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Diffstat (limited to 'src/yuzu/configuration/configure_input.cpp')
-rw-r--r--src/yuzu/configuration/configure_input.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 1a2d36efe6..4473df901e 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
@@ -15,10 +15,10 @@
#include "core/hle/service/sm/sm.h"
#include "hid_core/frontend/emulated_controller.h"
#include "hid_core/hid_core.h"
+#include "qt_common/qt_compat.h"
#include "ui_configure_input.h"
#include "ui_configure_input_advanced.h"
#include "ui_configure_input_player.h"
-#include "qt_common/qt_compat.h"
#include "yuzu/configuration/configure_camera.h"
#include "yuzu/configuration/configure_debug_controller.h"
#include "yuzu/configuration/configure_input.h"
@@ -102,7 +102,7 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
};
for (std::size_t i = 0; i < player_tabs.size(); ++i) {
- QHBoxLayout *tab_layout = new QHBoxLayout(player_tabs[i]);
+ QHBoxLayout* tab_layout = new QHBoxLayout(player_tabs[i]);
tab_layout->addWidget(player_controllers[i]);
connect(player_controllers[i], &ConfigureInputPlayer::Connected, [this, i](bool checked) {
// Ensures that connecting a controller changes the number of players
@@ -125,10 +125,11 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
&ConfigureInput::UpdateAllInputDevices);
connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputProfiles, this,
&ConfigureInput::UpdateAllInputProfiles, Qt::QueuedConnection);
- connect(connected_controller_checkboxes[i], &QCheckBox::STATE_CHANGED, [this, i](int state) {
- // Keep activated controllers synced with the "Connected Controllers" checkboxes
- player_controllers[i]->ConnectPlayer(state == Qt::Checked);
- });
+ connect(connected_controller_checkboxes[i], &QCheckBox::STATE_CHANGED,
+ [this, i](int state) {
+ // Keep activated controllers synced with the "Connected Controllers" checkboxes
+ player_controllers[i]->ConnectPlayer(state == Qt::Checked);
+ });
// Remove/hide all the elements that exceed max_players, if applicable.
if (i >= max_players) {