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-rw-r--r--src/network/network.cpp41
1 files changed, 21 insertions, 20 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 6652a186bb..0314b51d2c 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -1,6 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
#include "common/assert.h"
#include "common/logging/log.h"
#include "enet/enet.h"
@@ -8,40 +11,38 @@
namespace Network {
-RoomNetwork::RoomNetwork() {
- m_room = std::make_shared<Room>();
- m_room_member = std::make_shared<RoomMember>();
-}
+static std::shared_ptr<RoomMember> g_room_member; ///< RoomMember (Client) for network games
+static std::shared_ptr<Room> g_room; ///< Room (Server) for network games
-bool RoomNetwork::Init() {
+bool Init() {
if (enet_initialize() != 0) {
LOG_ERROR(Network, "Error initializing ENet");
return false;
}
- m_room = std::make_shared<Room>();
- m_room_member = std::make_shared<RoomMember>();
+ g_room = std::make_shared<Room>();
+ g_room_member = std::make_shared<RoomMember>();
LOG_DEBUG(Network, "initialized OK");
return true;
}
-std::weak_ptr<Room> RoomNetwork::GetRoom() {
- return m_room;
+std::weak_ptr<Room> GetRoom() {
+ return g_room;
}
-std::weak_ptr<RoomMember> RoomNetwork::GetRoomMember() {
- return m_room_member;
+std::weak_ptr<RoomMember> GetRoomMember() {
+ return g_room_member;
}
-void RoomNetwork::Shutdown() {
- if (m_room_member) {
- if (m_room_member->IsConnected())
- m_room_member->Leave();
- m_room_member.reset();
+void Shutdown() {
+ if (g_room_member) {
+ if (g_room_member->IsConnected())
+ g_room_member->Leave();
+ g_room_member.reset();
}
- if (m_room) {
- if (m_room->GetState() == Room::State::Open)
- m_room->Destroy();
- m_room.reset();
+ if (g_room) {
+ if (g_room->GetState() == Room::State::Open)
+ g_room->Destroy();
+ g_room.reset();
}
enet_deinitialize();
LOG_DEBUG(Network, "shutdown OK");