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-rw-r--r--src/qt_common/qt_path_util.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/qt_common/qt_path_util.cpp b/src/qt_common/qt_path_util.cpp
new file mode 100644
index 0000000000..761e6e8405
--- /dev/null
+++ b/src/qt_common/qt_path_util.cpp
@@ -0,0 +1,28 @@
+// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include "qt_path_util.h"
+#include <QDesktopServices>
+#include <QString>
+#include <QUrl>
+#include "common/fs/fs.h"
+#include "common/fs/path_util.h"
+#include "qt_common/qt_frontend_util.h"
+#include <fmt/format.h>
+
+namespace QtCommon::Path {
+
+bool OpenShaderCache(u64 program_id, QObject *parent)
+{
+ const auto shader_cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
+ const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
+ if (!Common::FS::CreateDirs(shader_cache_folder_path)) {
+ QtCommon::Frontend::ShowMessage(QMessageBox::Warning, "Error Opening Shader Cache", "Failed to create or open shader cache for this title, ensure your app data directory has write permissions.", QMessageBox::Ok, parent);
+ }
+
+ const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};
+ const auto qt_shader_cache_path = QString::fromStdString(shader_path_string);
+ return QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_path));
+}
+
+}