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-rw-r--r--src/core/frontend/framebuffer_layout.cpp79
1 files changed, 32 insertions, 47 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index 63e17f9ceb..cd7b5b3046 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -14,69 +14,54 @@
namespace Layout {
// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
-template <class T>
-static Common::Rectangle<T> MaxRectangle(Common::Rectangle<T> window_area,
- float screen_aspect_ratio) {
- const float scale = (std::min)(static_cast<float>(window_area.GetWidth()),
- static_cast<float>(window_area.GetHeight()) / screen_aspect_ratio);
- return Common::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)),
- static_cast<T>(std::round(scale * screen_aspect_ratio))};
+static Common::Rectangle<u32> MaxRectangle(Common::Rectangle<u32> window_area, float screen_aspect_ratio) noexcept {
+ const float scale = (std::min)(float(window_area.GetWidth()), float(window_area.GetHeight()) / screen_aspect_ratio);
+ return Common::Rectangle<u32>{0, 0, u32(std::round(scale)), u32(std::round(scale * screen_aspect_ratio))};
}
-FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
- ASSERT(width > 0);
- ASSERT(height > 0);
+/// @brief Factory method for constructing a default FramebufferLayout
+/// @param width Window framebuffer width in pixels
+/// @param height Window framebuffer height in pixels
+/// @return Newly created FramebufferLayout object with default screen regions initialized
+FramebufferLayout DefaultFrameLayout(u32 width, u32 height) noexcept {
+ ASSERT(width > 0 && height > 0);
+ auto const window_aspect_ratio = float(height) / float(width);
+ auto const emulation_aspect_ratio = EmulationAspectRatio(Settings::values.aspect_ratio.GetValue(), window_aspect_ratio);
+ Common::Rectangle<u32> const screen_window_area{0, 0, width, height};
+ auto screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
+ if (window_aspect_ratio < emulation_aspect_ratio) {
+ screen = screen.TranslateX((screen_window_area.GetWidth() - screen.GetWidth()) / 2);
+ } else {
+ screen = screen.TranslateY((height - screen.GetHeight()) / 2);
+ }
// The drawing code needs at least somewhat valid values for both screens
// so just calculate them both even if the other isn't showing.
- FramebufferLayout res{
+ return FramebufferLayout{
.width = width,
.height = height,
- .screen = {},
+ .screen = screen,
.is_srgb = false,
};
-
- const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width);
- const float emulation_aspect_ratio = EmulationAspectRatio(
- static_cast<AspectRatio>(Settings::values.aspect_ratio.GetValue()), window_aspect_ratio);
-
- const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
- Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
-
- if (window_aspect_ratio < emulation_aspect_ratio) {
- screen = screen.TranslateX((screen_window_area.GetWidth() - screen.GetWidth()) / 2);
- } else {
- screen = screen.TranslateY((height - screen.GetHeight()) / 2);
- }
-
- res.screen = screen;
- return res;
-}
-
-FramebufferLayout FrameLayoutFromResolutionScale(f32 res_scale) {
- const bool is_docked = Settings::IsDockedMode();
- const u32 screen_width = is_docked ? ScreenDocked::Width : ScreenUndocked::Width;
- const u32 screen_height = is_docked ? ScreenDocked::Height : ScreenUndocked::Height;
-
- const u32 width = static_cast<u32>(static_cast<f32>(screen_width) * res_scale);
- const u32 height = static_cast<u32>(static_cast<f32>(screen_height) * res_scale);
-
- return DefaultFrameLayout(width, height);
}
-float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio) {
+/// @brief Convenience method to determine emulation aspect ratio
+/// @param aspect Represents the index of aspect ratio stored in Settings::values.aspect_ratio
+/// @param window_aspect_ratio Current window aspect ratio
+/// @return Emulation render window aspect ratio
+float EmulationAspectRatio(Settings::AspectRatio aspect, float window_aspect_ratio) noexcept {
switch (aspect) {
- case AspectRatio::Default:
- return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
- case AspectRatio::R4_3:
+ case Settings::AspectRatio::R16_9:
+ return 9.0f / 16.0f;
+ case Settings::AspectRatio::R4_3:
return 3.0f / 4.0f;
- case AspectRatio::R21_9:
+ case Settings::AspectRatio::R21_9:
return 9.0f / 21.0f;
- case AspectRatio::R16_10:
+ case Settings::AspectRatio::R16_10:
return 10.0f / 16.0f;
- case AspectRatio::StretchToWindow:
+ case Settings::AspectRatio::Stretch:
return window_aspect_ratio;
default:
- return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
+ return float(ScreenUndocked::Height) / ScreenUndocked::Width;
}
}