename, AASSET_MODE_UNKNOWN); - if (!asset) { - LOGE("Failed to open asset %s", filename); - return nullptr; - } - - off_t assetSize = AAsset_getLength(asset); - LOGD("Opened %s, size %ld", filename, assetSize); - - // Allocate memory to store the decompressed audio. We don't know the exact - // size of the decoded data until after decoding so we make an assumption about the - // maximum compression ratio and the decoded sample format (float for FFmpeg, int16 for NDK). -#if USE_FFMPEG==true - const long maximumDataSizeInBytes = kMaxCompressionRatio * assetSize * sizeof(float); - auto decodedData = new uint8_t[maximumDataSizeInBytes]; - - int64_t bytesDecoded = FFMpegExtractor::decode(asset, decodedData, targetProperties); - auto numSamples = bytesDecoded / sizeof(float); -#else - const long maximumDataSizeInBytes = kMaxCompressionRatio * assetSize * sizeof(int16_t); - auto decodedData = new uint8_t[maximumDataSizeInBytes]; - - int64_t bytesDecoded = NDKExtractor::decode(asset, decodedData, targetProperties); - auto numSamples = bytesDecoded / sizeof(int16_t); -#endif - - // Now we know the exact number of samples we can create a float array to hold the audio data - auto outputBuffer = std::make_unique<float[]>(numSamples); - -#if USE_FFMPEG==1 - memcpy(outputBuffer.get(), decodedData, (size_t)bytesDecoded); -#else - // The NDK decoder can only decode to int16, we need to convert to floats - oboe::convertPcm16ToFloat( - reinterpret_cast<int16_t*>(decodedData), - outputBuffer.get(), - bytesDecoded / sizeof(int16_t)); -#endif - - delete[] decodedData; - AAsset_close(asset); - - return new AAssetDataSource(std::move(outputBuffer), - numSamples, - targetProperties); -} |
