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-rw-r--r--externals/oboe/src/flowgraph/RampLinear.cpp81
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diff --git a/externals/oboe/src/flowgraph/RampLinear.cpp b/externals/oboe/src/flowgraph/RampLinear.cpp
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+/*
+ * Copyright 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <algorithm>
+#include <unistd.h>
+#include "FlowGraphNode.h"
+#include "RampLinear.h"
+
+using namespace FLOWGRAPH_OUTER_NAMESPACE::flowgraph;
+
+RampLinear::RampLinear(int32_t channelCount)
+ : FlowGraphFilter(channelCount) {
+ mTarget.store(1.0f);
+}
+
+void RampLinear::setLengthInFrames(int32_t frames) {
+ mLengthInFrames = frames;
+}
+
+void RampLinear::setTarget(float target) {
+ mTarget.store(target);
+ // If the ramp has not been used then start immediately at this level.
+ if (mLastCallCount == kInitialCallCount) {
+ forceCurrent(target);
+ }
+}
+
+float RampLinear::interpolateCurrent() {
+ return mLevelTo - (mRemaining * mScaler);
+}
+
+int32_t RampLinear::onProcess(int32_t numFrames) {
+ const float *inputBuffer = input.getBuffer();
+ float *outputBuffer = output.getBuffer();
+ int32_t channelCount = output.getSamplesPerFrame();
+
+ float target = getTarget();
+ if (target != mLevelTo) {
+ // Start new ramp. Continue from previous level.
+ mLevelFrom = interpolateCurrent();
+ mLevelTo = target;
+ mRemaining = mLengthInFrames;
+ mScaler = (mLevelTo - mLevelFrom) / mLengthInFrames; // for interpolation
+ }
+
+ int32_t framesLeft = numFrames;
+
+ if (mRemaining > 0) { // Ramping? This doesn't happen very often.
+ int32_t framesToRamp = std::min(framesLeft, mRemaining);
+ framesLeft -= framesToRamp;
+ while (framesToRamp > 0) {
+ float currentLevel = interpolateCurrent();
+ for (int ch = 0; ch < channelCount; ch++) {
+ *outputBuffer++ = *inputBuffer++ * currentLevel;
+ }
+ mRemaining--;
+ framesToRamp--;
+ }
+ }
+
+ // Process any frames after the ramp.
+ int32_t samplesLeft = framesLeft * channelCount;
+ for (int i = 0; i < samplesLeft; i++) {
+ *outputBuffer++ = *inputBuffer++ * mLevelTo;
+ }
+
+ return numFrames;
+}