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-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp
index 843d31caf1..c5b23bef3e 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp
@@ -176,7 +176,7 @@ void nvhost_as_gpu::Nx2Map(u64 gpu_address, u64 cpu_address, u64 size) {
Nx2GpuMemoryRegistry::Get().RecordDeviceRange(cpu_address, size, device_address);
// On the GPU thread, like unmaps: a GMMU map takes the texture cache lock, and the callers hold
// nx2:gpu locks that the GPU thread takes under that lock (sparse blocks backed on write).
- system.GPU().RunInOrder([gmmu = gmmu.get(), gpu_address, device_address, size] {
+ system.GPU().MapInOrder([gmmu = gmmu.get(), gpu_address, device_address, size] {
gmmu->Map(gpu_address, device_address, size, Tegra::PTEKind::PITCH, false);
});
LOG_DEBUG(Service_NVDRV, "Switch 2 GPU mapping {:#x}+{:#x} -> CPU {:#x}", gpu_address, size,
@@ -253,7 +253,7 @@ void nvhost_as_gpu::Nx2Sparse(u64 gpu_address, u64 size, bool create) {
}
nx2_sparse_ranges[gpu_address] = {size, device_address};
// On the GPU thread, as in Nx2Map.
- system.GPU().RunInOrder([gmmu = gmmu.get(), gpu_address, device_address, size] {
+ system.GPU().MapInOrder([gmmu = gmmu.get(), gpu_address, device_address, size] {
gmmu->Map(gpu_address, device_address, size, Tegra::PTEKind::PITCH, false);
});
LOG_DEBUG(Service_NVDRV, "Switch 2 sparse region {:#x}+{:#x} -> device {:#x}", gpu_address,
@@ -295,7 +295,7 @@ void nvhost_as_gpu::Nx2SparseTile(u64 gpu_address, u64 cpu_address, u64 size) {
// whose contents are now what the game's memory holds there.
const DAddr device = device_address + (gpu_address - start);
auto& smmu = system.Host1x().MemoryManager();
- system.GPU().RunInOrder([&smmu, device, cpu_address, size, asid = session->asid] {
+ system.GPU().MapInOrder([&smmu, device, cpu_address, size, asid = session->asid] {
smmu.Unmap(device, size);
if (cpu_address != 0) {
smmu.Map(device, cpu_address, size, asid, true);