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-rw-r--r--src/yuzu/main_window.cpp4899
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diff --git a/src/yuzu/main_window.cpp b/src/yuzu/main_window.cpp
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+++ b/src/yuzu/main_window.cpp
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+// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include "common/fs/ryujinx_compat.h"
+#include "main_window.h"
+#include "network/network.h"
+#include "qt_common/discord/discord.h"
+#include "ui_main.h"
+
+// Other Yuzu stuff //
+#include "debugger/controller.h"
+#include "debugger/console.h"
+
+#include "about_dialog.h"
+#include "data_dialog.h"
+#include "deps_dialog.h"
+#include "install_dialog.h"
+
+#include "bootmanager.h"
+#include "game_list.h"
+#include "loading_screen.h"
+#include "ryujinx_dialog.h"
+#include "set_play_time_dialog.h"
+#include "util/util.h"
+#include "vk_device_info.h"
+
+#include "applets/qt_amiibo_settings.h"
+#include "applets/qt_controller.h"
+#include "applets/qt_profile_select.h"
+#include "applets/qt_software_keyboard.h"
+#include "applets/qt_error.h"
+#include "applets/qt_web_browser.h"
+
+#include "configuration/configure_dialog.h"
+#include "configuration/configure_input.h"
+#include "configuration/configure_per_game.h"
+#include "configuration/configure_tas.h"
+
+#include "util/clickable_label.h"
+#include "util/overlay_dialog.h"
+#include "util/controller_navigation.h"
+
+#include "multiplayer/state.h"
+
+// Qt Stuff //
+#define QT_NO_OPENGL
+#if QT_VERSION >= QT_VERSION_CHECK(6, 5, 0)
+#include <QStyleHints>
+#endif
+
+#include <QCheckBox>
+#include <QClipboard>
+#include <QDesktopServices>
+#include <QDir>
+#include <QFileDialog>
+#include <QFileInfo>
+#include <QGuiApplication>
+#include <QInputDialog>
+#include <QPalette>
+#include <QProgressDialog>
+#include <QScreen>
+#include <QShortcut>
+#include <QStatusBar>
+#include <QtConcurrentRun>
+#include <QMimeData>
+
+// Qt Common //
+#include "qt_common/config/uisettings.h"
+#include "qt_common/config/shared_translation.h"
+
+#include "qt_common/qt_common.h"
+
+#include "qt_common/util/path.h"
+#include "qt_common/util/meta.h"
+#include "qt_common/util/content.h"
+#include "qt_common/util/fs.h"
+
+// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
+// defines.
+static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(const std::string& path, FileSys::OpenMode mode) {
+ return QtCommon::vfs->CreateDirectory(path, mode);
+}
+
+static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir,
+ const std::string& path) {
+ return dir->CreateFile(path);
+}
+
+// Frontend //
+#include "frontend_common/play_time_manager.h"
+
+#ifdef ENABLE_UPDATE_CHECKER
+#include "frontend_common/update_checker.h"
+#endif
+
+// Common //
+#include "common/fs/fs.h"
+#include "common/logging/backend.h"
+#include "common/memory_detect.h"
+#include "common/scm_rev.h"
+#include "common/scope_exit.h"
+#include "common/string_util.h"
+
+#ifdef ARCHITECTURE_x86_64
+#include "common/x64/cpu_detect.h"
+#endif
+
+// Core //
+#include "core/frontend/applets/software_keyboard.h"
+#include "core/frontend/applets/mii_edit.h"
+#include "core/frontend/applets/general.h"
+
+#include "core/hle/service/acc/profile_manager.h"
+#include "core/hle/service/am/applet_manager.h"
+#include "core/hle/service/am/frontend/applet_web_browser_types.h"
+#include "core/hle/kernel/k_process.h"
+
+#include "core/file_sys/card_image.h"
+#include "core/file_sys/romfs.h"
+#include "core/file_sys/savedata_factory.h"
+
+#include "core/tools/renderdoc.h"
+
+#include "core/perf_stats.h"
+
+// Input //
+#include "hid_core/hid_core.h"
+#include "hid_core/frontend/emulated_controller.h"
+#include "input_common/drivers/virtual_amiibo.h"
+
+// Video Core //
+#include "video_core/gpu.h"
+#include "video_core/renderer_base.h"
+#include "video_core/shader_notify.h"
+
+#ifdef HAVE_SDL2
+#include <SDL.h>
+#endif
+
+#include <boost/container/flat_set.hpp>
+
+// Platform stuff //
+#include <boost/container/flat_set.hpp>
+
+#ifdef __APPLE__
+#include <unistd.h> // for chdir
+#endif
+
+#ifdef __unix__
+
+#include <csignal>
+#include <sys/socket.h>
+#include "qt_common/gui_settings.h"
+#include <QSocketNotifier>
+
+#endif
+
+#ifdef __linux__
+#include "common/linux/gamemode.h"
+#endif
+
+#ifdef _WIN32
+#include "core/core_timing.h"
+#include "common/windows/timer_resolution.h"
+
+#include <QPlatformSurfaceEvent>
+#include <QSettings>
+#include <dwmapi.h>
+#include <windows.h>
+#ifdef _MSC_VER
+#pragma comment(lib, "Dwmapi.lib")
+#endif
+
+static inline void ApplyWindowsTitleBarDarkMode(HWND hwnd, bool enabled) {
+ if (!hwnd)
+ return;
+ BOOL val = enabled ? TRUE : FALSE;
+ // 20 = Win11/21H2+
+ if (SUCCEEDED(DwmSetWindowAttribute(hwnd, 20, &val, sizeof(val))))
+ return;
+ // 19 = pre-21H2
+ DwmSetWindowAttribute(hwnd, 19, &val, sizeof(val));
+}
+
+static inline void ApplyDarkToTopLevel(QWidget* w, bool on) {
+ if (!w || !w->isWindow())
+ return;
+ ApplyWindowsTitleBarDarkMode(reinterpret_cast<HWND>(w->winId()), on);
+}
+
+namespace {
+struct TitlebarFilter final : QObject {
+ bool dark;
+ explicit TitlebarFilter(bool is_dark) : QObject(qApp), dark(is_dark) {}
+
+ void setDark(bool is_dark) {
+ dark = is_dark;
+ }
+
+ void onFocusChanged(QWidget*, QWidget* now) {
+ if (now)
+ ApplyDarkToTopLevel(now->window(), dark);
+ }
+
+ bool eventFilter(QObject* obj, QEvent* ev) override {
+ if (auto* w = qobject_cast<QWidget*>(obj)) {
+ switch (ev->type()) {
+ case QEvent::WinIdChange:
+ case QEvent::Show:
+ case QEvent::ShowToParent:
+ case QEvent::Polish:
+ case QEvent::WindowStateChange:
+ case QEvent::ZOrderChange:
+ ApplyDarkToTopLevel(w, dark);
+ break;
+ default:
+ break;
+ }
+ }
+ return QObject::eventFilter(obj, ev);
+ }
+};
+
+static TitlebarFilter* g_filter = nullptr;
+static QMetaObject::Connection g_focusConn;
+
+} // namespace
+
+static void ApplyGlobalDarkTitlebar(bool is_dark) {
+ if (!g_filter) {
+ g_filter = new TitlebarFilter(is_dark);
+ qApp->installEventFilter(g_filter);
+ g_focusConn = QObject::connect(qApp, &QApplication::focusChanged, g_filter,
+ &TitlebarFilter::onFocusChanged);
+ } else {
+ g_filter->setDark(is_dark);
+ }
+ for (QWidget* w : QApplication::topLevelWidgets())
+ ApplyDarkToTopLevel(w, is_dark);
+}
+
+static void RemoveTitlebarFilter() {
+ if (!g_filter)
+ return;
+ qApp->removeEventFilter(g_filter);
+ QObject::disconnect(g_focusConn);
+ g_filter->deleteLater();
+ g_filter = nullptr;
+}
+
+#endif
+
+#ifdef YUZU_CRASH_DUMPS
+#include "yuzu/breakpad.h"
+#endif
+
+using namespace Common::Literals;
+
+#include "qt_common/discord/discord.h"
+
+#ifdef USE_DISCORD_PRESENCE
+#include "qt_common/discord/discord_impl.h"
+#endif
+
+#ifdef QT_STATICPLUGIN
+Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
+#endif
+
+#ifdef _WIN32
+#include <windows.h>
+extern "C" {
+// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
+// graphics
+__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
+__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
+}
+#endif
+
+constexpr int default_mouse_hide_timeout = 2500;
+constexpr int default_input_update_timeout = 1;
+
+constexpr size_t CopyBufferSize = 1_MiB;
+
+/**
+ * "Callouts" are one-time instructional messages shown to the user. In the config settings, there
+ * is a bitfield "callout_flags" options, used to track if a message has already been shown to the
+ * user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones.
+ */
+enum class CalloutFlag : uint32_t {
+ DRDDeprecation = 0x2,
+};
+
+const int MainWindow::max_recent_files_item;
+
+static void RemoveCachedContents() {
+ const auto cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir);
+ const auto offline_fonts = cache_dir / "fonts";
+ const auto offline_manual = cache_dir / "offline_web_applet_manual";
+ const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information";
+ const auto offline_system_data = cache_dir / "offline_web_applet_system_data";
+
+ Common::FS::RemoveDirRecursively(offline_fonts);
+ Common::FS::RemoveDirRecursively(offline_manual);
+ Common::FS::RemoveDirRecursively(offline_legal_information);
+ Common::FS::RemoveDirRecursively(offline_system_data);
+}
+
+static void LogRuntimes() {
+#ifdef _MSC_VER
+ // It is possible that the name of the dll will change.
+ // vcruntime140.dll is for 2015 and onwards
+ static constexpr char runtime_dll_name[] = "vcruntime140.dll";
+ UINT sz = GetFileVersionInfoSizeA(runtime_dll_name, nullptr);
+ bool runtime_version_inspection_worked = false;
+ if (sz > 0) {
+ std::vector<u8> buf(sz);
+ if (GetFileVersionInfoA(runtime_dll_name, 0, sz, buf.data())) {
+ VS_FIXEDFILEINFO* pvi;
+ sz = sizeof(VS_FIXEDFILEINFO);
+ if (VerQueryValueA(buf.data(), "\\", reinterpret_cast<LPVOID*>(&pvi), &sz)) {
+ if (pvi->dwSignature == VS_FFI_SIGNATURE) {
+ runtime_version_inspection_worked = true;
+ LOG_INFO(Frontend, "MSVC Compiler: {} Runtime: {}.{}.{}.{}", _MSC_VER,
+ pvi->dwProductVersionMS >> 16, pvi->dwProductVersionMS & 0xFFFF,
+ pvi->dwProductVersionLS >> 16, pvi->dwProductVersionLS & 0xFFFF);
+ }
+ }
+ }
+ }
+ if (!runtime_version_inspection_worked) {
+ LOG_INFO(Frontend, "Unable to inspect {}", runtime_dll_name);
+ }
+#endif
+ LOG_INFO(Frontend, "Qt Compile: {} Runtime: {}", QT_VERSION_STR, qVersion());
+}
+
+static QString PrettyProductName() {
+#ifdef _WIN32
+ // After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2
+ // With that notation change they changed the registry key used to denote the current version
+ QSettings windows_registry(
+ QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"),
+ QSettings::NativeFormat);
+ const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString();
+ if (release_id == QStringLiteral("2009")) {
+ const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt();
+ const QString display_version =
+ windows_registry.value(QStringLiteral("DisplayVersion")).toString();
+ const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt();
+ u32 version = 10;
+ if (current_build >= 22000) {
+ version = 11;
+ }
+ return QStringLiteral("Windows %1 Version %2 (Build %3.%4)")
+ .arg(QString::number(version), display_version, QString::number(current_build),
+ QString::number(ubr));
+ }
+#endif
+ return QSysInfo::prettyProductName();
+}
+
+#ifndef _WIN32
+// TODO(crueter): carboxyl does this, is it needed in qml?
+inline static bool isDarkMode() {
+#if QT_VERSION >= QT_VERSION_CHECK(6, 5, 0)
+ const auto scheme = QGuiApplication::styleHints()->colorScheme();
+ return scheme == Qt::ColorScheme::Dark;
+#else
+ const QPalette defaultPalette;
+ const auto text = defaultPalette.color(QPalette::WindowText);
+ const auto window = defaultPalette.color(QPalette::Window);
+ return text.lightness() > window.lightness();
+#endif // QT_VERSION
+}
+#endif // _WIN32
+
+MainWindow::MainWindow(bool has_broken_vulkan)
+ : ui{std::make_unique<Ui::MainWindow>()},
+ input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, user_data_migrator{this} {
+ QtCommon::Init(this);
+
+ Common::FS::CreateEdenPaths();
+ this->config = std::make_unique<QtConfig>();
+
+ if (user_data_migrator.migrated) {
+ // Sort-of hack whereby we only move the old dir if it's a subfolder of the user dir
+
+ using namespace Common::FS;
+
+ static constexpr const std::array<const EdenPath, 4> paths = {EdenPath::NANDDir,
+ EdenPath::SDMCDir,
+ EdenPath::DumpDir,
+ EdenPath::LoadDir};
+
+ for (const EdenPath& path : paths) {
+ std::string str_path = Common::FS::GetEdenPathString(path);
+ if (str_path.starts_with(user_data_migrator.selected_emu.get_user_dir())) {
+ boost::replace_all(str_path,
+ user_data_migrator.selected_emu.lower_name().toStdString(),
+ "eden");
+ Common::FS::SetEdenPath(path, str_path);
+ }
+ }
+ }
+
+#ifdef __unix__
+ SetupSigInterrupts();
+#endif
+
+#ifdef __linux__
+ SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
+#endif
+
+ UISettings::RestoreWindowState(config);
+
+ QtCommon::system->Initialize();
+
+ Common::Log::Initialize();
+ Common::Log::Start();
+
+ LoadTranslation();
+
+ setAcceptDrops(true);
+ ui->setupUi(this);
+ statusBar()->hide();
+
+ startup_icon_theme = QIcon::themeName();
+ // fallback can only be set once, colorful theme icons are okay on both light/dark
+ QIcon::setFallbackThemeName(QStringLiteral("colorful"));
+ QIcon::setFallbackSearchPaths(QStringList(QStringLiteral(":/icons")));
+
+ default_theme_paths = QIcon::themeSearchPaths();
+ UpdateUITheme();
+
+ SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
+ discord_rpc->Update();
+
+ play_time_manager = std::make_unique<PlayTime::PlayTimeManager>();
+
+ Network::Init();
+
+ QtCommon::Meta::RegisterMetaTypes();
+
+ InitializeWidgets();
+ InitializeDebugWidgets();
+ InitializeRecentFileMenuActions();
+ InitializeHotkeys();
+
+ SetDefaultUIGeometry();
+ RestoreUIState();
+
+ ConnectMenuEvents();
+ ConnectWidgetEvents();
+
+ QtCommon::system->HIDCore().ReloadInputDevices();
+ controller_dialog->refreshConfiguration();
+
+ const auto branch_name = std::string(Common::g_scm_branch);
+ const auto description = std::string(Common::g_scm_desc);
+ const auto build_id = std::string(Common::g_build_id);
+
+ const auto yuzu_build = fmt::format("Eden Development Build | {}-{}", branch_name, description);
+ const auto override_build =
+ fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
+ const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build;
+ const auto processor_count = std::thread::hardware_concurrency();
+
+ LOG_INFO(Frontend, "Eden Version: {}", yuzu_build_version);
+ LogRuntimes();
+#ifdef ARCHITECTURE_x86_64
+ const auto& caps = Common::GetCPUCaps();
+ std::string cpu_string = caps.cpu_string;
+ if (caps.avx || caps.avx2 || caps.avx512f) {
+ cpu_string += " | AVX";
+ if (caps.avx512f) {
+ cpu_string += "512";
+ } else if (caps.avx2) {
+ cpu_string += '2';
+ }
+ if (caps.fma || caps.fma4) {
+ cpu_string += " | FMA";
+ }
+ }
+ LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
+ if (std::optional<int> processor_core = Common::GetProcessorCount()) {
+ LOG_INFO(Frontend, "Host CPU Cores: {}", *processor_core);
+ }
+#endif
+ LOG_INFO(Frontend, "Host CPU Threads: {}", processor_count);
+ LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString());
+ LOG_INFO(Frontend, "Host RAM: {:.2f} GiB",
+ Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB});
+ LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB});
+#ifdef _WIN32
+ LOG_INFO(Frontend, "Host Timer Resolution: {:.4f} ms",
+ std::chrono::duration_cast<std::chrono::duration<f64, std::milli>>(
+ Common::Windows::SetCurrentTimerResolutionToMaximum())
+ .count());
+ QtCommon::system->CoreTiming().SetTimerResolutionNs(Common::Windows::GetCurrentTimerResolution());
+#endif
+ UpdateWindowTitle();
+
+ show();
+
+#ifdef ENABLE_UPDATE_CHECKER
+ if (UISettings::values.check_for_updates) {
+ update_future = QtConcurrent::run([]() -> QString {
+ const bool is_prerelease = ((strstr(Common::g_build_version, "pre-alpha") != NULL) ||
+ (strstr(Common::g_build_version, "alpha") != NULL) ||
+ (strstr(Common::g_build_version, "beta") != NULL) ||
+ (strstr(Common::g_build_version, "rc") != NULL));
+ const std::optional<std::string> latest_release_tag =
+ UpdateChecker::GetLatestRelease(is_prerelease);
+ if (latest_release_tag && latest_release_tag.value() != Common::g_build_version) {
+ return QString::fromStdString(latest_release_tag.value());
+ }
+ return QString{};
+ });
+ update_watcher.connect(&update_watcher, &QFutureWatcher<QString>::finished, this,
+ &MainWindow::OnEmulatorUpdateAvailable);
+ update_watcher.setFuture(update_future);
+ }
+#endif
+
+ QtCommon::system->SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
+ QtCommon::system->RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
+ QtCommon::provider.get());
+ QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
+
+ // Remove cached contents generated during the previous session
+ RemoveCachedContents();
+
+ // Gen keys if necessary
+ OnCheckFirmwareDecryption();
+
+#ifdef __unix__
+ OnCheckGraphicsBackend();
+#endif
+
+ // Check for orphaned profiles and reset profile data if necessary
+ QtCommon::Content::FixProfiles();
+
+ game_list->LoadCompatibilityList();
+ game_list->PopulateAsync(UISettings::values.game_dirs);
+
+ // make sure menubar has the arrow cursor instead of inheriting from this
+ ui->menubar->setCursor(QCursor());
+ statusBar()->setCursor(QCursor());
+
+ mouse_hide_timer.setInterval(default_mouse_hide_timeout);
+ connect(&mouse_hide_timer, &QTimer::timeout, this, &MainWindow::HideMouseCursor);
+ connect(ui->menubar, &QMenuBar::hovered, this, &MainWindow::ShowMouseCursor);
+
+ update_input_timer.setInterval(default_input_update_timeout);
+ connect(&update_input_timer, &QTimer::timeout, this, &MainWindow::UpdateInputDrivers);
+ update_input_timer.start();
+
+ MigrateConfigFiles();
+
+ if (has_broken_vulkan) {
+ UISettings::values.has_broken_vulkan = true;
+
+ QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"),
+ tr("Vulkan initialization failed during boot.<br><br>Click <a "
+ "href='https://eden-emulator.github.io/wiki/faq/"
+ "#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>"
+ "here for instructions to fix the issue</a>."));
+
+#ifdef HAS_OPENGL
+ Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
+#else
+ Settings::values.renderer_backend = Settings::RendererBackend::Null;
+#endif
+
+ UpdateAPIText();
+ renderer_status_button->setDisabled(true);
+ renderer_status_button->setChecked(false);
+ } else {
+ VkDeviceInfo::PopulateRecords(vk_device_records, this->window()->windowHandle());
+ }
+
+#if defined(HAVE_SDL2) && !defined(_WIN32)
+ SDL_InitSubSystem(SDL_INIT_VIDEO);
+
+ // Set a screensaver inhibition reason string. Currently passed to DBus by SDL and visible to
+ // the user through their desktop environment.
