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-rw-r--r--src/video_core/gpu_split.cpp20
1 files changed, 15 insertions, 5 deletions
diff --git a/src/video_core/gpu_split.cpp b/src/video_core/gpu_split.cpp
index f913ca82ce..ac0d3f25f1 100644
--- a/src/video_core/gpu_split.cpp
+++ b/src/video_core/gpu_split.cpp
@@ -34,12 +34,14 @@ void Pause() {
_mm_pause();
#elif defined(__x86_64__) || defined(__i386__)
__builtin_ia32_pause();
+#elif defined(__aarch64__)
+ asm volatile("yield");
#else
std::this_thread::yield();
#endif
}
-std::atomic<u32> g_back_thread_id{};
+[[maybe_unused]] std::atomic<u32> g_back_thread_id{};
std::atomic<bool> g_back_busy{};
} // Anonymous namespace
@@ -88,15 +90,23 @@ void GpuSplit::MaybeStart(Core::System& system_) {
return value != nullptr ? value[0] : '2';
}();
const bool wanted = mode == '1' || mode == '2';
- if (active || !wanted || !Tegra::g_nx2_ampere.load(std::memory_order_relaxed)) {
+ if (!wanted || !Tegra::g_nx2_ampere.load(std::memory_order_relaxed)) {
return;
}
// The front reads command lists straight from guest memory; a read that flushes the caches
- // first (safe DMA, accurate GPU) would touch back-owned state.
+ // first (safe DMA, accurate GPU) would touch back-owned state. The settings can change
+ // mid-game: hand the engines back to the front (and start again when they allow it).
const bool safe_reads = Settings::IsDMALevelDefault() ? Settings::IsGPULevelHigh()
: Settings::IsDMALevelSafe();
- if (safe_reads || Settings::IsGPULevelHigh() ||
- Settings::values.renderer_backend.GetValue() != Settings::RendererBackend::Vulkan) {
+ const bool allowed = !safe_reads && !Settings::IsGPULevelHigh() &&
+ Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::Vulkan;
+ if (active && !allowed) {
+ Drain();
+ Stop();
+ LOG_INFO(HW_GPU, "GPU thread split: stopped, the accuracy settings need the caches on the front");
+ return;
+ }
+ if (active || !allowed) {
return;
}
system = &system_;