diff options
Diffstat (limited to 'externals/oboe/samples/hello-oboe/src/main/cpp/SoundGenerator.cpp')
| -rw-r--r-- | externals/oboe/samples/hello-oboe/src/main/cpp/SoundGenerator.cpp | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/externals/oboe/samples/hello-oboe/src/main/cpp/SoundGenerator.cpp b/externals/oboe/samples/hello-oboe/src/main/cpp/SoundGenerator.cpp new file mode 100644 index 0000000000..1de9030f28 --- /dev/null +++ b/externals/oboe/samples/hello-oboe/src/main/cpp/SoundGenerator.cpp @@ -0,0 +1,51 @@ +/* + * Copyright 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "SoundGenerator.h" + +SoundGenerator::SoundGenerator(int32_t sampleRate, int32_t channelCount) : + TappableAudioSource(sampleRate, channelCount) + , mOscillators(std::make_unique<Oscillator[]>(channelCount)){ + + double frequency = 440.0; + constexpr double interval = 110.0; + constexpr float amplitude = 1.0; + + // Set up the oscillators + for (int i = 0; i < mChannelCount; ++i) { + mOscillators[i].setFrequency(frequency); + mOscillators[i].setSampleRate(mSampleRate); + mOscillators[i].setAmplitude(amplitude); + frequency += interval; + } +} + +void SoundGenerator::renderAudio(float *audioData, int32_t numFrames) { + // Render each oscillator into its own channel + std::fill_n(mBuffer.get(), kSharedBufferSize, 0); + for (int i = 0; i < mChannelCount; ++i) { + mOscillators[i].renderAudio(mBuffer.get(), numFrames); + for (int j = 0; j < numFrames; ++j) { + audioData[(j * mChannelCount) + i] = mBuffer[j]; + } + } +} + +void SoundGenerator::tap(bool isOn) { + for (int i = 0; i < mChannelCount; ++i) { + mOscillators[i].setWaveOn(isOn); + } +} |