+ //: TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the
+ //: computer from sleeping
+ QByteArray wakelock_reason = tr("Running a game").toUtf8();
+ SDL_SetHint(SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME, wakelock_reason.data());
+
+ // SDL disables the screen saver by default, and setting the hint
+ // SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver
+ // for now.
+ SDL_EnableScreenSaver();
+#endif
+
+ SetupPrepareForSleep();
+
+ // Some moron added a race condition to the status bar
+ // so now we have to make this completely unnecessary call
+ // to prevent the UI from blowing up.
+ UpdateUITheme();
+
+ QStringList args = QApplication::arguments();
+
+ if (args.size() < 2) {
+ return;
+ }
+
+ QString game_path;
+ bool should_launch_qlaunch = false;
+ bool should_launch_setup = false;
+ bool has_gamepath = false;
+ bool is_fullscreen = false;
+
+ for (int i = 1; i < args.size(); ++i) {
+ // Preserves drag/drop functionality
+ if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) {
+ game_path = args[1];
+ has_gamepath = true;
+ break;
+ }
+
+ // Launch game in fullscreen mode
+ if (args[i] == QStringLiteral("-f")) {
+ is_fullscreen = true;
+ continue;
+ }
+
+ // Launch game with a specific user
+ if (args[i] == QStringLiteral("-u")) {
+ if (i >= args.size() - 1) {
+ continue;
+ }
+
+ if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
+ continue;
+ }
+
+ int user_arg_idx = ++i;
+ bool argument_ok;
+ std::size_t selected_user = args[user_arg_idx].toUInt(&argument_ok);
+
+ if (!argument_ok) {
+ // try to look it up by username, only finds the first username that matches.
+ const std::string user_arg_str = args[user_arg_idx].toStdString();
+ const auto user_idx = QtCommon::system->GetProfileManager().GetUserIndex(user_arg_str);
+
+ if (user_idx == std::nullopt) {
+ LOG_ERROR(Frontend, "Invalid user argument");
+ continue;
+ }
+
+ selected_user = user_idx.value();
+ }
+
+ if (!QtCommon::system->GetProfileManager().UserExistsIndex(selected_user)) {
+ LOG_ERROR(Frontend, "Selected user doesn't exist");
+ continue;
+ }
+
+ Settings::values.current_user = static_cast<s32>(selected_user);
+
+ user_flag_cmd_line = true;
+ continue;
+ }
+
+ // Launch game at path
+ if (args[i] == QStringLiteral("-g")) {
+ if (i >= args.size() - 1) {
+ continue;
+ }
+
+ if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
+ continue;
+ }
+
+ game_path = args[++i];
+ has_gamepath = true;
+ }
+
+ if (args[i] == QStringLiteral("-qlaunch"))
+ should_launch_qlaunch = true;
+ if (args[i] == QStringLiteral("-setup"))
+ should_launch_setup = true;
+ }
+
+ // Override fullscreen setting if gamepath or argument is provided
+ if (has_gamepath || is_fullscreen) {
+ ui->action_Fullscreen->setChecked(is_fullscreen);
+ }
+
+ if (should_launch_setup) {
+ OnInitialSetup();
+ } else {
+ if (!game_path.isEmpty()) {
+ BootGame(game_path, ApplicationAppletParameters());
+ } else {
+ if (should_launch_qlaunch) {
+ OnHomeMenu();
+ }
+ }
+ }
+}
+
+MainWindow::~MainWindow() {
+ // will get automatically deleted otherwise
+ if (render_window->parent() == nullptr) {
+ delete render_window;
+ }
+
+#ifdef __unix__
+ ::close(sig_interrupt_fds[0]);
+ ::close(sig_interrupt_fds[1]);
+#endif
+}
+
+void MainWindow::AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters,
+ std::shared_ptr<Service::NFC::NfcDevice> nfp_device) {
+ cabinet_applet =
+ new QtAmiiboSettingsDialog(this, parameters, input_subsystem.get(), nfp_device);
+ SCOPE_EXIT {
+ cabinet_applet->deleteLater();
+ cabinet_applet = nullptr;
+ };
+
+ cabinet_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
+ Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
+ cabinet_applet->setWindowModality(Qt::WindowModal);
+
+ if (cabinet_applet->exec() == QDialog::Rejected) {
+ emit AmiiboSettingsFinished(false, {});
+ return;
+ }
+
+ emit AmiiboSettingsFinished(true, cabinet_applet->GetName());
+}
+
+void MainWindow::AmiiboSettingsRequestExit() {
+ if (cabinet_applet) {
+ cabinet_applet->reject();
+ }
+}
+
+void MainWindow::ControllerSelectorReconfigureControllers(
+ const Core::Frontend::ControllerParameters& parameters) {
+ controller_applet =
+ new QtControllerSelectorDialog(this, parameters, input_subsystem.get(), *QtCommon::system);
+ SCOPE_EXIT {
+ controller_applet->deleteLater();
+ controller_applet = nullptr;
+ };
+
+ controller_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint |
+ Qt::WindowStaysOnTopHint | Qt::WindowTitleHint |
+ Qt::WindowSystemMenuHint);
+ controller_applet->setWindowModality(Qt::WindowModal);
+ bool is_success = controller_applet->exec() != QDialog::Rejected;
+
+ // Don't forget to apply settings.
+ QtCommon::system->HIDCore().DisableAllControllerConfiguration();
+ QtCommon::system->ApplySettings();
+ config->SaveAllValues();
+
+ UpdateStatusButtons();
+
+ emit ControllerSelectorReconfigureFinished(is_success);
+}
+
+void MainWindow::ControllerSelectorRequestExit() {
+ if (controller_applet) {
+ controller_applet->reject();
+ }
+}
+
+void MainWindow::ProfileSelectorSelectProfile(
+ const Core::Frontend::ProfileSelectParameters& parameters) {
+ profile_select_applet = new QtProfileSelectionDialog(*QtCommon::system, this, parameters);
+ SCOPE_EXIT {
+ profile_select_applet->deleteLater();
+ profile_select_applet = nullptr;
+ };
+
+ profile_select_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint |
+ Qt::WindowStaysOnTopHint | Qt::WindowTitleHint |
+ Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
+ profile_select_applet->setWindowModality(Qt::WindowModal);
+ if (profile_select_applet->exec() == QDialog::Rejected) {
+ emit ProfileSelectorFinishedSelection(std::nullopt);
+ return;
+ }
+
+ const auto uuid = QtCommon::system->GetProfileManager().GetUser(
+ static_cast<std::size_t>(profile_select_applet->GetIndex()));
+ if (!uuid.has_value()) {
+ emit ProfileSelectorFinishedSelection(std::nullopt);
+ return;
+ }
+
+ emit ProfileSelectorFinishedSelection(uuid);
+}
+
+void MainWindow::ProfileSelectorRequestExit() {
+ if (profile_select_applet) {
+ profile_select_applet->reject();
+ }
+}
+
+void MainWindow::SoftwareKeyboardInitialize(
+ bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters) {
+ if (software_keyboard) {
+ LOG_ERROR(Frontend, "The software keyboard is already initialized!");
+ return;
+ }
+
+ software_keyboard = new QtSoftwareKeyboardDialog(render_window, *QtCommon::system, is_inline,
+ std::move(initialize_parameters));
+
+ if (is_inline) {
+ connect(
+ software_keyboard, &QtSoftwareKeyboardDialog::SubmitInlineText, this,
+ [this](Service::AM::Frontend::SwkbdReplyType reply_type, std::u16string submitted_text,
+ s32 cursor_position) {
+ emit SoftwareKeyboardSubmitInlineText(reply_type, submitted_text, cursor_position);
+ },
+ Qt::QueuedConnection);
+ } else {
+ connect(
+ software_keyboard, &QtSoftwareKeyboardDialog::SubmitNormalText, this,
+ [this](Service::AM::Frontend::SwkbdResult result, std::u16string submitted_text,
+ bool confirmed) {
+ emit SoftwareKeyboardSubmitNormalText(result, submitted_text, confirmed);
+ },
+ Qt::QueuedConnection);
+ }
+}
+
+void MainWindow::SoftwareKeyboardShowNormal() {
+ if (!software_keyboard) {
+ LOG_ERROR(Frontend, "The software keyboard is not initialized!");
+ return;
+ }
+
+ const auto& layout = render_window->GetFramebufferLayout();
+
+ const auto x = layout.screen.left;
+ const auto y = layout.screen.top;
+ const auto w = layout.screen.GetWidth();
+ const auto h = layout.screen.GetHeight();
+ const auto scale_ratio = devicePixelRatioF();
+
+ software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
+ QSize(w, h) / scale_ratio);
+}
+
+void MainWindow::SoftwareKeyboardShowTextCheck(
+ Service::AM::Frontend::SwkbdTextCheckResult text_check_result,
+ std::u16string text_check_message) {
+ if (!software_keyboard) {
+ LOG_ERROR(Frontend, "The software keyboard is not initialized!");
+ return;
+ }
+
+ software_keyboard->ShowTextCheckDialog(text_check_result, text_check_message);
+}
+
+void MainWindow::SoftwareKeyboardShowInline(
+ Core::Frontend::InlineAppearParameters appear_parameters) {
+ if (!software_keyboard) {
+ LOG_ERROR(Frontend, "The software keyboard is not initialized!");
+ return;
+ }
+
+ const auto& layout = render_window->GetFramebufferLayout();
+
+ const auto x =
+ static_cast<int>(layout.screen.left + (0.5f * layout.screen.GetWidth() *
+ ((2.0f * appear_parameters.key_top_translate_x) +
+ (1.0f - appear_parameters.key_top_scale_x))));
+ const auto y =
+ static_cast<int>(layout.screen.top + (layout.screen.GetHeight() *
+ ((2.0f * appear_parameters.key_top_translate_y) +
+ (1.0f - appear_parameters.key_top_scale_y))));
+ const auto w = static_cast<int>(layout.screen.GetWidth() * appear_parameters.key_top_scale_x);
+ const auto h = static_cast<int>(layout.screen.GetHeight() * appear_parameters.key_top_scale_y);
+ const auto scale_ratio = devicePixelRatioF();
+
+ software_keyboard->ShowInlineKeyboard(std::move(appear_parameters),
+ render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
+ QSize(w, h) / scale_ratio);
+}
+
+void MainWindow::SoftwareKeyboardHideInline() {
+ if (!software_keyboard) {
+ LOG_ERROR(Frontend, "The software keyboard is not initialized!");
+ return;
+ }
+
+ software_keyboard->HideInlineKeyboard();
+}
+
+void MainWindow::SoftwareKeyboardInlineTextChanged(
+ Core::Frontend::InlineTextParameters text_parameters) {
+ if (!software_keyboard) {
+ LOG_ERROR(Frontend, "The software keyboard is not initialized!");
+ return;
+ }
+
+ software_keyboard->InlineTextChanged(std::move(text_parameters));
+}
+
+void MainWindow::SoftwareKeyboardExit() {
+ if (!software_keyboard) {
+ return;
+ }
+
+ software_keyboard->ExitKeyboard();
+
+ software_keyboard = nullptr;
+}
+
+void MainWindow::WebBrowserOpenWebPage(const std::string& main_url,
+ const std::string& additional_args, bool is_local) {
+#ifdef YUZU_USE_QT_WEB_ENGINE
+
+ // Raw input breaks with the web applet, Disable web applets if enabled
+ if (Settings::values.disable_web_applet || Settings::values.enable_raw_input) {
+ emit WebBrowserClosed(Service::AM::Frontend::WebExitReason::WindowClosed,
+ "http://localhost/");
+ return;
+ }
+
+ web_applet = new QtNXWebEngineView(this, *QtCommon::system, input_subsystem.get());
+
+ ui->action_Pause->setEnabled(false);
+ ui->action_Restart->setEnabled(false);
+ ui->action_Stop->setEnabled(false);
+
+ {
+ QProgressDialog loading_progress(this);
+ loading_progress.setLabelText(tr("Loading Web Applet..."));
+ loading_progress.setRange(0, 3);
+ loading_progress.setValue(0);
+
+ if (is_local && !Common::FS::Exists(main_url)) {
+ loading_progress.show();
+
+ auto future = QtConcurrent::run([this] { emit WebBrowserExtractOfflineRomFS(); });
+
+ while (!future.isFinished()) {
+ QCoreApplication::processEvents();
+
+ std::this_thread::sleep_for(std::chrono::milliseconds(1));
+ }
+ }
+
+ loading_progress.setValue(1);
+
+ if (is_local) {
+ web_applet->LoadLocalWebPage(main_url, additional_args);
+ } else {
+ web_applet->LoadExternalWebPage(main_url, additional_args);
+ }
+
+ if (render_window->IsLoadingComplete()) {
+ render_window->hide();
+ }
+
+ const auto& layout = render_window->GetFramebufferLayout();
+ const auto scale_ratio = devicePixelRatioF();
+ web_applet->resize(layout.screen.GetWidth() / scale_ratio,
+ layout.screen.GetHeight() / scale_ratio);
+ web_applet->move(layout.screen.left / scale_ratio,
+ (layout.screen.top / scale_ratio) + menuBar()->height());
+ web_applet->setZoomFactor(static_cast<qreal>(layout.screen.GetWidth() / scale_ratio) /
+ static_cast<qreal>(Layout::ScreenUndocked::Width));
+
+ web_applet->setFocus();
+ web_applet->show();
+
+ loading_progress.setValue(2);
+
+ QCoreApplication::processEvents();
+
+ loading_progress.setValue(3);
+ }
+
+ bool exit_check = false;
+
+ // TODO (Morph): Remove this
+ QAction* exit_action = new QAction(tr("Disable Web Applet"), this);
+ connect(exit_action, &QAction::triggered, this, [this] {
+ const auto result = QMessageBox::warning(
+ this, tr("Disable Web Applet"),
+ tr("Disabling the web applet can lead to undefined behavior and should only be used "
+ "with Super Mario 3D All-Stars. Are you sure you want to disable the web "
+ "applet?\n(This can be re-enabled in the Debug settings.)"),
+ QMessageBox::Yes | QMessageBox::No);
+ if (result == QMessageBox::Yes) {
+ Settings::values.disable_web_applet = true;
+ web_applet->SetFinished(true);
+ }
+ });
+ ui->menubar->addAction(exit_action);
+
+ while (!web_applet->IsFinished()) {
+ QCoreApplication::processEvents();
+
+ if (!exit_check) {
+ web_applet->page()->runJavaScript(
+ QStringLiteral("end_applet;"), [&](const QVariant& variant) {
+ exit_check = false;
+ if (variant.toBool()) {
+ web_applet->SetFinished(true);
+ web_applet->SetExitReason(
+ Service::AM::Frontend::WebExitReason::EndButtonPressed);
+ }
+ });
+
+ exit_check = true;
+ }
+
+ if (web_applet->GetCurrentURL().contains(QStringLiteral("localhost"))) {
+ if (!web_applet->IsFinished()) {
+ web_applet->SetFinished(true);
+ web_applet->SetExitReason(Service::AM::Frontend::WebExitReason::CallbackURL);
+ }
+
+ web_applet->SetLastURL(web_applet->GetCurrentURL().toStdString());
+ }
+
+ std::this_thread::sleep_for(std::chrono::milliseconds(1));
+ }
+
+ const auto exit_reason = web_applet->GetExitReason();
+ const auto last_url = web_applet->GetLastURL();
+
+ web_applet->hide();
+
+ render_window->setFocus();
+
+ if (render_window->IsLoadingComplete()) {
+ render_window->show();
+ }
+
+ ui->action_Pause->setEnabled(true);
+ ui->action_Restart->setEnabled(true);
+ ui->action_Stop->setEnabled(true);
+
+ ui->menubar->removeAction(exit_action);
+
+ QCoreApplication::processEvents();
+
+ emit WebBrowserClosed(exit_reason, last_url);
+
+#else
+
+ // Utilize the same fallback as the default web browser applet.
