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-rw-r--r--externals/oboe/samples/RhythmGame/src/main/cpp/audio/AAssetDataSource.h50
1 files changed, 0 insertions, 50 deletions
diff --git a/externals/oboe/samples/RhythmGame/src/main/cpp/audio/AAssetDataSource.h b/externals/oboe/samples/RhythmGame/src/main/cpp/audio/AAssetDataSource.h
deleted file mode 100644
index cbcb433a34..0000000000
--- a/externals/oboe/samples/RhythmGame/src/main/cpp/audio/AAssetDataSource.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef RHYTHMGAME_AASSETDATASOURCE_H
-#define RHYTHMGAME_AASSETDATASOURCE_H
-
-#include <android/asset_manager.h>
-#include <GameConstants.h>
-#include "DataSource.h"
-
-class AAssetDataSource : public DataSource {
-
-public:
- int64_t getSize() const override { return mBufferSize; }
- AudioProperties getProperties() const override { return mProperties; }
- const float* getData() const override { return mBuffer.get(); }
-
- static AAssetDataSource* newFromCompressedAsset(
- AAssetManager &assetManager,
- const char *filename,
- AudioProperties targetProperties);
-
-private:
-
- AAssetDataSource(std::unique_ptr<float[]> data, size_t size,
- const AudioProperties properties)
- : mBuffer(std::move(data))
- , mBufferSize(size)
- , mProperties(properties) {
- }
-
- const std::unique_ptr<float[]> mBuffer;
- const int64_t mBufferSize;
- const AudioProperties mProperties;
-
-};
-#endif //RHYTHMGAME_AASSETDATASOURCE_H