diff options
Diffstat (limited to 'src/video_core/buffer_cache')
| -rw-r--r-- | src/video_core/buffer_cache/buffer_cache.h | 42 | ||||
| -rw-r--r-- | src/video_core/buffer_cache/buffer_cache_base.h | 5 |
2 files changed, 22 insertions, 25 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index 388c8034c5..5223afe937 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -386,10 +386,11 @@ void BufferCache<P>::BindHostComputeBuffers() { template <class P> void BufferCache<P>::SetUniformBuffersState(const std::array<u32, NUM_STAGES>& mask, const UniformBufferSizes* sizes) { - const bool mask_changed = channel_state->enabled_uniform_buffer_masks != mask; - if (mask_changed) { - channel_state->fast_bound_uniform_buffers.fill(0); - if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) { + if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) { + if (channel_state->enabled_uniform_buffer_masks != mask) { + if constexpr (IS_OPENGL) { + channel_state->fast_bound_uniform_buffers.fill(0); + } channel_state->dirty_uniform_buffers.fill(~u32{0}); channel_state->uniform_buffer_binding_sizes.fill({}); } @@ -805,7 +806,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 channel_state->uniform_buffer_binding_sizes[stage][binding_index] != size; if (should_fast_bind) { // We only have to bind when the currently bound buffer is not the fast version - channel_state->fast_bound_uniform_buffers[stage] |= 1u << binding_index; + channel_state->fast_bound_uniform_buffers[stage] |= 1U << binding_index; channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size; runtime.BindFastUniformBuffer(stage, binding_index, size); } @@ -814,22 +815,13 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 return; } } - channel_state->fast_bound_uniform_buffers[stage] |= 1u << binding_index; - channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size; + if constexpr (IS_OPENGL) { + channel_state->fast_bound_uniform_buffers[stage] |= 1U << binding_index; + channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size; + } // Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size); -#ifdef YUZU_DEBUG - ASSERT(binding_index < NUM_GRAPHICS_UNIFORM_BUFFERS); - ASSERT(span.size() >= size && "UBO stream span too small"); - if (!device_memory.ReadBlockFastChecked(device_addr, span.data(), size)) { - LOG_CRITICAL(Render, "DeviceMemory OOB/unmapped: addr=0x{:x} size={}", device_addr, size); - channel_state->fast_bound_uniform_buffers[stage] &= ~(1u << binding_index); - ASSERT(false); - return; - } -#else device_memory.ReadBlockUnsafe(device_addr, span.data(), size); -#endif return; } // Classic cached path @@ -838,8 +830,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 } // Skip binding if it's not needed and if the bound buffer is not the fast version // This exists to avoid instances where the fast buffer is bound and a GPU write happens - const bool was_fast_bound = HasFastUniformBufferBound(stage, binding_index); - needs_bind |= was_fast_bound; + needs_bind |= HasFastUniformBufferBound(stage, binding_index); if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) { needs_bind |= channel_state->uniform_buffer_binding_sizes[stage][binding_index] != size; } @@ -848,6 +839,9 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 } const u32 offset = buffer.Offset(device_addr); if constexpr (IS_OPENGL) { + // Fast buffer will be unbound + channel_state->fast_bound_uniform_buffers[stage] &= ~(1U << binding_index); + // Mark the index as dirty if offset doesn't match const bool is_copy_bind = offset != 0 && !runtime.SupportsNonZeroUniformOffset(); channel_state->dirty_uniform_buffers[stage] |= (is_copy_bind ? 1U : 0U) << index; @@ -861,7 +855,6 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 } else { runtime.BindUniformBuffer(buffer, offset, size); } - channel_state->fast_bound_uniform_buffers[stage] &= ~(1u << binding_index); } template <class P> @@ -1796,7 +1789,12 @@ std::span<u8> BufferCache<P>::ImmediateBuffer(size_t wanted_capacity) { template <class P> bool BufferCache<P>::HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept { - return ((channel_state->fast_bound_uniform_buffers[stage] >> binding_index) & 1u) != 0; + if constexpr (IS_OPENGL) { + return ((channel_state->fast_bound_uniform_buffers[stage] >> binding_index) & 1) != 0; + } else { + // Only OpenGL has fast uniform buffers + return false; + } } template <class P> diff --git a/src/video_core/buffer_cache/buffer_cache_base.h b/src/video_core/buffer_cache/buffer_cache_base.h index 09631ffd83..486d19fb79 100644 --- a/src/video_core/buffer_cache/buffer_cache_base.h +++ b/src/video_core/buffer_cache/buffer_cache_base.h @@ -53,7 +53,6 @@ constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8; constexpr u32 NUM_STORAGE_BUFFERS = 16; constexpr u32 NUM_TEXTURE_BUFFERS = 32; constexpr u32 NUM_STAGES = 5; -static_assert(NUM_GRAPHICS_UNIFORM_BUFFERS <= 32, "fast bitmask must fit u32"); using UniformBufferSizes = std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES>; using ComputeUniformBufferSizes = std::array<u32, NUM_COMPUTE_UNIFORM_BUFFERS>; @@ -138,8 +137,8 @@ public: u32 written_compute_texture_buffers = 0; u32 image_compute_texture_buffers = 0; - std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS> uniform_cache_hits{}; - std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS> uniform_cache_shots{}; + std::array<u32, 16> uniform_cache_hits{}; + std::array<u32, 16> uniform_cache_shots{}; u32 uniform_buffer_skip_cache_size = DEFAULT_SKIP_CACHE_SIZE; |