+ emit WebBrowserClosed(Service::AM::Frontend::WebExitReason::WindowClosed, "http://localhost/");
+
+#endif
+}
+
+void MainWindow::WebBrowserRequestExit() {
+#ifdef YUZU_USE_QT_WEB_ENGINE
+ if (web_applet) {
+ web_applet->SetExitReason(Service::AM::Frontend::WebExitReason::ExitRequested);
+ web_applet->SetFinished(true);
+ }
+#endif
+}
+
+void MainWindow::InitializeWidgets() {
+#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
+ ui->action_Report_Compatibility->setVisible(true);
+#endif
+ render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *QtCommon::system);
+ render_window->hide();
+
+ game_list = new GameList(QtCommon::vfs, QtCommon::provider.get(), *play_time_manager, *QtCommon::system, this);
+ ui->horizontalLayout->addWidget(game_list);
+
+ game_list_placeholder = new GameListPlaceholder(this);
+ ui->horizontalLayout->addWidget(game_list_placeholder);
+ game_list_placeholder->setVisible(false);
+
+ loading_screen = new LoadingScreen(this);
+ loading_screen->hide();
+ ui->horizontalLayout->addWidget(loading_screen);
+ connect(loading_screen, &LoadingScreen::Hidden, this, [&] {
+ loading_screen->Clear();
+ if (emulation_running) {
+ render_window->show();
+ render_window->setFocus();
+ }
+ });
+
+ multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
+ ui->action_Show_Room, *QtCommon::system);
+ multiplayer_state->setVisible(false);
+
+ // Create status bar
+ message_label = new QLabel();
+ // Configured separately for left alignment
+ message_label->setFrameStyle(QFrame::NoFrame);
+ message_label->setContentsMargins(4, 0, 4, 0);
+ message_label->setAlignment(Qt::AlignLeft);
+ statusBar()->addPermanentWidget(message_label, 1);
+
+ shader_building_label = new QLabel();
+ shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
+ res_scale_label = new QLabel();
+ res_scale_label->setToolTip(tr("The current selected resolution scaling multiplier."));
+ emu_speed_label = new QLabel();
+ emu_speed_label->setToolTip(
+ tr("Current emulation speed. Values higher or lower than 100% "
+ "indicate emulation is running faster or slower than a Switch."));
+ game_fps_label = new QLabel();
+ game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
+ "This will vary from game to game and scene to scene."));
+ emu_frametime_label = new QLabel();
+ emu_frametime_label->setToolTip(
+ tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
+ "full-speed emulation this should be at most 16.67 ms."));
+
+ for (auto& label : {shader_building_label, res_scale_label, emu_speed_label, game_fps_label,
+ emu_frametime_label}) {
+ label->setVisible(false);
+ label->setFrameStyle(QFrame::NoFrame);
+ label->setContentsMargins(4, 0, 4, 0);
+ statusBar()->addPermanentWidget(label);
+ }
+
+ firmware_label = new QLabel();
+ firmware_label->setObjectName(QStringLiteral("FirmwareLabel"));
+ firmware_label->setVisible(false);
+ firmware_label->setContentsMargins(4, 0, 4, 0);
+ firmware_label->setFocusPolicy(Qt::NoFocus);
+ statusBar()->addPermanentWidget(firmware_label);
+
+ statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
+ statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
+
+ tas_label = new QLabel();
+ tas_label->setObjectName(QStringLiteral("TASlabel"));
+ tas_label->setFocusPolicy(Qt::NoFocus);
+ statusBar()->insertPermanentWidget(0, tas_label);
+
+ volume_popup = new QWidget(this);
+ volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup);
+ volume_popup->setLayout(new QVBoxLayout());
+ volume_popup->setMinimumWidth(200);
+
+ volume_slider = new QSlider(Qt::Horizontal);
+ volume_slider->setObjectName(QStringLiteral("volume_slider"));
+ volume_slider->setMaximum(200);
+ volume_slider->setPageStep(5);
+ volume_popup->layout()->addWidget(volume_slider);
+
+ volume_button = new VolumeButton();
+ volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
+ volume_button->setFocusPolicy(Qt::NoFocus);
+ volume_button->setCheckable(true);
+ UpdateVolumeUI();
+ connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) {
+ Settings::values.audio_muted = false;
+ const auto volume = static_cast<u8>(percentage);
+ Settings::values.volume.SetValue(volume);
+ UpdateVolumeUI();
+ });
+ connect(volume_button, &QPushButton::clicked, this, [&] {
+ UpdateVolumeUI();
+ volume_popup->setVisible(!volume_popup->isVisible());
+ QRect rect = volume_button->geometry();
+ QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft());
+ bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height());
+ volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height())));
+ });
+ volume_button->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(volume_button, &QPushButton::customContextMenuRequested,
+ [this](const QPoint& menu_location) {
+ QMenu context_menu;
+ context_menu.addAction(
+ Settings::values.audio_muted ? tr("Unmute") : tr("Mute"), [this] {
+ Settings::values.audio_muted = !Settings::values.audio_muted;
+ UpdateVolumeUI();
+ });
+
+ context_menu.addAction(tr("Reset Volume"), [this] {
+ Settings::values.volume.SetValue(100);
+ UpdateVolumeUI();
+ });
+
+ context_menu.exec(volume_button->mapToGlobal(menu_location));
+ volume_button->repaint();
+ });
+ connect(volume_button, &VolumeButton::VolumeChanged, this, &MainWindow::UpdateVolumeUI);
+
+ statusBar()->insertPermanentWidget(0, volume_button);
+
+ // setup AA button
+ aa_status_button = new QPushButton();
+ aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
+ aa_status_button->setFocusPolicy(Qt::NoFocus);
+ connect(aa_status_button, &QPushButton::clicked, [&] {
+ auto aa_mode = Settings::values.anti_aliasing.GetValue();
+ aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1);
+ if (aa_mode == Settings::AntiAliasing::MaxEnum) {
+ aa_mode = Settings::AntiAliasing::None;
+ }
+ Settings::values.anti_aliasing.SetValue(aa_mode);
+ aa_status_button->setChecked(true);
+ UpdateAAText();
+ });
+ UpdateAAText();
+ aa_status_button->setCheckable(true);
+ aa_status_button->setChecked(true);
+ aa_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(aa_status_button, &QPushButton::customContextMenuRequested,
+ [this](const QPoint& menu_location) {
+ QMenu context_menu;
+ for (auto const& aa_text_pair : ConfigurationShared::anti_aliasing_texts_map) {
+ context_menu.addAction(aa_text_pair.second, [this, aa_text_pair] {
+ Settings::values.anti_aliasing.SetValue(aa_text_pair.first);
+ UpdateAAText();
+ });
+ }
+ context_menu.exec(aa_status_button->mapToGlobal(menu_location));
+ aa_status_button->repaint();
+ });
+ statusBar()->insertPermanentWidget(0, aa_status_button);
+
+ // Setup Filter button
+ filter_status_button = new QPushButton();
+ filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
+ filter_status_button->setFocusPolicy(Qt::NoFocus);
+ connect(filter_status_button, &QPushButton::clicked, this,
+ &MainWindow::OnToggleAdaptingFilter);
+ UpdateFilterText();
+ filter_status_button->setCheckable(true);
+ filter_status_button->setChecked(true);
+ filter_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(filter_status_button, &QPushButton::customContextMenuRequested,
+ [this](const QPoint& menu_location) {
+ QMenu context_menu;
+ for (auto const& filter_text_pair : ConfigurationShared::scaling_filter_texts_map) {
+ context_menu.addAction(filter_text_pair.second, [this, filter_text_pair] {
+ Settings::values.scaling_filter.SetValue(filter_text_pair.first);
+ UpdateFilterText();
+ });
+ }
+ context_menu.exec(filter_status_button->mapToGlobal(menu_location));
+ filter_status_button->repaint();
+ });
+ statusBar()->insertPermanentWidget(0, filter_status_button);
+
+ // Setup Dock button
+ dock_status_button = new QPushButton();
+ dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton"));
+ dock_status_button->setFocusPolicy(Qt::NoFocus);
+ connect(dock_status_button, &QPushButton::clicked, this, &MainWindow::OnToggleDockedMode);
+ dock_status_button->setCheckable(true);
+ UpdateDockedButton();
+ dock_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(dock_status_button, &QPushButton::customContextMenuRequested,
+ [this](const QPoint& menu_location) {
+ QMenu context_menu;
+
+ for (auto const& pair : ConfigurationShared::use_docked_mode_texts_map) {
+ context_menu.addAction(pair.second, [this, &pair] {
+ if (pair.first != Settings::values.use_docked_mode.GetValue()) {
+ OnToggleDockedMode();
+ }
+ });
+ }
+ context_menu.exec(dock_status_button->mapToGlobal(menu_location));
+ dock_status_button->repaint();
+ });
+ statusBar()->insertPermanentWidget(0, dock_status_button);
+
+ // Setup GPU Accuracy button
+ gpu_accuracy_button = new QPushButton();
+ gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
+ gpu_accuracy_button->setCheckable(true);
+ gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
+ connect(gpu_accuracy_button, &QPushButton::clicked, this, &MainWindow::OnToggleGpuAccuracy);
+ UpdateGPUAccuracyButton();
+ gpu_accuracy_button->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(gpu_accuracy_button, &QPushButton::customContextMenuRequested,
+ [this](const QPoint& menu_location) {
+ QMenu context_menu;
+
+ for (auto const& gpu_accuracy_pair : ConfigurationShared::gpu_accuracy_texts_map) {
+ if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) {
+ continue;
+ }
+ context_menu.addAction(gpu_accuracy_pair.second, [this, gpu_accuracy_pair] {
+ Settings::values.gpu_accuracy.SetValue(gpu_accuracy_pair.first);
+ UpdateGPUAccuracyButton();
+ });
+ }
+ context_menu.exec(gpu_accuracy_button->mapToGlobal(menu_location));
+ gpu_accuracy_button->repaint();
+ });
+ statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
+
+ // Setup Renderer API button
+ renderer_status_button = new QPushButton();
+ renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
+ renderer_status_button->setCheckable(true);
+ renderer_status_button->setFocusPolicy(Qt::NoFocus);
+ connect(renderer_status_button, &QPushButton::clicked, this, &MainWindow::OnToggleGraphicsAPI);
+ UpdateAPIText();
+ renderer_status_button->setCheckable(true);
+ renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
+ Settings::RendererBackend::Vulkan);
+ renderer_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(renderer_status_button, &QPushButton::customContextMenuRequested,
+ [this](const QPoint& menu_location) {
+ QMenu context_menu;
+
+ for (auto const& renderer_backend_pair :
+ ConfigurationShared::renderer_backend_texts_map) {
+ if (renderer_backend_pair.first == Settings::RendererBackend::Null) {
+ continue;
+ }
+ context_menu.addAction(
+ renderer_backend_pair.second, [this, renderer_backend_pair] {
+ Settings::values.renderer_backend.SetValue(renderer_backend_pair.first);
+ UpdateAPIText();
+ });
+ }
+ context_menu.exec(renderer_status_button->mapToGlobal(menu_location));
+ renderer_status_button->repaint();
+ });
+ statusBar()->insertPermanentWidget(0, renderer_status_button);
+
+ // Setup Refresh Button
+ refresh_button = new QPushButton();
+ refresh_button->setIcon(QIcon::fromTheme(QStringLiteral("view-refresh")));
+ refresh_button->setObjectName(QStringLiteral("RefreshButton"));
+ refresh_button->setFocusPolicy(Qt::NoFocus);
+ connect(refresh_button, &QPushButton::clicked, this, &MainWindow::OnGameListRefresh);
+
+ statusBar()->insertPermanentWidget(0, refresh_button);
+
+ statusBar()->setVisible(true);
+ setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
+}
+
+void MainWindow::InitializeDebugWidgets() {
+ QMenu* debug_menu = ui->menu_View_Debugging;
+
+ controller_dialog = new ControllerDialog(QtCommon::system->HIDCore(), input_subsystem, this);
+ controller_dialog->hide();
+ debug_menu->addAction(controller_dialog->toggleViewAction());
+}
+
+void MainWindow::InitializeRecentFileMenuActions() {
+ for (int i = 0; i < max_recent_files_item; ++i) {
+ actions_recent_files[i] = new QAction(this);
+ actions_recent_files[i]->setVisible(false);
+ connect(actions_recent_files[i], &QAction::triggered, this, &MainWindow::OnMenuRecentFile);
+
+ ui->menu_recent_files->addAction(actions_recent_files[i]);
+ }
+ ui->menu_recent_files->addSeparator();
+ QAction* action_clear_recent_files = new QAction(this);
+ action_clear_recent_files->setText(tr("&Clear Recent Files"));
+ connect(action_clear_recent_files, &QAction::triggered, this, [this] {
+ UISettings::values.recent_files.clear();
+ UpdateRecentFiles();
+ });
+ ui->menu_recent_files->addAction(action_clear_recent_files);
+
+ UpdateRecentFiles();
+}
+
+void MainWindow::LinkActionShortcut(QAction* action, const QString& action_name,
+ const bool tas_allowed) {
+ static const auto main_window = std::string("Main Window");
+ action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name.toStdString()));
+ action->setShortcutContext(
+ hotkey_registry.GetShortcutContext(main_window, action_name.toStdString()));
+ action->setAutoRepeat(false);
+
+ this->addAction(action);
+
+ auto* controller = QtCommon::system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
+ const auto* controller_hotkey =
+ hotkey_registry.GetControllerHotkey(main_window, action_name.toStdString(), controller);
+ connect(
+ controller_hotkey, &ControllerShortcut::Activated, this,
+ [action, tas_allowed, this] {
+ auto [tas_status, current_tas_frame, total_tas_frames] =
+ input_subsystem->GetTas()->GetStatus();
+ if (tas_allowed || tas_status == InputCommon::TasInput::TasState::Stopped) {
+ action->trigger();
+ }
+ },
+ Qt::QueuedConnection);
+}
+
+void MainWindow::InitializeHotkeys() {
+ hotkey_registry.LoadHotkeys();
+
+ LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File"));
+ LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo"));
+ LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit Eden"));
+ LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation"));
+ LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation"));
+ LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
+ LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
+ LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
+ LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen"));
+ LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
+ LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"), true);
+ LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"), true);
+ LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"), true);
+ LinkActionShortcut(ui->action_View_Lobby,
+ QStringLiteral("Multiplayer Browse Public Game Lobby"));
+ LinkActionShortcut(ui->action_Start_Room, QStringLiteral("Multiplayer Create Room"));
+ LinkActionShortcut(ui->action_Connect_To_Room,
+ QStringLiteral("Multiplayer Direct Connect to Room"));
+ LinkActionShortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room"));
+ LinkActionShortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room"));
+ LinkActionShortcut(ui->action_Configure, QStringLiteral("Configure"));
+ LinkActionShortcut(ui->action_Configure_Current_Game, QStringLiteral("Configure Current Game"));
+
+ static const QString main_window = QStringLiteral("Main Window");
+ const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
+ const auto* hotkey =
+ hotkey_registry.GetHotkey(main_window.toStdString(), action_name.toStdString(), this);
+ auto* controller = QtCommon::system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
+ const auto* controller_hotkey = hotkey_registry.GetControllerHotkey(
+ main_window.toStdString(), action_name.toStdString(), controller);
+ connect(hotkey, &QShortcut::activated, this, function);
+ connect(controller_hotkey, &ControllerShortcut::Activated, this, function,
+ Qt::QueuedConnection);
+ };
+
+ connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
