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-rw-r--r--src/common/fs/fs_paths.h2
-rw-r--r--src/common/fs/path_util.cpp2
-rw-r--r--src/common/fs/path_util.h2
3 files changed, 6 insertions, 0 deletions
diff --git a/src/common/fs/fs_paths.h b/src/common/fs/fs_paths.h
index a31e609bda..ae25846fc2 100644
--- a/src/common/fs/fs_paths.h
+++ b/src/common/fs/fs_paths.h
@@ -23,6 +23,8 @@
#define LOSSLESS_DIR "lossless"
#define NAND_DIR "nand"
#define PLAY_TIME_DIR "play_time"
+#define POST_PRESET_DIR "post_presets"
+#define POST_SHADER_DIR "post_shaders"
#define SCREENSHOTS_DIR "screenshots"
#define SDMC_DIR "sdmc"
#define SHADER_DIR "shader"
diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp
index b4c7eae343..b895aac54c 100644
--- a/src/common/fs/path_util.cpp
+++ b/src/common/fs/path_util.cpp
@@ -160,6 +160,8 @@ public:
GenerateEdenPath(EdenPath::LosslessDir, eden_path / LOSSLESS_DIR);
GenerateEdenPath(EdenPath::NANDDir, eden_path / NAND_DIR);
GenerateEdenPath(EdenPath::PlayTimeDir, eden_path / PLAY_TIME_DIR);
+ GenerateEdenPath(EdenPath::PostPresetDir, eden_path / POST_PRESET_DIR);
+ GenerateEdenPath(EdenPath::PostShaderDir, eden_path / POST_SHADER_DIR);
GenerateEdenPath(EdenPath::SaveDir, eden_path / NAND_DIR);
GenerateEdenPath(EdenPath::ScreenshotsDir, eden_path / SCREENSHOTS_DIR);
GenerateEdenPath(EdenPath::SDMCDir, eden_path / SDMC_DIR);
diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h
index febed9c388..983e4917e8 100644
--- a/src/common/fs/path_util.h
+++ b/src/common/fs/path_util.h
@@ -26,6 +26,8 @@ enum class EdenPath {
LosslessDir, // Where the user-supplied Lossless Scaling library is stored.
NANDDir, // Where the emulated NAND is stored.
PlayTimeDir, // Where play time data is stored.
+ PostPresetDir,
+ PostShaderDir, // Where user post-processing shaders are stored.
SaveDir, // Where save data is stored.
ScreenshotsDir, // Where yuzu screenshots are stored.
SDMCDir, // Where the emulated SDMC is stored.