diff options
Diffstat (limited to 'src/yuzu/configuration/configure_input.cpp')
| -rw-r--r-- | src/yuzu/configuration/configure_input.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index 1a2d36efe6..4473df901e 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: 2016 Citra Emulator Project @@ -15,10 +15,10 @@ #include "core/hle/service/sm/sm.h" #include "hid_core/frontend/emulated_controller.h" #include "hid_core/hid_core.h" +#include "qt_common/qt_compat.h" #include "ui_configure_input.h" #include "ui_configure_input_advanced.h" #include "ui_configure_input_player.h" -#include "qt_common/qt_compat.h" #include "yuzu/configuration/configure_camera.h" #include "yuzu/configuration/configure_debug_controller.h" #include "yuzu/configuration/configure_input.h" @@ -102,7 +102,7 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, }; for (std::size_t i = 0; i < player_tabs.size(); ++i) { - QHBoxLayout *tab_layout = new QHBoxLayout(player_tabs[i]); + QHBoxLayout* tab_layout = new QHBoxLayout(player_tabs[i]); tab_layout->addWidget(player_controllers[i]); connect(player_controllers[i], &ConfigureInputPlayer::Connected, [this, i](bool checked) { // Ensures that connecting a controller changes the number of players @@ -125,10 +125,11 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, &ConfigureInput::UpdateAllInputDevices); connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputProfiles, this, &ConfigureInput::UpdateAllInputProfiles, Qt::QueuedConnection); - connect(connected_controller_checkboxes[i], &QCheckBox::STATE_CHANGED, [this, i](int state) { - // Keep activated controllers synced with the "Connected Controllers" checkboxes - player_controllers[i]->ConnectPlayer(state == Qt::Checked); - }); + connect(connected_controller_checkboxes[i], &QCheckBox::STATE_CHANGED, + [this, i](int state) { + // Keep activated controllers synced with the "Connected Controllers" checkboxes + player_controllers[i]->ConnectPlayer(state == Qt::Checked); + }); // Remove/hide all the elements that exceed max_players, if applicable. if (i >= max_players) { |