+ if (emulation_running && ui->action_Fullscreen->isChecked()) {
+ ui->action_Fullscreen->setChecked(false);
+ ToggleFullscreen();
+ }
+ });
+ connect_shortcut(QStringLiteral("Change Adapting Filter"),
+ &MainWindow::OnToggleAdaptingFilter);
+ connect_shortcut(QStringLiteral("Change Docked Mode"), &MainWindow::OnToggleDockedMode);
+ connect_shortcut(QStringLiteral("Change GPU Accuracy"), &MainWindow::OnToggleGpuAccuracy);
+ connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &MainWindow::OnMute);
+ connect_shortcut(QStringLiteral("Audio Volume Down"), &MainWindow::OnDecreaseVolume);
+ connect_shortcut(QStringLiteral("Audio Volume Up"), &MainWindow::OnIncreaseVolume);
+ connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
+ Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
+ });
+ connect_shortcut(QStringLiteral("Toggle Renderdoc Capture"), [] {
+ if (Settings::values.enable_renderdoc_hotkey) {
+ QtCommon::system->GetRenderdocAPI().ToggleCapture();
+ }
+ });
+ connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
+ Settings::values.mouse_panning = !Settings::values.mouse_panning;
+ if (Settings::values.mouse_panning) {
+ render_window->installEventFilter(render_window);
+ render_window->setAttribute(Qt::WA_Hover, true);
+ }
+ });
+}
+
+void MainWindow::SetDefaultUIGeometry() {
+ // geometry: 53% of the window contents are in the upper screen half, 47% in the lower half
+ const QRect screenRect = QGuiApplication::primaryScreen()->geometry();
+
+ const int w = screenRect.width() * 2 / 3;
+ const int h = screenRect.height() * 2 / 3;
+ const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
+ const int y = (screenRect.y() + screenRect.height()) / 2 - h * 53 / 100;
+
+ setGeometry(x, y, w, h);
+}
+
+void MainWindow::RestoreUIState() {
+ setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
+ restoreGeometry(UISettings::values.geometry);
+ // Work-around because the games list isn't supposed to be full screen
+ if (isFullScreen()) {
+ showNormal();
+ }
+ restoreState(UISettings::values.state);
+ render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint);
+ render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
+
+ game_list->LoadInterfaceLayout();
+
+ ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
+ ToggleWindowMode();
+
+ ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
+
+ ui->action_Display_Dock_Widget_Headers->setChecked(
+ UISettings::values.display_titlebar.GetValue());
+
+ ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
+ game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
+
+ ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
+ statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
+ Debugger::ToggleConsole();
+}
+
+void MainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
+ if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
+ state != Qt::ApplicationActive) {
+ LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
+ }
+ if (!emulation_running) {
+ return;
+ }
+ if (UISettings::values.pause_when_in_background) {
+ if (emu_thread->IsRunning() &&
+ (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
+ auto_paused = true;
+ OnPauseGame();
+ } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
+ auto_paused = false;
+ OnStartGame();
+ }
+ }
+ if (UISettings::values.mute_when_in_background) {
+ if (!Settings::values.audio_muted &&
+ (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
+ Settings::values.audio_muted = true;
+ auto_muted = true;
+ } else if (auto_muted && state == Qt::ApplicationActive) {
+ Settings::values.audio_muted = false;
+ auto_muted = false;
+ }
+ UpdateVolumeUI();
+ }
+}
+
+void MainWindow::ConnectWidgetEvents() {
+ connect(game_list, &GameList::BootGame, this, &MainWindow::BootGameFromList);
+ connect(game_list, &GameList::GameChosen, this, &MainWindow::OnGameListLoadFile);
+ connect(game_list, &GameList::OpenDirectory, this, &MainWindow::OnGameListOpenDirectory);
+ connect(game_list, &GameList::OpenFolderRequested, this, &MainWindow::OnGameListOpenFolder);
+ connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this, [this](u64 program_id) {
+ QtCommon::Path::OpenShaderCache(program_id, this);
+ });
+ connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
+ &MainWindow::OnGameListRemoveInstalledEntry);
+ connect(game_list, &GameList::RemoveFileRequested, this, &MainWindow::OnGameListRemoveFile);
+ connect(game_list, &GameList::RemovePlayTimeRequested, this,
+ &MainWindow::OnGameListRemovePlayTimeData);
+ connect(game_list, &GameList::SetPlayTimeRequested, this,
+ &MainWindow::OnGameListSetPlayTime);
+ connect(game_list, &GameList::DumpRomFSRequested, this, &MainWindow::OnGameListDumpRomFS);
+ connect(game_list, &GameList::VerifyIntegrityRequested, this,
+ &MainWindow::OnGameListVerifyIntegrity);
+ connect(game_list, &GameList::CopyTIDRequested, this, &MainWindow::OnGameListCopyTID);
+ connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
+ &MainWindow::OnGameListNavigateToGamedbEntry);
+ connect(game_list, &GameList::CreateShortcut, this, &MainWindow::OnGameListCreateShortcut);
+ connect(game_list, &GameList::AddDirectory, this, &MainWindow::OnGameListAddDirectory);
+ connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
+ &MainWindow::OnGameListAddDirectory);
+ connect(game_list, &GameList::ShowList, this, &MainWindow::OnGameListShowList);
+ connect(game_list, &GameList::PopulatingCompleted,
+ [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
+ connect(game_list, &GameList::SaveConfig, this, &MainWindow::OnSaveConfig);
+
+ connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
+ &MainWindow::OnGameListOpenPerGameProperties);
+ connect(game_list, &GameList::LinkToRyujinxRequested, this,
+ &MainWindow::OnLinkToRyujinx);
+
+ connect(this, &MainWindow::UpdateInstallProgress, this,
+ &MainWindow::IncrementInstallProgress);
+
+ connect(this, &MainWindow::EmulationStarting, render_window,
+ &GRenderWindow::OnEmulationStarting);
+ connect(this, &MainWindow::EmulationStopping, render_window,
+ &GRenderWindow::OnEmulationStopping);
+
+ // Software Keyboard Applet
+ connect(this, &MainWindow::EmulationStarting, this, &MainWindow::SoftwareKeyboardExit);
+ connect(this, &MainWindow::EmulationStopping, this, &MainWindow::SoftwareKeyboardExit);
+
+ connect(&status_bar_update_timer, &QTimer::timeout, this, &MainWindow::UpdateStatusBar);
+
+ connect(this, &MainWindow::UpdateThemedIcons, multiplayer_state,
+ &MultiplayerState::UpdateThemedIcons);
+}
+
+void MainWindow::ConnectMenuEvents() {
+ const auto connect_menu = [&]<typename Fn>(QAction* action, const Fn& event_fn) {
+ connect(action, &QAction::triggered, this, event_fn);
+ // Add actions to this window so that hiding menus in fullscreen won't disable them
+ addAction(action);
+ // Add actions to the render window so that they work outside of single window mode
+ render_window->addAction(action);
+ };
+
+ // File
+ connect_menu(ui->action_Load_File, &MainWindow::OnMenuLoadFile);
+ connect_menu(ui->action_Load_Folder, &MainWindow::OnMenuLoadFolder);
+ connect_menu(ui->action_Install_File_NAND, &MainWindow::OnMenuInstallToNAND);
+ connect_menu(ui->action_Exit, &QMainWindow::close);
+ connect_menu(ui->action_Load_Amiibo, &MainWindow::OnLoadAmiibo);
+
+ // Emulation
+ connect_menu(ui->action_Pause, &MainWindow::OnPauseContinueGame);
+ connect_menu(ui->action_Stop, &MainWindow::OnStopGame);
+ connect_menu(ui->action_Report_Compatibility, &MainWindow::OnMenuReportCompatibility);
+ connect_menu(ui->action_Open_Mods_Page, &MainWindow::OnOpenModsPage);
+ connect_menu(ui->action_Open_Quickstart_Guide, &MainWindow::OnOpenQuickstartGuide);
+ connect_menu(ui->action_Open_FAQ, &MainWindow::OnOpenFAQ);
+ connect_menu(ui->action_Restart, &MainWindow::OnRestartGame);
+ connect_menu(ui->action_Configure, &MainWindow::OnConfigure);
+ connect_menu(ui->action_Configure_Current_Game, &MainWindow::OnConfigurePerGame);
+
+ // View
+ connect_menu(ui->action_Fullscreen, &MainWindow::ToggleFullscreen);
+ connect_menu(ui->action_Single_Window_Mode, &MainWindow::ToggleWindowMode);
+ connect_menu(ui->action_Show_Filter_Bar, &MainWindow::OnToggleFilterBar);
+ connect_menu(ui->action_Show_Status_Bar, &MainWindow::OnToggleStatusBar);
+
+ connect_menu(ui->action_Reset_Window_Size_720, &MainWindow::ResetWindowSize720);
+ connect_menu(ui->action_Reset_Window_Size_900, &MainWindow::ResetWindowSize900);
+ connect_menu(ui->action_Reset_Window_Size_1080, &MainWindow::ResetWindowSize1080);
+ ui->menu_Reset_Window_Size->addActions({ui->action_Reset_Window_Size_720,
+ ui->action_Reset_Window_Size_900,
+ ui->action_Reset_Window_Size_1080});
+
+ // Multiplayer
+ connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state,
+ &MultiplayerState::OnViewLobby);
+ connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state,
+ &MultiplayerState::OnCreateRoom);
+ connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state,
+ &MultiplayerState::OnCloseRoom);
+ connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state,
+ &MultiplayerState::OnDirectConnectToRoom);
+ connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
+ &MultiplayerState::OnOpenNetworkRoom);
+ connect(multiplayer_state, &MultiplayerState::SaveConfig, this, &MainWindow::OnSaveConfig);
+
+ // Tools
+ connect_menu(ui->action_Load_Album, &MainWindow::OnAlbum);
+ connect_menu(ui->action_Load_Cabinet_Nickname_Owner,
+ [this]() { OnCabinet(Service::NFP::CabinetMode::StartNicknameAndOwnerSettings); });
+ connect_menu(ui->action_Load_Cabinet_Eraser,
+ [this]() { OnCabinet(Service::NFP::CabinetMode::StartGameDataEraser); });
+ connect_menu(ui->action_Load_Cabinet_Restorer,
+ [this]() { OnCabinet(Service::NFP::CabinetMode::StartRestorer); });
+ connect_menu(ui->action_Load_Cabinet_Formatter,
+ [this]() { OnCabinet(Service::NFP::CabinetMode::StartFormatter); });
+ connect_menu(ui->action_Load_Mii_Edit, &MainWindow::OnMiiEdit);
+ connect_menu(ui->action_Open_Controller_Menu, &MainWindow::OnOpenControllerMenu);
+ connect_menu(ui->action_Load_Home_Menu, &MainWindow::OnHomeMenu);
+ connect_menu(ui->action_Open_Setup, &MainWindow::OnInitialSetup);
+ connect_menu(ui->action_Desktop, &MainWindow::OnCreateHomeMenuDesktopShortcut);
+ connect_menu(ui->action_Application_Menu,
+ &MainWindow::OnCreateHomeMenuApplicationMenuShortcut);
+ connect_menu(ui->action_Capture_Screenshot, &MainWindow::OnCaptureScreenshot);
+
+ // TAS
+ connect_menu(ui->action_TAS_Start, &MainWindow::OnTasStartStop);
+ connect_menu(ui->action_TAS_Record, &MainWindow::OnTasRecord);
+ connect_menu(ui->action_TAS_Reset, &MainWindow::OnTasReset);
+ connect_menu(ui->action_Configure_Tas, &MainWindow::OnConfigureTas);
+
+ // Help
+ connect_menu(ui->action_Root_Data_Folder, &MainWindow::OnOpenRootDataFolder);
+ connect_menu(ui->action_NAND_Folder, &MainWindow::OnOpenNANDFolder);
+ connect_menu(ui->action_SDMC_Folder, &MainWindow::OnOpenSDMCFolder);
+ connect_menu(ui->action_Mod_Folder, &MainWindow::OnOpenModFolder);
+ connect_menu(ui->action_Log_Folder, &MainWindow::OnOpenLogFolder);
+
+ connect_menu(ui->action_Verify_installed_contents, &MainWindow::OnVerifyInstalledContents);
+ connect_menu(ui->action_Firmware_From_Folder, &MainWindow::OnInstallFirmware);
+ connect_menu(ui->action_Firmware_From_ZIP, &MainWindow::OnInstallFirmwareFromZIP);
+ connect_menu(ui->action_Install_Keys, &MainWindow::OnInstallDecryptionKeys);
+ connect_menu(ui->action_About, &MainWindow::OnAbout);
+ connect_menu(ui->action_Eden_Dependencies, &MainWindow::OnEdenDependencies);
+ connect_menu(ui->action_Data_Manager, &MainWindow::OnDataDialog);
+}
+
+void MainWindow::UpdateMenuState() {
+ const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning();
+ const bool is_firmware_available = CheckFirmwarePresence();
+
+ const std::array running_actions{
+ ui->action_Stop,
+ ui->action_Restart,
+ ui->action_Configure_Current_Game,
+ ui->action_Report_Compatibility,
+ ui->action_Load_Amiibo,
+ ui->action_Pause,
+ };
+
+ const std::array applet_actions{ui->action_Load_Album,
+ ui->action_Load_Cabinet_Nickname_Owner,
+ ui->action_Load_Cabinet_Eraser,
+ ui->action_Load_Cabinet_Restorer,
+ ui->action_Load_Cabinet_Formatter,
+ ui->action_Load_Mii_Edit,
+ ui->action_Load_Home_Menu,
+ ui->action_Open_Controller_Menu};
+
+ for (QAction* action : running_actions) {
+ action->setEnabled(emulation_running);
+ }
+
+ ui->action_Firmware_From_Folder->setEnabled(!emulation_running);
+ ui->action_Firmware_From_ZIP->setEnabled(!emulation_running);
+ ui->action_Install_Keys->setEnabled(!emulation_running);
+
+ for (QAction* action : applet_actions) {
+ action->setEnabled(is_firmware_available && !emulation_running);
+ }
+
+ ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);
+
+ if (emulation_running && is_paused) {
+ ui->action_Pause->setText(tr("&Continue"));
+ } else {
+ ui->action_Pause->setText(tr("&Pause"));
+ }
+
+ multiplayer_state->UpdateNotificationStatus();
+}
+
+void MainWindow::SetupPrepareForSleep() {
+#ifdef __unix__
+ if (auto bus = QDBusConnection::systemBus(); bus.isConnected()) {
+ // See https://github.com/ConsoleKit2/ConsoleKit2/issues/150
+#ifdef __linux__
+ const auto dbus_logind_service = QStringLiteral("org.freedesktop.login1");
+ const auto dbus_logind_path = QStringLiteral("/org/freedesktop/login1");
+ const auto dbus_logind_manager_if = QStringLiteral("org.freedesktop.login1.Manager");
+ //const auto dbus_logind_session_if = QStringLiteral("org.freedesktop.login1.Session");
+#else
+ const auto dbus_logind_service = QStringLiteral("org.freedesktop.ConsoleKit");
+ const auto dbus_logind_path = QStringLiteral("/org/freedesktop/ConsoleKit/Manager");
+ const auto dbus_logind_manager_if = QStringLiteral("org.freedesktop.ConsoleKit.Manager");
+ //const auto dbus_logind_session_if = QStringLiteral("org.freedesktop.ConsoleKit.Session");
+#endif
+ const bool success = bus.connect(
+ dbus_logind_service, dbus_logind_path,
+ dbus_logind_manager_if, QStringLiteral("PrepareForSleep"),
+ QStringLiteral("b"), this, SLOT(OnPrepareForSleep(bool)));
+ if (!success)
+ LOG_WARNING(Frontend, "Couldn't register PrepareForSleep signal");
+ } else {
+ LOG_WARNING(Frontend, "QDBusConnection system bus is not connected");
+ }
+#endif // __unix__
+}
+
+void MainWindow::OnPrepareForSleep(bool prepare_sleep) {
+ if (emu_thread == nullptr) {
+ return;
+ }
+
+ if (prepare_sleep) {
+ if (emu_thread->IsRunning()) {
+ auto_paused = true;
+ OnPauseGame();
+ }
+ } else {
+ if (!emu_thread->IsRunning() && auto_paused) {
+ auto_paused = false;
+ OnStartGame();
+ }
+ }
+}
+
+#ifdef __unix__
+std::array<int, 3> MainWindow::sig_interrupt_fds{0, 0, 0};
+
+void MainWindow::SetupSigInterrupts() {
+ if (sig_interrupt_fds[2] == 1) {
+ return;
+ }
+ socketpair(AF_UNIX, SOCK_STREAM, 0, sig_interrupt_fds.data());
+ sig_interrupt_fds[2] = 1;
+
+ struct sigaction sa;
+ sa.sa_handler = &MainWindow::HandleSigInterrupt;
+ sigemptyset(&sa.sa_mask);
+ sa.sa_flags = SA_RESETHAND;
+ sigaction(SIGINT, &sa, nullptr);
+ sigaction(SIGTERM, &sa, nullptr);
+
+ sig_interrupt_notifier = new QSocketNotifier(sig_interrupt_fds[1], QSocketNotifier::Read, this);
+ connect(sig_interrupt_notifier, &QSocketNotifier::activated, this,
+ &MainWindow::OnSigInterruptNotifierActivated);
+ connect(this, &MainWindow::SigInterrupt, this, &MainWindow::close);
+}
+
+void MainWindow::HandleSigInterrupt(int sig) {
+ if (sig == SIGINT) {
+ _exit(1);
+ }
+
+ // Calling into Qt directly from a signal handler is not safe,
+ // so wake up a QSocketNotifier with this hacky write call instead.
