diff options
Diffstat (limited to 'src/video_core/dma_pusher.h')
| -rw-r--r-- | src/video_core/dma_pusher.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/video_core/dma_pusher.h b/src/video_core/dma_pusher.h index 289786bb9e..feab652bb5 100644 --- a/src/video_core/dma_pusher.h +++ b/src/video_core/dma_pusher.h @@ -7,6 +7,7 @@ #pragma once #include <array> +#include <atomic> #include <condition_variable> #include <optional> #include <span> @@ -121,6 +122,10 @@ struct CommandList final { /// executed instead of the memory, which the game may already be refilling for a later frame. std::vector<CommandHeader> submitted_words; std::vector<u32> submitted_offsets; + /// DmaPusher::suspensions when the words were copied. A list copied during a suspension, or + /// that waited behind one, reads memory instead: games write the commands it runs before they + /// release the acquire. + u64 snapshot_suspensions = 0; }; /// FNV-1a over pushbuffer words (EDEN_NX2_PB_CHECK). @@ -139,6 +144,10 @@ inline u64 HashPushbufferWords(std::span<const u32> words) { /// details on this implementation. class DmaPusher final { public: + /// Counts suspensions on a semaphore acquire and the resumes after them, so it is odd while + /// the channel is suspended (see CommandList::snapshot_suspensions). + std::atomic<u64> suspensions{0}; + explicit DmaPusher(Core::System& system_, MemoryManager& memory_manager_, Control::ChannelState& channel_state_); ~DmaPusher(); |
