diff options
Diffstat (limited to 'externals/oboe/samples/RhythmGame/test/run_tests.sh')
| -rwxr-xr-x | externals/oboe/samples/RhythmGame/test/run_tests.sh | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/externals/oboe/samples/RhythmGame/test/run_tests.sh b/externals/oboe/samples/RhythmGame/test/run_tests.sh deleted file mode 100755 index 91060a0a29..0000000000 --- a/externals/oboe/samples/RhythmGame/test/run_tests.sh +++ /dev/null @@ -1,110 +0,0 @@ -# Copyright 2018 The Android Open Source Project -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -################################################ -# Script to build and run the Oboe tests on an attached Android device or emulator -# -# Prerequisites: -# - CMake on PATH -# - ANDROID_NDK environment variable is set to your Android NDK location -# e.g. /Library/Android/sdk/ndk-bundle -# - Android device or emulator attached and accessible via adb -# -# Instructions: -# Run this script from within the oboe/tests directory. A directory 'build' will be -# created containing the test binary. This binary will then be copied to the device/emulator -# and executed. -# -# The initial run may take some time as GTest is built, subsequent runs should be much, much -# faster. -# -# If you want to perform a clean build just delete the 'build' folder and re-run this script -# -################################################ - -#!/bin/bash - -# Directories, paths and filenames -BUILD_DIR=build -CMAKE=cmake -TEST_BINARY_FILENAME=testRhythmGame -REMOTE_DIR=/data/local/tmp/RhythmGame - -# Check prerequisites -if [ -z "$ANDROID_NDK" ]; then - echo "Please set ANDROID_NDK to the Android NDK folder" - exit 1 -fi - -if [ ! $(type -P ${CMAKE}) ]; then - echo "${CMAKE} was not found on your path. You can install it using Android Studio using Tools->Android->SDK Manager->SDK Tools." - exit 1 -fi - -# Get the device ABI -ABI=$(adb shell getprop ro.product.cpu.abi | tr -d '\n\r') - -if [ -z "$ABI" ]; then - echo "No device ABI was set. Please ensure a device or emulator is running" - exit 1 -fi - -echo "Device/emulator architecture is $ABI" - -if [ ${ABI} == "arm64-v8a" ] || [ ${ABI} == "x86_64" ]; then - PLATFORM=android-21 -elif [ ${ABI} == "armeabi-v7a" ] || [ ${ABI} == "x86" ]; then - PLATFORM=android-16 -else - echo "Unrecognised ABI: ${ABI}. Supported ABIs are: arm64-v8a, armeabi-v7a, x86_64, x86. If you feel ${ABI} should be supported please file an issue on github.com/google/oboe" - exit 1 -fi - -# Configure the build -echo "Building tests for ${ABI} using ${PLATFORM}" - -CMAKE_ARGS="-S. \ - -B${BUILD_DIR} \ - -DANDROID_ABI=${ABI} \ - -DANDROID_PLATFORM=${PLATFORM} \ - -DCMAKE_BUILD_TYPE=RelWithDebInfo \ - -DCMAKE_CXX_FLAGS=-std=c++17 \ - -DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK}/build/cmake/android.toolchain.cmake \ - -DCMAKE_VERBOSE_MAKEFILE=1" - -mkdir -p ${BUILD_DIR} - -cmake ${CMAKE_ARGS} - -# Perform the build -pushd ${BUILD_DIR} - make -j5 - - if [ $? -eq 0 ]; then - echo "Tests built successfully" - else - echo "Building tests FAILED" - exit 1 - fi - -popd - - -# Push the test binary to the device and run it -echo "Pushing test binary to device/emulator" -adb shell mkdir -p ${REMOTE_DIR} -adb push ${BUILD_DIR}/${TEST_BINARY_FILENAME} ${REMOTE_DIR} - -echo "Running test binary" -adb shell ${REMOTE_DIR}/${TEST_BINARY_FILENAME} |