+ char a = 1;
+ int ret = write(sig_interrupt_fds[0], &a, sizeof(a));
+ (void)ret;
+}
+
+void MainWindow::OnSigInterruptNotifierActivated() {
+ sig_interrupt_notifier->setEnabled(false);
+
+ char a;
+ int ret = read(sig_interrupt_fds[1], &a, sizeof(a));
+ (void)ret;
+
+ sig_interrupt_notifier->setEnabled(true);
+
+ emit SigInterrupt();
+}
+#endif // __unix__
+
+void MainWindow::PreventOSSleep() {
+#ifdef _WIN32
+ SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
+#elif defined(HAVE_SDL2)
+ SDL_DisableScreenSaver();
+#endif
+}
+
+void MainWindow::AllowOSSleep() {
+#ifdef _WIN32
+ SetThreadExecutionState(ES_CONTINUOUS);
+#elif defined(HAVE_SDL2)
+ SDL_EnableScreenSaver();
+#endif
+}
+
+bool MainWindow::LoadROM(const QString& filename, Service::AM::FrontendAppletParameters params) {
+ // Shutdown previous session if the emu thread is still active...
+ if (emu_thread != nullptr) {
+ ShutdownGame();
+ }
+
+ if (!render_window->InitRenderTarget()) {
+ return false;
+ }
+
+ QtCommon::system->SetFilesystem(QtCommon::vfs);
+
+ if (params.launch_type == Service::AM::LaunchType::FrontendInitiated) {
+ QtCommon::system->GetUserChannel().clear();
+ }
+
+ QtCommon::system->SetFrontendAppletSet({
+ std::make_unique<QtAmiiboSettings>(*this), // Amiibo Settings
+ (UISettings::values.controller_applet_disabled.GetValue() == true)
+ ? nullptr
+ : std::make_unique<QtControllerSelector>(*this), // Controller Selector
+ std::make_unique<QtErrorDisplay>(*this), // Error Display
+ nullptr, // Mii Editor
+ nullptr, // Parental Controls
+ nullptr, // Photo Viewer
+ std::make_unique<QtProfileSelector>(*this), // Profile Selector
+ std::make_unique<QtSoftwareKeyboard>(*this), // Software Keyboard
+ std::make_unique<QtWebBrowser>(*this), // Web Browser
+ nullptr, // Net Connect
+ });
+
+ /** firmware check */
+
+ if (!QtCommon::Content::CheckGameFirmware(params.program_id, this)) {
+ return false;
+ }
+
+ /** Exec */
+ const Core::SystemResultStatus result{
+ QtCommon::system->Load(*render_window, filename.toStdString(), params)};
+
+ const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
+ static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
+
+ if (result == Core::SystemResultStatus::Success &&
+ QtCommon::system->GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
+ drd_callout) {
+ UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() |
+ static_cast<u32>(CalloutFlag::DRDDeprecation);
+ QMessageBox::warning(
+ this, tr("Warning: Outdated Game Format"),
+ tr("You are using the deconstructed ROM directory format for this game, which is an "
+ "outdated format that has been superseded by others such as NCA, NAX, XCI, or "
+ "NSP. Deconstructed ROM directories lack icons, metadata, and update "
+ "support.<br><br>For an explanation of the various Switch formats Eden supports, <a "
+ "href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check "
+ "out our "
+ "wiki</a>. This message will not be shown again."));
+ }
+
+ if (result != Core::SystemResultStatus::Success) {
+ switch (result) {
+ case Core::SystemResultStatus::ErrorGetLoader:
+ LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
+ QMessageBox::critical(this, tr("Error while loading ROM!"),
+ tr("The ROM format is not supported."));
+ break;
+ case Core::SystemResultStatus::ErrorVideoCore:
+ QMessageBox::critical(
+ this, tr("An error occurred initializing the video core."),
+ tr("Eden has encountered an error while running the video core. "
+ "This is usually caused by outdated GPU drivers, including integrated ones. "
+ "Please see the log for more details. "
+ "For more information on accessing the log, please see the following page: "
+ "<a href='https://yuzu-mirror.github.io/help/reference/log-files/'>"
+ "How to Upload the Log File</a>. "));
+ break;
+ default:
+ if (result > Core::SystemResultStatus::ErrorLoader) {
+ const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
+ const u16 error_id = static_cast<u16>(result) - loader_id;
+ const std::string error_code = fmt::format("({:04X}-{:04X})", loader_id, error_id);
+ LOG_CRITICAL(Frontend, "Failed to load ROM! {}", error_code);
+
+ const auto title =
+ tr("Error while loading ROM! %1", "%1 signifies a numeric error code.")
+ .arg(QString::fromStdString(error_code));
+ const auto description =
+ tr("%1<br>Please redump your files or ask on Discord/Revolt for help.",
+ "%1 signifies an error string.")
+ .arg(QString::fromStdString(
+ GetResultStatusString(static_cast<Loader::ResultStatus>(error_id))));
+
+ QMessageBox::critical(this, title, description);
+ } else {
+ QMessageBox::critical(
+ this, tr("Error while loading ROM!"),
+ tr("An unknown error occurred. Please see the log for more details."));
+ }
+ break;
+ }
+ return false;
+ }
+ current_game_path = filename;
+
+ return true;
+}
+
+bool MainWindow::SelectAndSetCurrentUser(
+ const Core::Frontend::ProfileSelectParameters& parameters) {
+ QtProfileSelectionDialog dialog(*QtCommon::system, this, parameters);
+ dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
+ Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
+ dialog.setWindowModality(Qt::WindowModal);
+
+ if (dialog.exec() == QDialog::Rejected) {
+ return false;
+ }
+
+ Settings::values.current_user = dialog.GetIndex();
+ return true;
+}
+
+void MainWindow::ConfigureFilesystemProvider(const std::string& filepath) {
+ // Ensure all NCAs are registered before launching the game
+ const auto file = QtCommon::vfs->OpenFile(filepath, FileSys::OpenMode::Read);
+ if (!file) {
+ return;
+ }
+
+ auto loader = Loader::GetLoader(*QtCommon::system, file);
+ if (!loader) {
+ return;
+ }
+
+ const auto file_type = loader->GetFileType();
+ if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
+ return;
+ }
+
+ u64 program_id = 0;
+ const auto res2 = loader->ReadProgramId(program_id);
+ if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
+ QtCommon::provider->AddEntry(FileSys::TitleType::Application,
+ FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()), program_id,
+ file);
+ } else if (res2 == Loader::ResultStatus::Success &&
+ (file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
+ const auto nsp = file_type == Loader::FileType::NSP
+ ? std::make_shared<FileSys::NSP>(file)
+ : FileSys::XCI{file}.GetSecurePartitionNSP();
+ for (const auto& title : nsp->GetNCAs()) {
+ for (const auto& entry : title.second) {
+ QtCommon::provider->AddEntry(entry.first.first, entry.first.second, title.first,
+ entry.second->GetBaseFile());
+ }
+ }
+ }
+}
+
+void MainWindow::BootGame(const QString& filename, Service::AM::FrontendAppletParameters params,
+ StartGameType type) {
+ LOG_INFO(Frontend, "Eden starting...");
+
+ if (params.program_id == 0 ||
+ params.program_id > static_cast<u64>(Service::AM::AppletProgramId::MaxProgramId)) {
+ StoreRecentFile(filename); // Put the filename on top of the list
+ }
+
+ // Save configurations
+ UpdateUISettings();
+ game_list->SaveInterfaceLayout();
+ config->SaveAllValues();
+
+ u64 title_id{0};
+
+ last_filename_booted = filename;
+
+ ConfigureFilesystemProvider(filename.toStdString());
+ const auto v_file = Core::GetGameFileFromPath(QtCommon::vfs, filename.toUtf8().constData());
+ const auto loader = Loader::GetLoader(*QtCommon::system, v_file, params.program_id, params.program_index);
+
+ if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
+ type == StartGameType::Normal) {
+ // Load per game settings
+ const auto file_path =
+ std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())};
+ const auto config_file_name = title_id == 0
+ ? Common::FS::PathToUTF8String(file_path.filename())
+ : fmt::format("{:016X}", title_id);
+ QtConfig per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
+ QtCommon::system->HIDCore().ReloadInputDevices();
+ QtCommon::system->ApplySettings();
+ }
+
+ Settings::LogSettings();
+
+ if (UISettings::values.select_user_on_boot && !user_flag_cmd_line) {
+ const Core::Frontend::ProfileSelectParameters parameters{
+ .mode = Service::AM::Frontend::UiMode::UserSelector,
+ .invalid_uid_list = {},
+ .display_options = {},
+ .purpose = Service::AM::Frontend::UserSelectionPurpose::General,
+ };
+ if (SelectAndSetCurrentUser(parameters) == false) {
+ return;
+ }
+ }
+
+ // If the user specifies -u (successfully) on the cmd line, don't prompt for a user on first
+ // game startup only. If the user stops emulation and starts a new one, go back to the expected
+ // behavior of asking.
+ user_flag_cmd_line = false;
+
+ if (!LoadROM(filename, params)) {
+ return;
+ }
+
+ QtCommon::system->SetShuttingDown(false);
+ game_list->setDisabled(true);
+
+ // Create and start the emulation thread
+ emu_thread = std::make_unique<EmuThread>(*QtCommon::system);
+ emit EmulationStarting(emu_thread.get());
+ emu_thread->start();
+
+ // Register an ExecuteProgram callback such that Core can execute a sub-program
+ QtCommon::system->RegisterExecuteProgramCallback(
+ [this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
+
+ QtCommon::system->RegisterExitCallback([this] {
+ emu_thread->ForceStop();
+ render_window->Exit();
+ });
+
+ connect(render_window, &GRenderWindow::Closed, this, &MainWindow::OnStopGame);
+ connect(render_window, &GRenderWindow::MouseActivity, this, &MainWindow::OnMouseActivity);
+
+ connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
+ &LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
+
+ // Update the GUI
+ UpdateStatusButtons();
+ if (ui->action_Single_Window_Mode->isChecked()) {
+ game_list->hide();
+ game_list_placeholder->hide();
+ }
+ status_bar_update_timer.start(500);
+ renderer_status_button->setDisabled(true);
+ refresh_button->setDisabled(true);
+
+ if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
+ render_window->installEventFilter(render_window);
+ render_window->setAttribute(Qt::WA_Hover, true);
+ }
+
+ if (UISettings::values.hide_mouse) {
+ mouse_hide_timer.start();
+ }
+
+ render_window->InitializeCamera();
+
+ std::string title_name;
+ std::string title_version;
+ const auto res = QtCommon::system->GetGameName(title_name);
+
+ const auto metadata = [title_id] {
+ const FileSys::PatchManager pm(title_id, QtCommon::system->GetFileSystemController(),
+ QtCommon::system->GetContentProvider());
+ return pm.GetControlMetadata();
+ }();
+ if (metadata.first != nullptr) {
+ title_version = metadata.first->GetVersionString();
+ title_name = metadata.first->GetApplicationName();
+ }
+ if (res != Loader::ResultStatus::Success || title_name.empty()) {
+ title_name = Common::FS::PathToUTF8String(
+ std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}
+ .filename());
+ }
+ const bool is_64bit = QtCommon::system->Kernel().ApplicationProcess()->Is64Bit();
+ const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
+ title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
+ .arg(QString::fromStdString(title_name), instruction_set_suffix)
+ .toStdString();
+ LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
+ const auto gpu_vendor = QtCommon::system->GPU().Renderer().GetDeviceVendor();
+ UpdateWindowTitle(title_name, title_version, gpu_vendor);
+
+ loading_screen->Prepare(QtCommon::system->GetAppLoader());
+ loading_screen->show();
+
+ emulation_running = true;
+ if (ui->action_Fullscreen->isChecked()) {
+ ShowFullscreen();
+ }
+ OnStartGame();
+}
+
+void MainWindow::BootGameFromList(const QString& filename, StartGameType with_config) {
+ BootGame(filename, ApplicationAppletParameters(), with_config);
+}
+
+bool MainWindow::OnShutdownBegin() {
+ if (!emulation_running) {
+ return false;
+ }
+
+ if (ui->action_Fullscreen->isChecked()) {
+ HideFullscreen();
+ }
+
+ AllowOSSleep();
+
+ // Disable unlimited frame rate
+ Settings::values.use_speed_limit.SetValue(true);
+
+ if (QtCommon::system->IsShuttingDown()) {
+ return false;
+ }
+
+ QtCommon::system->SetShuttingDown(true);
+ discord_rpc->Pause();
+
+ RequestGameExit();
+ emu_thread->disconnect();
+ emu_thread->SetRunning(true);
+
+ emit EmulationStopping();
+
+ int shutdown_time = 1000;
+
+ if (QtCommon::system->DebuggerEnabled()) {
+ shutdown_time = 0;
+ } else if (QtCommon::system->GetExitLocked()) {
+ shutdown_time = 5000;
+ }
+
+ shutdown_timer.setSingleShot(true);
+ shutdown_timer.start(shutdown_time);
+ connect(&shutdown_timer, &QTimer::timeout, this, &MainWindow::OnEmulationStopTimeExpired);
+ connect(emu_thread.get(), &QThread::finished, this, &MainWindow::OnEmulationStopped);
+
+ // Disable everything to prevent anything from being triggered here
+ ui->action_Pause->setEnabled(false);
+ ui->action_Restart->setEnabled(false);
+ ui->action_Stop->setEnabled(false);
+
+ return true;
+}
+
+void MainWindow::OnShutdownBeginDialog() {
+ shutdown_dialog = new OverlayDialog(this, *QtCommon::system, QString{}, tr("Closing software..."),
+ QString{}, QString{}, Qt::AlignHCenter | Qt::AlignVCenter);
+ shutdown_dialog->open();
+}
+
+void MainWindow::OnEmulationStopTimeExpired() {
+ if (emu_thread) {
+ emu_thread->ForceStop();
+ }
+}
+
+void MainWindow::OnEmulationStopped() {
+ shutdown_timer.stop();
+ if (emu_thread) {
+ emu_thread->disconnect();
+ emu_thread->wait();
+ emu_thread.reset();
+ }
+
+ if (shutdown_dialog) {
+ shutdown_dialog->deleteLater();
+ shutdown_dialog = nullptr;
+ }
+
+ emulation_running = false;
+
+ discord_rpc->Update();
+
+#ifdef __linux__
+ Common::Linux::StopGamemode();
+#endif
+
+ // The emulation is stopped, so closing the window or not does not matter anymore
+ disconnect(render_window, &GRenderWindow::Closed, this, &MainWindow::OnStopGame);
+
+ // Update the GUI
+ UpdateMenuState();
+
+ render_window->hide();
+ loading_screen->hide();
+ loading_screen->Clear();
+ if (game_list->IsEmpty()) {
+ game_list_placeholder->show();
+ } else {
+ game_list->show();
+ }
+ game_list->SetFilterFocus();
+ tas_label->clear();
+ input_subsystem->GetTas()->Stop();
+ OnTasStateChanged();
+ render_window->FinalizeCamera();
+
+ QtCommon::system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::None);
+
+ // Enable all controllers
+ QtCommon::system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
+
+ render_window->removeEventFilter(render_window);
+ render_window->setAttribute(Qt::WA_Hover, false);
+
+ UpdateWindowTitle();
+
+ // Disable status bar updates
+ status_bar_update_timer.stop();
+ shader_building_label->setVisible(false);
+ res_scale_label->setVisible(false);
+ emu_speed_label->setVisible(false);
+ game_fps_label->setVisible(false);
+ emu_frametime_label->setVisible(false);
+ renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
+ refresh_button->setEnabled(true);
+
+ if (!firmware_label->text().isEmpty()) {
+ firmware_label->setVisible(true);
+ }
+
+ current_game_path.clear();
+
+ // When closing the game, destroy the GLWindow to clear the context after the game is closed
+ render_window->ReleaseRenderTarget();
+
+ // Enable game list
+ game_list->setEnabled(true);
+
+ Settings::RestoreGlobalState(QtCommon::system->IsPoweredOn());
+ QtCommon::system->HIDCore().ReloadInputDevices();
+ UpdateStatusButtons();
+}
+
+void MainWindow::ShutdownGame() {
+ if (!emulation_running) {
+ return;
+ }
+
+ // TODO(crueter): make this common as well (frontend_common?)
