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-Soundboard
-==========
-Do you want to just jam with some digital tunes? Now you can!
-
-This sample demonstrates how to obtain the lowest latency and optimal computational throughput by:
-
-1) Leaving Oboe to choose the best default stream properties for the current device
-2) Setting performance mode to LowLatency
-3) Setting sharing mode to Exclusive
-4) Setting the buffer size to 2 bursts
-5) Using the `-Ofast` compiler optimization flag, even when building the `Debug` variant
-
-The [following article explaining how to debug CPU performance problems](https://medium.com/@donturner/debugging-audio-glitches-on-android-ed10782f9c64) may also be useful when looking at this code.
-
-Implementation details
----
-The stream properties are left to Oboe as such the app must output audio data in a format which matches that of the stream.
-
-Four different formats are supported:
-
-|Channel count|Format|
-|-------------|------|
-|1 - Mono|16-bit int|
-|2 - Stereo|16-bit int|
-|1 - Mono|Float|
-|2 - Stereo|Float|
-
-The signal chain for mono streams is:
-
- SynthSound->Mixer
-
-For stereo chains a mono to stereo converter is added to the end of the chain:
-
- SynthSound->Mixer->MonoToStereo
-
-The compiler optimization flag `-Ofast` can be found in [CMakeLists.txt](CMakeLists.txt).
-
-Each SynthSound is a series of 5 Oscillators, creating a pleasant sounding note when combined.
-
-The number of notes depends on the shape of the screen, with G3 being the first note.
-
-In order to determine whether a note should be played, MusicTileView demonstrates how to keep track of where each finger is.
-
-Images
------------
-![soundboard_image](soundboard_image.png)