diff options
Diffstat (limited to 'src/video_core/vulkan_common/vulkan_device.cpp')
| -rw-r--r-- | src/video_core/vulkan_common/vulkan_device.cpp | 72 |
1 files changed, 67 insertions, 5 deletions
diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp index 623ab7c30d..01e13cb384 100644 --- a/src/video_core/vulkan_common/vulkan_device.cpp +++ b/src/video_core/vulkan_common/vulkan_device.cpp @@ -620,12 +620,16 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR } sets_per_pool = 64; + // AMD GCN4 and older are told apart by their lack of float16, read before float16 is turned + // off for newer AMD drivers below: checked after that, every AMD GPU looked like GCN4 and lost + // VK_EXT_sampler_filter_minmax (an RDNA3 Radeon 780M logged it). + const bool amd_gcn4_or_older = is_amd && !features.shader_float16_int8.shaderFloat16; if (is_amd_driver) { // AMD drivers need a higher amount of Sets per Pool in certain circumstances like in XC2. sets_per_pool = 96; // Disable VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT on AMD GCN4 and lower as it is broken. - if (!features.shader_float16_int8.shaderFloat16) { + if (amd_gcn4_or_older) { LOG_WARNING(Render_Vulkan, "AMD GCN4 and earlier have broken VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT"); has_broken_cube_compatibility = true; @@ -641,7 +645,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR if (extensions.sampler_filter_minmax && is_amd) { // Disable ext_sampler_filter_minmax on AMD GCN4 and lower as it is broken. - if (!features.shader_float16_int8.shaderFloat16) { + if (amd_gcn4_or_older) { LOG_WARNING(Render_Vulkan, "AMD GCN4 and earlier have broken VK_EXT_sampler_filter_minmax"); RemoveExtension(extensions.sampler_filter_minmax, @@ -775,10 +779,14 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR .flags = flags, .physicalDevice = physical, .device = *logical, - // 64 MiB blocks on discrete GPUs too: with 256 MiB ones, Switch 2 titles' mix of + // 16 MiB blocks on discrete GPUs too: with 256 MiB ones, Switch 2 titles' mix of // texture sizes left ~38% of the image blocks empty (2 GB of an 8 GB card in title - // 1), which the texture cache counted as used and kept evicting textures for. - .preferredLargeHeapBlockSize = 64u * 1024u * 1024u, + // 1), which the texture cache counted as used and kept evicting textures for. With + // 64 MiB ones textures created and deleted by the thousand still left ~1.7 GB of holes + // after ten minutes, with 32 MiB ones ~0.5 GB: a block drains only once all of its + // images are gone, and fewer per block drain sooner. VMA gives allocations over half a + // block (8 MiB) their own memory, which goes back to the driver when they are freed. + .preferredLargeHeapBlockSize = 16u * 1024u * 1024u, .pAllocationCallbacks = nullptr, .pDeviceMemoryCallbacks = nullptr, .pHeapSizeLimit = heap_size_limit != 0 ? heap_size_limits.data() : nullptr, @@ -800,9 +808,37 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR Device::~Device() { SaveStaticPipelineCache(); ShutdownGPULogging(); + for (auto& pools : separate_pools) { + for (VmaPool pool : pools) { + if (pool != VK_NULL_HANDLE) { + vmaDestroyPool(allocator, pool); + } + } + } vmaDestroyAllocator(allocator); } +VmaPool Device::GetSeparatePool(SeparatePool kind, u32 memory_type) const { + std::scoped_lock lk{separate_pools_mutex}; + VmaPool& pool = separate_pools[static_cast<u32>(kind)][memory_type]; + if (pool == VK_NULL_HANDLE) { + const VmaPoolCreateInfo ci{ + .memoryTypeIndex = memory_type, + .flags = 0, + .blockSize = SeparatePoolBlockSize, + .minBlockCount = 0, + .maxBlockCount = 0, + .priority = 0.f, + .minAllocationAlignment = 0, + .pMemoryAllocateNext = nullptr, + }; + if (vmaCreatePool(allocator, &ci, &pool) != VK_SUCCESS) { + pool = VK_NULL_HANDLE; + } + } + return pool; +} + void Device::LoadStaticPipelineCache() { const auto create = [this](size_t size, const void* data) { static_pipeline_cache = logical.CreatePipelineCache({ @@ -1511,6 +1547,15 @@ void Device::RemoveUnsuitableExtensions() { VK_KHR_PIPELINE_EXECUTABLE_PROPERTIES_EXTENSION_NAME); } + // VK_EXT_mesh_shader: Switch 2 titles draw some geometry with task and mesh programs. Only + // the two stages are used; the multiview, shading rate and query features need more. + features.mesh_shader.multiviewMeshShader = VK_FALSE; + features.mesh_shader.primitiveFragmentShadingRateMeshShader = VK_FALSE; + features.mesh_shader.meshShaderQueries = VK_FALSE; + extensions.mesh_shader = features.mesh_shader.taskShader && features.mesh_shader.meshShader; + RemoveExtensionFeatureIfUnsuitable(extensions.mesh_shader, features.mesh_shader, + VK_EXT_MESH_SHADER_EXTENSION_NAME); + // VK_KHR_shader_quad_control extensions.shader_quad_control = features.shader_quad_control.shaderQuadControl; RemoveExtensionFeatureIfUnsuitable(extensions.shader_quad_control, features.shader_quad_control, @@ -1639,6 +1684,16 @@ u64 Device::GetDeviceMemoryUsage() const { return result; } +u64 Device::GetDeviceMemorySlack() const { + if (allocator == nullptr) { + return 0; + } + std::array<VmaBudget, VK_MAX_MEMORY_HEAPS> heap_budgets{}; + vmaGetHeapBudgets(allocator, heap_budgets.data()); + const VmaStatistics& statistics = heap_budgets[main_heap].statistics; + return statistics.blockBytes - (std::min)(statistics.blockBytes, statistics.allocationBytes); +} + u64 Device::GetDeviceMemoryBudget() const { if (!extensions.memory_budget) { return 0; @@ -1663,6 +1718,13 @@ u64 Device::GetDeviceMemoryBudget() const { result += AllocatedUsage(budget.heapUsage[heap], heap_budgets[heap]); } } + if (is_integrated) { + // An integrated GPU's device-local heap is system memory (a Radeon 780M reported a 21 GB + // budget): following it let the texture cache fill that much RAM before collecting, and + // kept ASTC uncompressed. Its budget is at most the share CollectPhysicalMemoryInfo + // gives it (4 GiB, 6 GiB with aggressive VRAM use). + result = (std::min)(result, device_access_memory); + } return result; } |
