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-rw-r--r--src/core/core_timing.cpp46
1 files changed, 44 insertions, 2 deletions
diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp
index 6f45a270db..6be73e84d8 100644
--- a/src/core/core_timing.cpp
+++ b/src/core/core_timing.cpp
@@ -13,6 +13,11 @@
#include "common/windows/timer_resolution.h"
#endif
+#if defined(_WIN32) && defined(ARCHITECTURE_x86_64) && defined(__MINGW64__)
+#include "common/x64/cpu_detect.h"
+#include "common/x64/rdtsc.h"
+#endif
+
#include "common/settings.h"
#include "core/core_timing.h"
#include "core/hardware_properties.h"
@@ -282,8 +287,45 @@ void CoreTiming::ThreadLoop() {
const auto next_time = Advance();
if (next_time) {
// There are more events left in the queue, wait until the next event.
- auto wait_time = *next_time - GetGlobalTimeNs().count();
- event.WaitFor(std::chrono::nanoseconds(wait_time));
+ if (auto wait_time = *next_time - GetGlobalTimeNs().count(); wait_time > 0) {
+#if defined(_WIN32) && defined(ARCHITECTURE_x86_64) && defined(__MINGW64__)
+ while (!paused && !event.IsSet() && wait_time > 0) {
+ wait_time = *next_time - GetGlobalTimeNs().count();
+ if (wait_time >= timer_resolution_ns) {
+ Common::Windows::SleepForOneTick();
+ } else {
+ // 100,000 cycles is a reasonable amount of time to wait to save on CPU resources.
+ // For reference:
+ // At 1 GHz, 100K cycles is 100us
+ // At 2 GHz, 100K cycles is 50us
+ // At 4 GHz, 100K cycles is 25us
+ constexpr auto PauseCycles = 100'000U;
+ auto const& caps = Common::GetCPUCaps();
+ if (caps.waitpkg) {
+ static constexpr auto RequestC02State = 0U;
+ const auto tsc = Common::X64::FencedRDTSC() + PauseCycles;
+ const auto eax = u32(tsc & 0xFFFFFFFF);
+ const auto edx = u32(tsc >> 32);
+ asm volatile("tpause %0" : : "r"(RequestC02State), "d"(edx), "a"(eax));
+ } else if (caps.monitorx) {
+ static constexpr auto EnableWaitTimeFlag = 1U << 1;
+ static constexpr auto RequestC1State = 0U;
+ // monitor_var should be aligned to a cache line.
+ alignas(64) u64 monitor_var{};
+ asm volatile("monitorx" : : "a"(&monitor_var), "c"(0), "d"(0));
+ asm volatile("mwaitx" : : "a"(RequestC1State), "b"(PauseCycles), "c"(EnableWaitTimeFlag));
+ } else {
+ std::this_thread::yield();
+ }
+ }
+ }
+ if (event.IsSet()) {
+ event.Reset();
+ }
+#else
+ event.WaitFor(std::chrono::nanoseconds(wait_time));
+#endif
+ }
} else {
// Queue is empty, wait until another event is scheduled and signals us to
// continue.