+ play_time_manager->Stop();
+ OnShutdownBegin();
+ OnEmulationStopTimeExpired();
+ OnEmulationStopped();
+}
+
+void MainWindow::StoreRecentFile(const QString& filename) {
+ UISettings::values.recent_files.prepend(filename);
+ UISettings::values.recent_files.removeDuplicates();
+ while (UISettings::values.recent_files.size() > max_recent_files_item) {
+ UISettings::values.recent_files.removeLast();
+ }
+
+ UpdateRecentFiles();
+}
+
+void MainWindow::UpdateRecentFiles() {
+ const int num_recent_files =
+ (std::min)(static_cast<int>(UISettings::values.recent_files.size()), max_recent_files_item);
+
+ for (int i = 0; i < num_recent_files; i++) {
+ const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
+ QFileInfo(UISettings::values.recent_files[i]).fileName());
+ actions_recent_files[i]->setText(text);
+ actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
+ actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
+ actions_recent_files[i]->setVisible(true);
+ }
+
+ for (int j = num_recent_files; j < max_recent_files_item; ++j) {
+ actions_recent_files[j]->setVisible(false);
+ }
+
+ // Enable the recent files menu if the list isn't empty
+ ui->menu_recent_files->setEnabled(num_recent_files != 0);
+}
+
+void MainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
+ auto params = ApplicationAppletParameters();
+ params.program_id = program_id;
+
+ BootGame(game_path, params);
+}
+
+// TODO(crueter): Common profile selector
+void MainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
+ const std::string& game_path) {
+ std::filesystem::path path;
+ QString open_target;
+
+ const auto [user_save_size, device_save_size] = [&game_path, &program_id] {
+ const FileSys::PatchManager pm{program_id, QtCommon::system->GetFileSystemController(),
+ QtCommon::system->GetContentProvider()};
+ const auto control = pm.GetControlMetadata().first;
+ if (control != nullptr) {
+ return std::make_pair(control->GetDefaultNormalSaveSize(),
+ control->GetDeviceSaveDataSize());
+ } else {
+ const auto file = Core::GetGameFileFromPath(QtCommon::vfs, game_path);
+ const auto loader = Loader::GetLoader(*QtCommon::system, file);
+
+ FileSys::NACP nacp{};
+ loader->ReadControlData(nacp);
+ return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize());
+ }
+ }();
+
+ const bool has_user_save{user_save_size > 0};
+ const bool has_device_save{device_save_size > 0};
+
+ ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
+
+ switch (target) {
+ case GameListOpenTarget::SaveData: {
+ open_target = tr("Save Data");
+ const auto nand_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir);
+ auto vfs_nand_dir =
+ QtCommon::vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read);
+
+ if (has_user_save) {
+ // User save data
+ const auto user_id = GetProfileID();
+ assert(user_id);
+
+ const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
+ {}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account,
+ program_id, user_id->AsU128(), 0);
+
+ path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
+ } else {
+ // Device save data
+ const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
+ {}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account,
+ program_id, {}, 0);
+
+ path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
+ }
+
+ if (!Common::FS::CreateDirs(path)) {
+ LOG_ERROR(Frontend, "Unable to create the directories for save data");
+ }
+
+ break;
+ }
+ case GameListOpenTarget::ModData: {
+ open_target = tr("Mod Data");
+ path = Common::FS::GetEdenPath(Common::FS::EdenPath::LoadDir) /
+ fmt::format("{:016X}", program_id);
+ break;
+ }
+ default:
+ UNIMPLEMENTED();
+ break;
+ }
+
+ const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path));
+ const QDir dir(qpath);
+ if (!dir.exists()) {
+ QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target),
+ tr("Folder does not exist!"));
+ return;
+ }
+ LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(),
+ program_id);
+ QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
+}
+
+static bool RomFSRawCopy(size_t total_size, size_t& read_size, QProgressDialog& dialog,
+ const FileSys::VirtualDir& src, const FileSys::VirtualDir& dest,
+ bool full) {
+ if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable())
+ return false;
+ if (dialog.wasCanceled())
+ return false;
+
+ std::vector<u8> buffer(CopyBufferSize);
+ auto last_timestamp = std::chrono::steady_clock::now();
+
+ const auto QtRawCopy = [&](const FileSys::VirtualFile& src_file,
+ const FileSys::VirtualFile& dest_file) {
+ if (src_file == nullptr || dest_file == nullptr) {
+ return false;
+ }
+ if (!dest_file->Resize(src_file->GetSize())) {
+ return false;
+ }
+
+ for (std::size_t i = 0; i < src_file->GetSize(); i += buffer.size()) {
+ if (dialog.wasCanceled()) {
+ dest_file->Resize(0);
+ return false;
+ }
+
+ using namespace std::literals::chrono_literals;
+ const auto new_timestamp = std::chrono::steady_clock::now();
+
+ if ((new_timestamp - last_timestamp) > 33ms) {
+ last_timestamp = new_timestamp;
+ dialog.setValue(
+ static_cast<int>((std::min)(read_size, total_size) * 100 / total_size));
+ QCoreApplication::processEvents();
+ }
+
+ const auto read = src_file->Read(buffer.data(), buffer.size(), i);
+ dest_file->Write(buffer.data(), read, i);
+
+ read_size += read;
+ }
+
+ return true;
+ };
+
+ if (full) {
+ for (const auto& file : src->GetFiles()) {
+ const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName());
+ if (!QtRawCopy(file, out))
+ return false;
+ }
+ }
+
+ for (const auto& dir : src->GetSubdirectories()) {
+ const auto out = dest->CreateSubdirectory(dir->GetName());
+ if (!RomFSRawCopy(total_size, read_size, dialog, dir, out, full))
+ return false;
+ }
+
+ return true;
+}
+
+// TODO(crueter): All this can be transfered to qt_common
+// Aldoe I need to decide re: message boxes for QML
+// translations_common? strings_common? qt_strings? who knows
+void MainWindow::OnGameListRemoveInstalledEntry(u64 program_id, QtCommon::Game::InstalledEntryType type) {
+ const QString entry_question = [type] {
+ switch (type) {
+ case QtCommon::Game::InstalledEntryType::Game:
+ return tr("Remove Installed Game Contents?");
+ case QtCommon::Game::InstalledEntryType::Update:
+ return tr("Remove Installed Game Update?");
+ case QtCommon::Game::InstalledEntryType::AddOnContent:
+ return tr("Remove Installed Game DLC?");
+ default:
+ return QStringLiteral("Remove Installed Game <Invalid Type>?");
+ }
+ }();
+
+ if (!question(this, tr("Remove Entry"), entry_question, QMessageBox::Yes | QMessageBox::No,
+ QMessageBox::No)) {
+ return;
+ }
+
+ // TODO(crueter): move this to QtCommon (populate async?)
+ switch (type) {
+ case QtCommon::Game::InstalledEntryType::Game:
+ QtCommon::Game::RemoveBaseContent(program_id, type);
+ [[fallthrough]];
+ case QtCommon::Game::InstalledEntryType::Update:
+ QtCommon::Game::RemoveUpdateContent(program_id, type);
+ if (type != QtCommon::Game::InstalledEntryType::Game) {
+ break;
+ }
+ [[fallthrough]];
+ case QtCommon::Game::InstalledEntryType::AddOnContent:
+ QtCommon::Game::RemoveAddOnContent(program_id, type);
+ break;
+ }
+ Common::FS::RemoveDirRecursively(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) /
+ "game_list");
+ game_list->PopulateAsync(UISettings::values.game_dirs);
+}
+
+void MainWindow::OnGameListRemoveFile(u64 program_id, QtCommon::Game::GameListRemoveTarget target,
+ const std::string& game_path) {
+ const QString question = [target] {
+ switch (target) {
+ case QtCommon::Game::GameListRemoveTarget::GlShaderCache:
+ return tr("Delete OpenGL Transferable Shader Cache?");
+ case QtCommon::Game::GameListRemoveTarget::VkShaderCache:
+ return tr("Delete Vulkan Transferable Shader Cache?");
+ case QtCommon::Game::GameListRemoveTarget::AllShaderCache:
+ return tr("Delete All Transferable Shader Caches?");
+ case QtCommon::Game::GameListRemoveTarget::CustomConfiguration:
+ return tr("Remove Custom Game Configuration?");
+ case QtCommon::Game::GameListRemoveTarget::CacheStorage:
+ return tr("Remove Cache Storage?");
+ default:
+ return QString{};
+ }
+ }();
+
+ if (!MainWindow::question(this, tr("Remove File"), question,
+ QMessageBox::Yes | QMessageBox::No, QMessageBox::No)) {
+ return;
+ }
+
+ switch (target) {
+ case QtCommon::Game::GameListRemoveTarget::VkShaderCache:
+ QtCommon::Game::RemoveVulkanDriverPipelineCache(program_id);
+ [[fallthrough]];
+ case QtCommon::Game::GameListRemoveTarget::GlShaderCache:
+ QtCommon::Game::RemoveTransferableShaderCache(program_id, target);
+ break;
+ case QtCommon::Game::GameListRemoveTarget::AllShaderCache:
+ QtCommon::Game::RemoveAllTransferableShaderCaches(program_id);
+ break;
+ case QtCommon::Game::GameListRemoveTarget::CustomConfiguration:
+ QtCommon::Game::RemoveCustomConfiguration(program_id, game_path);
+ break;
+ case QtCommon::Game::GameListRemoveTarget::CacheStorage:
+ QtCommon::Game::RemoveCacheStorage(program_id);
+ break;
+ }
+}
+
+void MainWindow::OnGameListSetPlayTime(u64 program_id) {
+ const u64 current_play_time = play_time_manager->GetPlayTime(program_id);
+
+ SetPlayTimeDialog dialog(this, current_play_time);
+
+ if (dialog.exec() == QDialog::Accepted) {
+ const u64 total_seconds = dialog.GetTotalSeconds();
+ play_time_manager->SetPlayTime(program_id, total_seconds);
+ game_list->PopulateAsync(UISettings::values.game_dirs);
+ }
+}
+
+
+void MainWindow::OnGameListRemovePlayTimeData(u64 program_id) {
+ if (QMessageBox::question(this, tr("Remove Play Time Data"), tr("Reset play time?"),
+ QMessageBox::Yes | QMessageBox::No,
+ QMessageBox::No) != QMessageBox::Yes) {
+ return;
+ }
+
+ play_time_manager->ResetProgramPlayTime(program_id);
+ game_list->PopulateAsync(UISettings::values.game_dirs);
+}
+
+void MainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path,
+ DumpRomFSTarget target) {
+ const auto failed = [this] {
+ QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
+ tr("There was an error copying the RomFS files or the user "
+ "cancelled the operation."));
+ };
+
+ const auto loader =
+ Loader::GetLoader(*QtCommon::system, QtCommon::vfs->OpenFile(game_path, FileSys::OpenMode::Read));
+ if (loader == nullptr) {
+ failed();
+ return;
+ }
+
+ FileSys::VirtualFile packed_update_raw{};
+ loader->ReadUpdateRaw(packed_update_raw);
+
+ const auto& installed = QtCommon::system->GetContentProvider();
+
+ u64 title_id{};
+ u8 raw_type{};
+ if (!SelectRomFSDumpTarget(installed, program_id, &title_id, &raw_type)) {
+ failed();
+ return;
+ }
+
+ const auto type = static_cast<FileSys::ContentRecordType>(raw_type);
+ const auto base_nca = installed.GetEntry(title_id, type);
+ if (!base_nca) {
+ failed();
+ return;
+ }
+
+ const FileSys::NCA update_nca{packed_update_raw, nullptr};
+ if (type != FileSys::ContentRecordType::Program ||
+ update_nca.GetStatus() != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS ||
+ update_nca.GetTitleId() != FileSys::GetUpdateTitleID(title_id)) {
+ packed_update_raw = {};
+ }
+
+ const auto base_romfs = base_nca->GetRomFS();
+ const auto dump_dir =
+ target == DumpRomFSTarget::Normal
+ ? Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)
+ : Common::FS::GetEdenPath(Common::FS::EdenPath::SDMCDir) / "atmosphere" / "contents";
+ const auto romfs_dir = fmt::format("{:016X}/romfs", title_id);
+
+ const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir);
+
+ const FileSys::PatchManager pm{title_id, QtCommon::system->GetFileSystemController(), installed};
+ auto romfs = pm.PatchRomFS(base_nca.get(), base_romfs, type, packed_update_raw, false);
+
+ const auto out = VfsFilesystemCreateDirectoryWrapper(path, FileSys::OpenMode::ReadWrite);
+
+ if (out == nullptr) {
+ failed();
+ QtCommon::vfs->DeleteDirectory(path);
+ return;
+ }
+
+ bool ok = false;
+ const QStringList selections{tr("Full"), tr("Skeleton")};
+ const auto res = QInputDialog::getItem(
+ this, tr("Select RomFS Dump Mode"),
+ tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
+ "files into the new directory while <br>skeleton will only create the directory "
+ "structure."),
+ selections, 0, false, &ok);
+ if (!ok) {
+ failed();
+ QtCommon::vfs->DeleteDirectory(path);
+ return;
+ }
+
+ const auto extracted = FileSys::ExtractRomFS(romfs);
+ if (extracted == nullptr) {
+ failed();
+ return;
+ }
+
+ const auto full = res == selections.constFirst();
+
+ // The expected required space is the size of the RomFS + 1 GiB
+ const auto minimum_free_space = romfs->GetSize() + 0x40000000;
+
+ if (full && Common::FS::GetFreeSpaceSize(path) < minimum_free_space) {
+ QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
+ tr("There is not enough free space at %1 to extract the RomFS. Please "
+ "free up space or select a different dump directory at "
+ "Emulation > Configure > System > Filesystem > Dump Root")
+ .arg(QString::fromStdString(path)));
+ return;
+ }
+
+ QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0, 100, this);
+ progress.setWindowModality(Qt::WindowModal);
+ progress.setMinimumDuration(100);
+ progress.setAutoClose(false);
+ progress.setAutoReset(false);
+
+ size_t read_size = 0;
+
+ if (RomFSRawCopy(romfs->GetSize(), read_size, progress, extracted, out, full)) {
+ progress.close();
+ QMessageBox::information(this, tr("RomFS Extraction Succeeded!"),
+ tr("The operation completed successfully."));
+ QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path)));
+ } else {
+ progress.close();
+ failed();
+ QtCommon::vfs->DeleteDirectory(path);
+ }
+}
+
+// END
+void MainWindow::OnGameListVerifyIntegrity(const std::string& game_path) {
+ QtCommon::Content::VerifyGameContents(game_path);
+}
+
+void MainWindow::OnGameListCopyTID(u64 program_id) {
+ QClipboard* clipboard = QGuiApplication::clipboard();
+ clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
+}
+
+void MainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
+ const CompatibilityList& compatibility_list) {
+ const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
+
+ QString directory;
+ if (it != compatibility_list.end()) {
+ directory = it->second.second;
+ }
+
+ QDesktopServices::openUrl(
+ QUrl(QStringLiteral("https://eden-emulator.github.io/game/") + directory));
+}
+
+void MainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
+ const QtCommon::Game::ShortcutTarget target) {
+ // Create shortcut
+ std::string arguments = fmt::format("-g \"{:s}\"", game_path);
+
+ QtCommon::Game::CreateShortcut(game_path, program_id, "", target, arguments, true);
+}
+
+void MainWindow::OnGameListOpenDirectory(const QString& directory) {
+ // TODO(crueter): QtCommon
+ std::filesystem::path fs_path;
+ if (directory == QStringLiteral("SDMC")) {
+ fs_path =
+ Common::FS::GetEdenPath(Common::FS::EdenPath::SDMCDir) / "Nintendo/Contents/registered";
+ } else if (directory == QStringLiteral("UserNAND")) {
+ fs_path =
+ Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "user/Contents/registered";
+ } else if (directory == QStringLiteral("SysNAND")) {
+ fs_path =
+ Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "system/Contents/registered";
+ } else {
+ fs_path = directory.toStdString();
+ }
+
+ const auto qt_path = QString::fromStdString(Common::FS::PathToUTF8String(fs_path));
+
+ if (!Common::FS::IsDir(fs_path)) {
+ QMessageBox::critical(this, tr("Error Opening %1").arg(qt_path),
+ tr("Folder does not exist!"));
+ return;
+ }
+
+ QDesktopServices::openUrl(QUrl::fromLocalFile(qt_path));
+}
+
+void MainWindow::OnGameListAddDirectory() {
+ const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
+ if (dir_path.isEmpty()) {
+ return;
+ }
+
+ UISettings::GameDir game_dir{dir_path.toStdString(), false, true};
+ if (!UISettings::values.game_dirs.contains(game_dir)) {
+ UISettings::values.game_dirs.append(game_dir);
+ game_list->PopulateAsync(UISettings::values.game_dirs);
+ } else {
+ LOG_WARNING(Frontend, "Selected directory is already in the game list");
+ }
+
+ OnSaveConfig();
+}
+
+void MainWindow::OnGameListShowList(bool show) {
+ if (emulation_running && ui->action_Single_Window_Mode->isChecked())
+ return;
+ game_list->setVisible(show);
+ game_list_placeholder->setVisible(!show);
+};
+
+void MainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
+ u64 title_id{};
+ const auto v_file = Core::GetGameFileFromPath(QtCommon::vfs, file);
+ const auto loader = Loader::GetLoader(*QtCommon::system, v_file);
+
+ if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
+ QMessageBox::information(this, tr("Properties"),
+ tr("The game properties could not be loaded."));
+ return;
+ }
+
+ OpenPerGameConfiguration(title_id, file);
+}
+
+void MainWindow::OnLinkToRyujinx(const u64& program_id)
+{
+ namespace fs = std::filesystem;
+
+ fs::path ryu_dir;
+
+ // find an existing Ryujinx linked path in config.ini; if it exists, use it as a "hint"
+ // If it's not defined in config.ini, use default
+ const fs::path existing_path =
+ UISettings::values.ryujinx_link_paths
+ .value(program_id, QDir(Common::FS::GetLegacyPath(Common::FS::RyujinxDir)))
+ .filesystemAbsolutePath();
+
+ // this function also prompts the user to manually specify a portable location
+ ryu_dir = QtCommon::FS::GetRyujinxSavePath(existing_path, program_id);
+
+ if (ryu_dir.empty()) return;
+
+ const std::string user_id = GetProfileIDString();
+ if (user_id.empty()) return;
+
+ const std::string hex_program = fmt::format("{:016X}", program_id);
+
+ const fs::path eden_dir = FrontendCommon::DataManager::GetDataDir(
+ FrontendCommon::DataManager::DataDir::Saves, user_id) /
+ hex_program;
+
+
+ // CheckUnlink basically just checks to see if one or both are linked, and prompts the user to
+ // unlink if this is the case.
