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Diffstat (limited to 'src/video_core/shader_cache.cpp')
-rw-r--r--src/video_core/shader_cache.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/video_core/shader_cache.cpp b/src/video_core/shader_cache.cpp
index da5417be02..73a2bf6646 100644
--- a/src/video_core/shader_cache.cpp
+++ b/src/video_core/shader_cache.cpp
@@ -79,6 +79,13 @@ bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) try {
return false;
}
const ShaderInfo* shader_info{TryGet(*cpu_shader_addr)};
+ if (!shader_info && native && IsRejected(*cpu_shader_addr)) {
+ // A rejected program fails the same way every time it is bound: skip its draws
+ // without rethrowing (two C++ throws each time cost ~1-2% of the GPU thread).
+ maxwell3d->GetNativeMacroEngine().native_execution_failed = true;
+ last_shaders_valid = false;
+ return false;
+ }
if (!shader_info) {
const u32 start_address{native ? 0 : shader_config.offset};
try {
@@ -165,6 +172,11 @@ void ShaderCache::RethrowIfRejected(VAddr addr) {
}
}
+bool ShaderCache::IsRejected(VAddr addr) {
+ std::scoped_lock lock{rejected_mutex};
+ return rejected_native.contains(addr);
+}
+
void ShaderCache::RememberRejection(VAddr addr) {
std::scoped_lock lock{rejected_mutex};
rejected_native.emplace(addr, std::current_exception());