aboutsummaryrefslogtreecommitdiff
path: root/src/core/hle
diff options
context:
space:
mode:
Diffstat (limited to 'src/core/hle')
-rw-r--r--src/core/hle/service/nx2_gsv.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/core/hle/service/nx2_gsv.h b/src/core/hle/service/nx2_gsv.h
index b8268b91a0..397e2aacb8 100644
--- a/src/core/hle/service/nx2_gsv.h
+++ b/src/core/hle/service/nx2_gsv.h
@@ -46,8 +46,10 @@
#include "core/hle/kernel/k_resource_limit.h"
#include "core/hle/kernel/k_server_session.h"
#include "core/hle/kernel/k_event.h"
+#include "core/hle/kernel/k_hardware_timer.h"
#include "core/hle/kernel/k_readable_event.h"
#include "core/hle/kernel/k_session.h"
+#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/k_transfer_memory.h"
#include "core/hle/kernel/svc_results.h"
#include "core/memory.h"
@@ -1589,7 +1591,12 @@ private:
// Running slower than the swap interval: show at once and don't bank the lost time.
m_next_vblank = now;
} else if (now < m_next_vblank) {
- std::this_thread::sleep_until(m_next_vblank);
+ // Sleep this service thread in the guest kernel. It runs on guest core 3, and a host
+ // sleep held that core for the whole wait: game threads scheduled there ran only
+ // between presents (Fortune's Weave's loader read one RomFS block per frame).
+ const auto wait = std::chrono::duration_cast<std::chrono::nanoseconds>(m_next_vblank - now);
+ static_cast<void>(Kernel::GetCurrentThread(kernel).Sleep(
+ kernel, kernel.HardwareTimer().GetTick() + wait.count() + 2));
}
m_next_vblank += interval;
}