diff options
Diffstat (limited to 'externals/oboe/samples/RhythmGame/src/main/cpp/audio/Player.cpp')
| -rw-r--r-- | externals/oboe/samples/RhythmGame/src/main/cpp/audio/Player.cpp | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/externals/oboe/samples/RhythmGame/src/main/cpp/audio/Player.cpp b/externals/oboe/samples/RhythmGame/src/main/cpp/audio/Player.cpp deleted file mode 100644 index e73a9c351a..0000000000 --- a/externals/oboe/samples/RhythmGame/src/main/cpp/audio/Player.cpp +++ /dev/null @@ -1,59 +0,0 @@ -/* - * Copyright 2018 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "Player.h" -#include "utils/logging.h" - -void Player::renderAudio(float *targetData, int32_t numFrames){ - - const AudioProperties properties = mSource->getProperties(); - - if (mIsPlaying){ - - int64_t framesToRenderFromData = numFrames; - int64_t totalSourceFrames = mSource->getSize() / properties.channelCount; - const float *data = mSource->getData(); - - // Check whether we're about to reach the end of the recording - if (!mIsLooping && mReadFrameIndex + numFrames >= totalSourceFrames){ - framesToRenderFromData = totalSourceFrames - mReadFrameIndex; - mIsPlaying = false; - } - - for (int i = 0; i < framesToRenderFromData; ++i) { - for (int j = 0; j < properties.channelCount; ++j) { - targetData[(i*properties.channelCount)+j] = data[(mReadFrameIndex*properties.channelCount)+j]; - } - - // Increment and handle wraparound - if (++mReadFrameIndex >= totalSourceFrames) mReadFrameIndex = 0; - } - - if (framesToRenderFromData < numFrames){ - // fill the rest of the buffer with silence - renderSilence(&targetData[framesToRenderFromData], numFrames * properties.channelCount); - } - - } else { - renderSilence(targetData, numFrames * properties.channelCount); - } -} - -void Player::renderSilence(float *start, int32_t numSamples){ - for (int i = 0; i < numSamples; ++i) { - start[i] = 0; - } -} |