+ // If it returns false, neither dir is linked so it's fine to continue
+ if (!QtCommon::FS::CheckUnlink(eden_dir, ryu_dir)) {
+ RyujinxDialog dialog(eden_dir, ryu_dir, this);
+ if (dialog.exec() == QDialog::Accepted) {
+ UISettings::values.ryujinx_link_paths.insert(
+ program_id,
+ QString::fromStdString(Common::FS::GetRyuPathFromSavePath(ryu_dir).string()));
+ }
+ } else {
+ UISettings::values.ryujinx_link_paths.remove(program_id);
+ }
+
+ config->SaveAllValues();
+}
+
+void MainWindow::OnMenuLoadFile() {
+ if (is_load_file_select_active) {
+ return;
+ }
+
+ is_load_file_select_active = true;
+ const QString extensions =
+ QStringLiteral("*.")
+ .append(GameList::supported_file_extensions.join(QStringLiteral(" *.")))
+ .append(QStringLiteral(" main"));
+ const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
+ "%1 is an identifier for the Switch executable file extensions.")
+ .arg(extensions);
+ const QString filename = QFileDialog::getOpenFileName(
+ this, tr("Load File"), QString::fromStdString(UISettings::values.roms_path), file_filter);
+ is_load_file_select_active = false;
+
+ if (filename.isEmpty()) {
+ return;
+ }
+
+ UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
+ BootGame(filename, ApplicationAppletParameters());
+}
+
+void MainWindow::OnMenuLoadFolder() {
+ const QString dir_path =
+ QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
+
+ if (dir_path.isNull()) {
+ return;
+ }
+
+ const QDir dir{dir_path};
+ const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
+ if (matching_main.size() == 1) {
+ BootGame(dir.path() + QDir::separator() + matching_main[0], ApplicationAppletParameters());
+ } else {
+ QMessageBox::warning(this, tr("Invalid Directory Selected"),
+ tr("The directory you have selected does not contain a 'main' file."));
+ }
+}
+
+void MainWindow::IncrementInstallProgress() {
+ install_progress->setValue(install_progress->value() + 1);
+}
+
+void MainWindow::OnMenuInstallToNAND() {
+ const QString file_filter =
+ tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
+ "(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge "
+ "Image (*.xci)");
+
+ QStringList filenames = QFileDialog::getOpenFileNames(
+ this, tr("Install Files"), QString::fromStdString(UISettings::values.roms_path),
+ file_filter);
+
+ if (filenames.isEmpty()) {
+ return;
+ }
+
+ InstallDialog installDialog(this, filenames);
+ if (installDialog.exec() == QDialog::Rejected) {
+ return;
+ }
+
+ const QStringList files = installDialog.GetFiles();
+
+ if (files.isEmpty()) {
+ return;
+ }
+
+ // Save folder location of the first selected file
+ UISettings::values.roms_path = QFileInfo(filenames[0]).path().toStdString();
+
+ int remaining = filenames.size();
+
+ // This would only overflow above 2^51 bytes (2.252 PB)
+ int total_size = 0;
+ for (const QString& file : files) {
+ total_size += static_cast<int>(QFile(file).size() / CopyBufferSize);
+ }
+ if (total_size < 0) {
+ LOG_CRITICAL(Frontend, "Attempting to install too many files, aborting.");
+ return;
+ }
+
+ QStringList new_files{}; // Newly installed files that do not yet exist in the NAND
+ QStringList overwritten_files{}; // Files that overwrote those existing in the NAND
+ QStringList failed_files{}; // Files that failed to install due to errors
+ bool detected_base_install{}; // Whether a base game was attempted to be installed
+
+ ui->action_Install_File_NAND->setEnabled(false);
+
+ install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this);
+ install_progress->setWindowFlags(windowFlags() & ~Qt::WindowMaximizeButtonHint);
+ install_progress->setAttribute(Qt::WA_DeleteOnClose, true);
+ install_progress->setFixedWidth(installDialog.GetMinimumWidth() + 40);
+ install_progress->show();
+
+ for (const QString& file : files) {
+ install_progress->setWindowTitle(tr("%n file(s) remaining", "", remaining));
+ install_progress->setLabelText(
+ tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName()));
+
+ QFuture<ContentManager::InstallResult> future;
+ ContentManager::InstallResult result;
+
+ if (file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
+ const auto progress_callback = [this](size_t size, size_t progress) {
+ emit UpdateInstallProgress();
+ if (install_progress->wasCanceled()) {
+ return true;
+ }
+ return false;
+ };
+ future = QtConcurrent::run([&file, progress_callback] {
+ return ContentManager::InstallNSP(*QtCommon::system, *QtCommon::vfs, file.toStdString(),
+ progress_callback);
+ });
+
+ while (!future.isFinished()) {
+ QCoreApplication::processEvents();
+ std::this_thread::sleep_for(std::chrono::milliseconds(1));
+ }
+
+ result = future.result();
+
+ } else {
+ result = InstallNCA(file);
+ }
+
+ std::this_thread::sleep_for(std::chrono::milliseconds(10));
+
+ switch (result) {
+ case ContentManager::InstallResult::Success:
+ new_files.append(QFileInfo(file).fileName());
+ break;
+ case ContentManager::InstallResult::Overwrite:
+ overwritten_files.append(QFileInfo(file).fileName());
+ break;
+ case ContentManager::InstallResult::Failure:
+ failed_files.append(QFileInfo(file).fileName());
+ break;
+ case ContentManager::InstallResult::BaseInstallAttempted:
+ failed_files.append(QFileInfo(file).fileName());
+ detected_base_install = true;
+ break;
+ }
+
+ --remaining;
+ }
+
+ install_progress->close();
+
+ if (detected_base_install) {
+ QMessageBox::warning(
+ this, tr("Install Results"),
+ tr("To avoid possible conflicts, we discourage users from installing base games to the "
+ "NAND.\nPlease, only use this feature to install updates and DLC."));
+ }
+
+ const QString install_results =
+ (new_files.isEmpty() ? QString{}
+ : tr("%n file(s) were newly installed\n", "", new_files.size())) +
+ (overwritten_files.isEmpty()
+ ? QString{}
+ : tr("%n file(s) were overwritten\n", "", overwritten_files.size())) +
+ (failed_files.isEmpty() ? QString{}
+ : tr("%n file(s) failed to install\n", "", failed_files.size()));
+
+ QMessageBox::information(this, tr("Install Results"), install_results);
+ Common::FS::RemoveDirRecursively(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) /
+ "game_list");
+ game_list->PopulateAsync(UISettings::values.game_dirs);
+ ui->action_Install_File_NAND->setEnabled(true);
+}
+
+ContentManager::InstallResult MainWindow::InstallNCA(const QString& filename) {
+ const QStringList tt_options{tr("System Application"),
+ tr("System Archive"),
+ tr("System Application Update"),
+ tr("Firmware Package (Type A)"),
+ tr("Firmware Package (Type B)"),
+ tr("Game"),
+ tr("Game Update"),
+ tr("Game DLC"),
+ tr("Delta Title")};
+ bool ok;
+ const auto item = QInputDialog::getItem(
+ this, tr("Select NCA Install Type..."),
+ tr("Please select the type of title you would like to install this NCA as:\n(In "
+ "most instances, the default 'Game' is fine.)"),
+ tt_options, 5, false, &ok);
+
+ auto index = tt_options.indexOf(item);
+ if (!ok || index == -1) {
+ QMessageBox::warning(this, tr("Failed to Install"),
+ tr("The title type you selected for the NCA is invalid."));
+ return ContentManager::InstallResult::Failure;
+ }
+
+ // If index is equal to or past Game, add the jump in TitleType.
+ if (index >= 5) {
+ index += static_cast<size_t>(FileSys::TitleType::Application) -
+ static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
+ }
+
+ const bool is_application = index >= static_cast<s32>(FileSys::TitleType::Application);
+ const auto& fs_controller = QtCommon::system->GetFileSystemController();
+ auto* registered_cache = is_application ? fs_controller.GetUserNANDContents()
+ : fs_controller.GetSystemNANDContents();
+
+ const auto progress_callback = [this](size_t size, size_t progress) {
+ emit UpdateInstallProgress();
+ if (install_progress->wasCanceled()) {
+ return true;
+ }
+ return false;
+ };
+ return ContentManager::InstallNCA(*QtCommon::vfs, filename.toStdString(), *registered_cache,
+ static_cast<FileSys::TitleType>(index), progress_callback);
+}
+
+void MainWindow::OnMenuRecentFile() {
+ QAction* action = qobject_cast<QAction*>(sender());
+ assert(action);
+
+ const QString filename = action->data().toString();
+ if (QFileInfo::exists(filename)) {
+ BootGame(filename, ApplicationAppletParameters());
+ } else {
+ // Display an error message and remove the file from the list.
+ QMessageBox::information(this, tr("File not found"),
+ tr("File \"%1\" not found").arg(filename));
+
+ UISettings::values.recent_files.removeOne(filename);
+ UpdateRecentFiles();
+ }
+}
+
+void MainWindow::OnStartGame() {
+ PreventOSSleep();
+
+ emu_thread->SetRunning(true);
+
+ UpdateMenuState();
+ OnTasStateChanged();
+
+ play_time_manager->SetProgramId(QtCommon::system->GetApplicationProcessProgramID());
+ play_time_manager->Start();
+
+ discord_rpc->Update();
+
+#ifdef __linux__
+ Common::Linux::StartGamemode();
+#endif
+}
+
+void MainWindow::OnRestartGame() {
+ if (!QtCommon::system->IsPoweredOn()) {
+ return;
+ }
+
+ if (ConfirmShutdownGame()) {
+ // Make a copy since ShutdownGame edits game_path
+ const auto current_game = QString(current_game_path);
+ ShutdownGame();
+ BootGame(current_game, ApplicationAppletParameters());
+ }
+}
+
+void MainWindow::OnPauseGame() {
+ emu_thread->SetRunning(false);
+ play_time_manager->Stop();
+ UpdateMenuState();
+ AllowOSSleep();
+
+#ifdef __linux__
+ Common::Linux::StopGamemode();
+#endif
+}
+
+void MainWindow::OnPauseContinueGame() {
+ if (emulation_running) {
+ if (emu_thread->IsRunning()) {
+ OnPauseGame();
+ } else {
+ OnStartGame();
+ }
+ }
+}
+
+void MainWindow::OnStopGame() {
+ if (ConfirmShutdownGame()) {
+ play_time_manager->Stop();
+ // Update game list to show new play time
+ game_list->PopulateAsync(UISettings::values.game_dirs);
+ if (OnShutdownBegin()) {
+ OnShutdownBeginDialog();
+ } else {
+ OnEmulationStopped();
+ }
+ }
+}
+
+bool MainWindow::ConfirmShutdownGame() {
+ if (UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Always) {
+ if (QtCommon::system->GetExitLocked()) {
+ if (!ConfirmForceLockedExit()) {
+ return false;
+ }
+ } else {
+ if (!ConfirmChangeGame()) {
+ return false;
+ }
+ }
+ } else {
+ if (UISettings::values.confirm_before_stopping.GetValue() ==
+ ConfirmStop::Ask_Based_On_Game &&
+ QtCommon::system->GetExitLocked()) {
+ if (!ConfirmForceLockedExit()) {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+void MainWindow::OnLoadComplete() {
+ loading_screen->OnLoadComplete();
+}
+
+void MainWindow::OnExecuteProgram(std::size_t program_index) {
+ ShutdownGame();
+
+ auto params = ApplicationAppletParameters();
+ params.program_index = static_cast<s32>(program_index);
+ params.launch_type = Service::AM::LaunchType::ApplicationInitiated;
+ BootGame(last_filename_booted, params);
+}
+
+void MainWindow::OnExit() {
+ ShutdownGame();
+}
+
+void MainWindow::OnSaveConfig() {
+ QtCommon::system->ApplySettings();
+ config->SaveAllValues();
+}
+
+void MainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
+ error_applet = new OverlayDialog(render_window, *QtCommon::system, error_code, error_text, QString{},
+ tr("OK"), Qt::AlignLeft | Qt::AlignVCenter);
+ SCOPE_EXIT {
+ error_applet->deleteLater();
+ error_applet = nullptr;
+ };
+ error_applet->exec();
+
+ emit ErrorDisplayFinished();
+}
+
+void MainWindow::ErrorDisplayRequestExit() {
+ if (error_applet) {
+ error_applet->reject();
+ }
+}
+
+void MainWindow::OnMenuReportCompatibility() {
+#if defined(ARCHITECTURE_x86_64) && !defined(__APPLE__)
+ const auto& caps = Common::GetCPUCaps();
+ const bool has_fma = caps.fma || caps.fma4;
+ const auto processor_count = std::thread::hardware_concurrency();
+ const bool has_4threads = processor_count == 0 || processor_count >= 4;
+ const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB;
+ const bool has_broken_vulkan = UISettings::values.has_broken_vulkan;
+
+ if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) {
+ QMessageBox::critical(this, tr("Hardware requirements not met"),
+ tr("Your system does not meet the recommended hardware requirements. "
+ "Compatibility reporting has been disabled."));
+ return;
+ }
+
+ if (!Settings::values.eden_token.GetValue().empty() &&
+ !Settings::values.eden_username.GetValue().empty()) {
+ } else {
+ QMessageBox::critical(
+ this, tr("Missing yuzu Account"),
+ tr("In order to submit a game compatibility test case, you must set up your web token "
+ "and "
+ "username.<br><br/>To link your eden account, go to Emulation &gt; Configuration "
+ "&gt; "
+ "Web."));
+ }
+#else
+ QMessageBox::critical(this, tr("Hardware requirements not met"),
+ tr("Your system does not meet the recommended hardware requirements. "
+ "Compatibility reporting has been disabled."));
+#endif
+}
+
+void MainWindow::OpenURL(const QUrl& url) {
+ const bool open = QDesktopServices::openUrl(url);
+ if (!open) {
+ QMessageBox::warning(this, tr("Error opening URL"),
+ tr("Unable to open the URL \"%1\".").arg(url.toString()));
+ }
+}
+
+void MainWindow::OnOpenModsPage() {
+ OpenURL(QUrl(QStringLiteral("https://github.com/eden-emulator/yuzu-mod-archive")));
+}
+
+void MainWindow::OnOpenQuickstartGuide() {
+ OpenURL(QUrl(QStringLiteral("https://yuzu-mirror.github.io/help/quickstart/")));
+}
+
+void MainWindow::OnOpenFAQ() {
+ OpenURL(QUrl(QStringLiteral("https://yuzu-mirror.github.io/help")));
+}
+
+void MainWindow::ToggleFullscreen() {
+ if (!emulation_running) {
+ return;
+ }
+ if (ui->action_Fullscreen->isChecked()) {
+ ShowFullscreen();
+ } else {
+ HideFullscreen();
+ }
+}
+
+// We're going to return the screen that the given window has the most pixels on
+static QScreen* GuessCurrentScreen(QWidget* window) {
+ const QList<QScreen*> screens = QGuiApplication::screens();
+ return *std::max_element(
+ screens.cbegin(), screens.cend(), [window](const QScreen* left, const QScreen* right) {
+ const QSize left_size = left->geometry().intersected(window->geometry()).size();
+ const QSize right_size = right->geometry().intersected(window->geometry()).size();
+ return (left_size.height() * left_size.width()) <
+ (right_size.height() * right_size.width());
+ });
+}
+
+bool MainWindow::UsingExclusiveFullscreen() {
+ return Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive ||
+ QGuiApplication::platformName() == QStringLiteral("wayland") ||
+ QGuiApplication::platformName() == QStringLiteral("wayland-egl");
+}
+
+void MainWindow::ShowFullscreen() {
+ const auto show_fullscreen = [this](QWidget* window) {
+ if (UsingExclusiveFullscreen()) {
+ window->showFullScreen();
+ return;
+ }
+ window->hide();
+ window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint);
+ const auto screen_geometry = GuessCurrentScreen(window)->geometry();
+ window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
+ screen_geometry.height() + 1);
+ window->raise();
+ window->showNormal();
+ };
+
+ if (ui->action_Single_Window_Mode->isChecked()) {
+ UISettings::values.geometry = saveGeometry();
+
+ ui->menubar->hide();
+ statusBar()->hide();
+
+ show_fullscreen(this);
+ } else {
+ UISettings::values.renderwindow_geometry = render_window->saveGeometry();
+ show_fullscreen(render_window);
+ }
+}
+
+void MainWindow::HideFullscreen() {
+ if (ui->action_Single_Window_Mode->isChecked()) {
+ if (UsingExclusiveFullscreen()) {
+ showNormal();
+ restoreGeometry(UISettings::values.geometry);
+ } else {
+ hide();
+ setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
+ restoreGeometry(UISettings::values.geometry);
+ raise();
+ show();
+ }
+
+ statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
+ ui->menubar->show();
+ } else {
+ if (UsingExclusiveFullscreen()) {
+ render_window->showNormal();
+ render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
+ } else {
+ render_window->hide();
+ render_window->setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
+ render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
+ render_window->raise();
+ render_window->show();
+ }
+ }
+}
+
+void MainWindow::ToggleWindowMode() {
+ if (ui->action_Single_Window_Mode->isChecked()) {
+ // Render in the main window...
