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Diffstat (limited to 'src/android/app/src/main/res/values-zh-rTW/strings.xml')
-rw-r--r--src/android/app/src/main/res/values-zh-rTW/strings.xml10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/android/app/src/main/res/values-zh-rTW/strings.xml b/src/android/app/src/main/res/values-zh-rTW/strings.xml
index 5e4ed21c35..d619288994 100644
--- a/src/android/app/src/main/res/values-zh-rTW/strings.xml
+++ b/src/android/app/src/main/res/values-zh-rTW/strings.xml
@@ -142,9 +142,9 @@
<!-- Shader Backend -->
<string name="shader_backend">著色器後端</string>
<string name="shader_backend_description">選擇著色器的編譯與轉譯方式</string>
- <string name="shader_backend_glsl">通用</string>
- <string name="shader_backend_glasm">Mali</string>
- <string name="shader_backend_spirv">Adreno/Xclipse</string>
+ <string name="shader_backend_glsl">GLSL</string>
+ <string name="shader_backend_glasm">GLASM</string>string>
+ <string name="shader_backend_spirv">Spir-V</string>string>
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">NVDEC模擬</string>
@@ -153,8 +153,8 @@
<string name="nvdec_emulation_gpu">GPU</string>
<string name="nvdec_emulation_none">無</string>
- <!-- Optimize SPIRV output -->
- <string name="renderer_optimize_spirv_output">優化SPIRV輸出</string>
+ <!-- Optimize Spir-V output -->
+ <string name="renderer_optimize_spirv_output">優化Spir-V輸出</string>
<string name="renderer_optimize_spirv_output_description">最佳化編譯後的著色器以提高GPU效率。</string>
<string name="never">永不</string>
<string name="on_load">載入時</string>