aboutsummaryrefslogtreecommitdiff
path: root/src/qt_common
diff options
context:
space:
mode:
Diffstat (limited to 'src/qt_common')
-rw-r--r--src/qt_common/config/shared_translation.cpp5
-rw-r--r--src/qt_common/game_list/worker.cpp3
2 files changed, 7 insertions, 1 deletions
diff --git a/src/qt_common/config/shared_translation.cpp b/src/qt_common/config/shared_translation.cpp
index c5907e1b65..342cc725c0 100644
--- a/src/qt_common/config/shared_translation.cpp
+++ b/src/qt_common/config/shared_translation.cpp
@@ -149,6 +149,11 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
tr("Strength of RCAS (AMD's contrast-adaptive sharpening) on the upscaler used in place "
"of a game's DLSS (AMD FSR 3.1); 0% turns it off.\nAlso sets the sharpening "
"of the AMD FSR 1 and SGSR window adapting filters."));
+ INSERT(Settings, nvidia_dlss, tr("Use NVIDIA DLSS in place of a game's DLSS"),
+ tr("Uses NVIDIA DLSS on GeForce RTX cards in place of a Switch 2 game's own DLSS, "
+ "instead of AMD FSR 3.1.\nNeeds NVIDIA's Streamline loader, and NVIDIA DLSS unless "
+ "the NVIDIA app has downloaded it; Eglantine does not ship NVIDIA's files. Use the "
+ "download button below.\nTakes effect when a game starts."));
INSERT(Settings, anti_aliasing, tr("Anti-Aliasing Method:"),
tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA "
"can produce a more stable picture in lower resolutions."));
diff --git a/src/qt_common/game_list/worker.cpp b/src/qt_common/game_list/worker.cpp
index bd3d81dac4..329fc06990 100644
--- a/src/qt_common/game_list/worker.cpp
+++ b/src/qt_common/game_list/worker.cpp
@@ -18,6 +18,7 @@
#include <QSettings>
#include "common/fs/fs.h"
+#include "common/fs/fs_util.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "core/core.h"
@@ -552,7 +553,7 @@ void GameListWorker::run() {
DirEntryReady(game_list_dir);
if (scan) {
const auto discovery = GameListDiscovery::Discover(
- std::filesystem::u8path(game_dir.path), game_dir.deep_scan,
+ std::filesystem::path(Common::FS::ToU8String(game_dir.path)), game_dir.deep_scan,
[](const auto& path) {
const auto name = Common::FS::PathToUTF8String(path);
return HasSupportedFileExtension(name) || IsExtractedNCAMain(name);