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-rw-r--r--src/core/core_timing.cpp29
1 files changed, 2 insertions, 27 deletions
diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp
index 5a582c8cff..b0fa7cd503 100644
--- a/src/core/core_timing.cpp
+++ b/src/core/core_timing.cpp
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
@@ -13,10 +13,6 @@
#include "common/windows/timer_resolution.h"
#endif
-#ifdef ARCHITECTURE_x86_64
-#include "common/x64/cpu_wait.h"
-#endif
-
#include "common/settings.h"
#include "core/core_timing.h"
#include "core/hardware_properties.h"
@@ -287,28 +283,7 @@ void CoreTiming::ThreadLoop() {
if (next_time) {
// There are more events left in the queue, wait until the next event.
auto wait_time = *next_time - GetGlobalTimeNs().count();
- if (wait_time > 0) {
-#ifdef _WIN32
- while (!paused && !event.IsSet() && wait_time > 0) {
- wait_time = *next_time - GetGlobalTimeNs().count();
- if (wait_time >= timer_resolution_ns) {
- Common::Windows::SleepForOneTick();
- } else {
-#ifdef ARCHITECTURE_x86_64
- Common::X64::MicroSleep();
-#else
- std::this_thread::yield();
-#endif
- }
- }
-
- if (event.IsSet()) {
- event.Reset();
- }
-#else
- event.WaitFor(std::chrono::nanoseconds(wait_time));
-#endif
- }
+ event.WaitFor(std::chrono::nanoseconds(wait_time));
} else {
// Queue is empty, wait until another event is scheduled and signals us to
// continue.