aboutsummaryrefslogtreecommitdiff
path: root/externals/oboe/samples/RhythmGame/src/main/cpp/audio/Player.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'externals/oboe/samples/RhythmGame/src/main/cpp/audio/Player.cpp')
-rw-r--r--externals/oboe/samples/RhythmGame/src/main/cpp/audio/Player.cpp59
1 files changed, 0 insertions, 59 deletions
diff --git a/externals/oboe/samples/RhythmGame/src/main/cpp/audio/Player.cpp b/externals/oboe/samples/RhythmGame/src/main/cpp/audio/Player.cpp
deleted file mode 100644
index e73a9c351a..0000000000
--- a/externals/oboe/samples/RhythmGame/src/main/cpp/audio/Player.cpp
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "Player.h"
-#include "utils/logging.h"
-
-void Player::renderAudio(float *targetData, int32_t numFrames){
-
- const AudioProperties properties = mSource->getProperties();
-
- if (mIsPlaying){
-
- int64_t framesToRenderFromData = numFrames;
- int64_t totalSourceFrames = mSource->getSize() / properties.channelCount;
- const float *data = mSource->getData();
-
- // Check whether we're about to reach the end of the recording
- if (!mIsLooping && mReadFrameIndex + numFrames >= totalSourceFrames){
- framesToRenderFromData = totalSourceFrames - mReadFrameIndex;
- mIsPlaying = false;
- }
-
- for (int i = 0; i < framesToRenderFromData; ++i) {
- for (int j = 0; j < properties.channelCount; ++j) {
- targetData[(i*properties.channelCount)+j] = data[(mReadFrameIndex*properties.channelCount)+j];
- }
-
- // Increment and handle wraparound
- if (++mReadFrameIndex >= totalSourceFrames) mReadFrameIndex = 0;
- }
-
- if (framesToRenderFromData < numFrames){
- // fill the rest of the buffer with silence
- renderSilence(&targetData[framesToRenderFromData], numFrames * properties.channelCount);
- }
-
- } else {
- renderSilence(targetData, numFrames * properties.channelCount);
- }
-}
-
-void Player::renderSilence(float *start, int32_t numSamples){
- for (int i = 0; i < numSamples; ++i) {
- start[i] = 0;
- }
-}