+ render_window->BackupGeometry();
+ ui->horizontalLayout->addWidget(render_window);
+ render_window->setFocusPolicy(Qt::StrongFocus);
+ if (emulation_running) {
+ render_window->setVisible(true);
+ render_window->setFocus();
+ game_list->hide();
+ }
+
+ } else {
+ // Render in a separate window...
+ ui->horizontalLayout->removeWidget(render_window);
+ render_window->setParent(nullptr);
+ render_window->setFocusPolicy(Qt::NoFocus);
+ if (emulation_running) {
+ render_window->setVisible(true);
+ render_window->RestoreGeometry();
+ game_list->show();
+ }
+ }
+}
+
+void MainWindow::ResetWindowSize(u32 width, u32 height) {
+ const auto aspect_ratio = Layout::EmulationAspectRatio(Settings::values.aspect_ratio.GetValue(), float(height) / width);
+ if (!ui->action_Single_Window_Mode->isChecked()) {
+ render_window->resize(height / aspect_ratio, height);
+ } else {
+ const bool show_status_bar = ui->action_Show_Status_Bar->isChecked();
+ const auto status_bar_height = show_status_bar ? statusBar()->height() : 0;
+ resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height);
+ }
+}
+
+void MainWindow::ResetWindowSize720() {
+ ResetWindowSize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
+}
+
+void MainWindow::ResetWindowSize900() {
+ ResetWindowSize(1600U, 900U);
+}
+
+void MainWindow::ResetWindowSize1080() {
+ ResetWindowSize(Layout::ScreenDocked::Width, Layout::ScreenDocked::Height);
+}
+
+void MainWindow::OnConfigure() {
+ const auto old_theme = UISettings::values.theme;
+ const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
+ const auto old_language_index = Settings::values.language_index.GetValue();
+#ifdef __linux__
+ const bool old_gamemode = Settings::values.enable_gamemode.GetValue();
+#endif
+#ifdef __unix__
+ const bool old_force_x11 = Settings::values.gui_force_x11.GetValue();
+#endif
+
+ Settings::SetConfiguringGlobal(true);
+ ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
+ vk_device_records, *QtCommon::system,
+ !multiplayer_state->IsHostingPublicRoom());
+ connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
+ &MainWindow::OnLanguageChanged);
+
+ const auto result = configure_dialog.exec();
+ if (result != QDialog::Accepted && !UISettings::values.configuration_applied &&
+ !UISettings::values.reset_to_defaults) {
+ // Runs if the user hit Cancel or closed the window, and did not ever press the Apply button
+ // or `Reset to Defaults` button
+ return;
+ } else if (result == QDialog::Accepted) {
+ // Only apply new changes if user hit Okay
+ // This is here to avoid applying changes if the user hit Apply, made some changes, then hit
+ // Cancel
+ configure_dialog.ApplyConfiguration();
+ } else if (UISettings::values.reset_to_defaults) {
+ LOG_INFO(Frontend, "Resetting all settings to defaults");
+ if (!Common::FS::RemoveFile(config->GetConfigFilePath())) {
+ LOG_WARNING(Frontend, "Failed to remove configuration file");
+ }
+ if (!Common::FS::RemoveDirContentsRecursively(
+ Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir) / "custom")) {
+ LOG_WARNING(Frontend, "Failed to remove custom configuration files");
+ }
+ if (!Common::FS::RemoveDirRecursively(
+ Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) / "game_list")) {
+ LOG_WARNING(Frontend, "Failed to remove game metadata cache files");
+ }
+
+ // Explicitly save the game directories, since reinitializing config does not explicitly do
+ // so.
+ QVector<UISettings::GameDir> old_game_dirs = std::move(UISettings::values.game_dirs);
+ QVector<u64> old_favorited_ids = std::move(UISettings::values.favorited_ids);
+
+ Settings::values.disabled_addons.clear();
+
+ config = std::make_unique<QtConfig>();
+ UISettings::values.reset_to_defaults = false;
+
+ UISettings::values.game_dirs = std::move(old_game_dirs);
+ UISettings::values.favorited_ids = std::move(old_favorited_ids);
+
+ InitializeRecentFileMenuActions();
+
+ SetDefaultUIGeometry();
+ RestoreUIState();
+ }
+ InitializeHotkeys();
+
+ if (UISettings::values.theme != old_theme) {
+ UpdateUITheme();
+ }
+ if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
+ SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
+ }
+#ifdef __linux__
+ if (Settings::values.enable_gamemode.GetValue() != old_gamemode) {
+ SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
+ }
+#endif
+#ifdef __unix__
+ if (Settings::values.gui_force_x11.GetValue() != old_force_x11) {
+ GraphicsBackend::SetForceX11(Settings::values.gui_force_x11.GetValue());
+ }
+#endif
+
+ if (!multiplayer_state->IsHostingPublicRoom()) {
+ multiplayer_state->UpdateCredentials();
+ }
+
+ emit UpdateThemedIcons();
+
+ const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
+ if (reload || Settings::values.language_index.GetValue() != old_language_index) {
+ game_list->PopulateAsync(UISettings::values.game_dirs);
+ }
+
+ UISettings::values.configuration_applied = false;
+
+ config->SaveAllValues();
+
+ if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
+ render_window->installEventFilter(render_window);
+ render_window->setAttribute(Qt::WA_Hover, true);
+ } else {
+ render_window->removeEventFilter(render_window);
+ render_window->setAttribute(Qt::WA_Hover, false);
+ }
+
+ if (UISettings::values.hide_mouse) {
+ mouse_hide_timer.start();
+ }
+
+ // Restart camera config
+ if (emulation_running) {
+ render_window->FinalizeCamera();
+ render_window->InitializeCamera();
+ }
+
+ if (!UISettings::values.has_broken_vulkan) {
+ renderer_status_button->setEnabled(!emulation_running);
+ }
+
+ UpdateStatusButtons();
+ controller_dialog->refreshConfiguration();
+ QtCommon::system->ApplySettings();
+}
+
+void MainWindow::OnConfigureTas() {
+ ConfigureTasDialog dialog(this);
+ const auto result = dialog.exec();
+
+ if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
+ Settings::RestoreGlobalState(QtCommon::system->IsPoweredOn());
+ return;
+ } else if (result == QDialog::Accepted) {
+ dialog.ApplyConfiguration();
+ OnSaveConfig();
+ }
+}
+
+void MainWindow::OnTasStartStop() {
+ if (!emulation_running) {
+ return;
+ }
+
+ // Disable system buttons to prevent TAS from executing a hotkey
+ auto* controller = QtCommon::system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
+ controller->ResetSystemButtons();
+
+ input_subsystem->GetTas()->StartStop();
+ OnTasStateChanged();
+}
+
+void MainWindow::OnTasRecord() {
+ if (!emulation_running) {
+ return;
+ }
+ if (is_tas_recording_dialog_active) {
+ return;
+ }
+
+ // Disable system buttons to prevent TAS from recording a hotkey
+ auto* controller = QtCommon::system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
+ controller->ResetSystemButtons();
+
+ const bool is_recording = input_subsystem->GetTas()->Record();
+ if (!is_recording) {
+ is_tas_recording_dialog_active = true;
+
+ bool answer = question(this, tr("TAS Recording"), tr("Overwrite file of player 1?"),
+ QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
+
+ input_subsystem->GetTas()->SaveRecording(answer);
+ is_tas_recording_dialog_active = false;
+ }
+ OnTasStateChanged();
+}
+
+void MainWindow::OnTasReset() {
+ input_subsystem->GetTas()->Reset();
+}
+
+void MainWindow::OnToggleDockedMode() {
+ const bool is_docked = Settings::IsDockedMode();
+ auto* player_1 = QtCommon::system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
+ auto* handheld = QtCommon::system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
+
+ if (!is_docked && handheld->IsConnected()) {
+ QMessageBox::warning(this, tr("Invalid config detected"),
+ tr("Handheld controller can't be used on docked mode. Pro "
+ "controller will be selected."));
+ handheld->Disconnect();
+ player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Fullkey);
+ player_1->Connect();
+ controller_dialog->refreshConfiguration();
+ }
+
+ Settings::values.use_docked_mode.SetValue(is_docked ? Settings::ConsoleMode::Handheld
+ : Settings::ConsoleMode::Docked);
+ UpdateDockedButton();
+ OnDockedModeChanged(is_docked, !is_docked, *QtCommon::system);
+}
+
+void MainWindow::OnToggleGpuAccuracy() {
+ switch (Settings::values.gpu_accuracy.GetValue()) {
+ case Settings::GpuAccuracy::High: {
+ Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::Normal);
+ break;
+ }
+ case Settings::GpuAccuracy::Normal:
+ case Settings::GpuAccuracy::Extreme:
+ default: {
+ Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::High);
+ break;
+ }
+ }
+
+ QtCommon::system->ApplySettings();
+ UpdateGPUAccuracyButton();
+}
+
+void MainWindow::OnMute() {
+ Settings::values.audio_muted = !Settings::values.audio_muted;
+ UpdateVolumeUI();
+}
+
+void MainWindow::OnDecreaseVolume() {
+ Settings::values.audio_muted = false;
+ const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
+ int step = 5;
+ if (current_volume <= 30) {
+ step = 2;
+ }
+ if (current_volume <= 6) {
+ step = 1;
+ }
+ Settings::values.volume.SetValue((std::max)(current_volume - step, 0));
+ UpdateVolumeUI();
+}
+
+void MainWindow::OnIncreaseVolume() {
+ Settings::values.audio_muted = false;
+ const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
+ int step = 5;
+ if (current_volume < 30) {
+ step = 2;
+ }
+ if (current_volume < 6) {
+ step = 1;
+ }
+ Settings::values.volume.SetValue(current_volume + step);
+ UpdateVolumeUI();
+}
+
+void MainWindow::OnToggleAdaptingFilter() {
+ auto filter = Settings::values.scaling_filter.GetValue();
+ filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
+ if (filter == Settings::ScalingFilter::MaxEnum) {
+ filter = Settings::ScalingFilter::NearestNeighbor;
+ }
+ Settings::values.scaling_filter.SetValue(filter);
+ filter_status_button->setChecked(true);
+ UpdateFilterText();
+}
+
+void MainWindow::OnToggleGraphicsAPI() {
+ auto api = Settings::values.renderer_backend.GetValue();
+ if (api != Settings::RendererBackend::Vulkan) {
+ api = Settings::RendererBackend::Vulkan;
+ } else {
+#ifdef HAS_OPENGL
+ api = Settings::RendererBackend::OpenGL;
+#else
+ api = Settings::RendererBackend::Null;
+#endif
+ }
+ Settings::values.renderer_backend.SetValue(api);
+ renderer_status_button->setChecked(api == Settings::RendererBackend::Vulkan);
+ UpdateAPIText();
+}
+
+void MainWindow::OnConfigurePerGame() {
+ const u64 title_id = QtCommon::system->GetApplicationProcessProgramID();
+ OpenPerGameConfiguration(title_id, current_game_path.toStdString());
+}
+
+void MainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
+ const auto v_file = Core::GetGameFileFromPath(QtCommon::vfs, file_name);
+
+ Settings::SetConfiguringGlobal(false);
+ ConfigurePerGame dialog(this, title_id, file_name, vk_device_records, *QtCommon::system);
+ dialog.LoadFromFile(v_file);
+ const auto result = dialog.exec();
+
+ if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
+ Settings::RestoreGlobalState(QtCommon::system->IsPoweredOn());
+ return;
+ } else if (result == QDialog::Accepted) {
+ dialog.ApplyConfiguration();
+ }
+
+ const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
+ if (reload) {
+ game_list->PopulateAsync(UISettings::values.game_dirs);
+ }
+
+ // Do not cause the global config to write local settings into the config file
+ const bool is_powered_on = QtCommon::system->IsPoweredOn();
+ Settings::RestoreGlobalState(is_powered_on);
+ QtCommon::system->HIDCore().ReloadInputDevices();
+
+ UISettings::values.configuration_applied = false;
+
+ if (!is_powered_on) {
+ config->SaveAllValues();
+ }
+}
+
+void MainWindow::OnLoadAmiibo() {
+ if (emu_thread == nullptr || !emu_thread->IsRunning()) {
+ return;
+ }
+ if (is_amiibo_file_select_active) {
+ return;
+ }
+
+ auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
+
+ // Remove amiibo if one is connected
+ if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::TagNearby) {
+ virtual_amiibo->CloseAmiibo();
+ QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
+ return;
+ }
+
+ if (virtual_amiibo->GetCurrentState() != InputCommon::VirtualAmiibo::State::WaitingForAmiibo) {
+ QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos"));
+ return;
+ }
+
+ is_amiibo_file_select_active = true;
+ const QString extensions{QStringLiteral("*.bin")};
+ const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
+ const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
+ is_amiibo_file_select_active = false;
+
+ if (filename.isEmpty()) {
+ return;
+ }
+
+ LoadAmiibo(filename);
+}
+
+// TODO(crueter): does this need to be ported to QML?
+bool MainWindow::question(QWidget* parent, const QString& title, const QString& text,
+ QMessageBox::StandardButtons buttons,
+ QMessageBox::StandardButton defaultButton) {
+ QMessageBox* box_dialog = new QMessageBox(parent);
+ box_dialog->setWindowTitle(title);
+ box_dialog->setText(text);
+ box_dialog->setStandardButtons(buttons);
+ box_dialog->setDefaultButton(defaultButton);
+
+ ControllerNavigation* controller_navigation =
+ new ControllerNavigation(QtCommon::system->HIDCore(), box_dialog);
+ connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
+ [box_dialog](Qt::Key key) {
+ QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
+ QCoreApplication::postEvent(box_dialog, event);
+ });
+ int res = box_dialog->exec();
+
+ controller_navigation->UnloadController();
+ return res == QMessageBox::Yes;
+}
+
+void MainWindow::LoadAmiibo(const QString& filename) {
+ auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
+ const QString title = tr("Error loading Amiibo data");
+ // Remove amiibo if one is connected
+ if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::TagNearby) {
+ virtual_amiibo->CloseAmiibo();
+ QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
+ return;
+ }
+
+ switch (virtual_amiibo->LoadAmiibo(filename.toStdString())) {
+ case InputCommon::VirtualAmiibo::Info::NotAnAmiibo:
+ QMessageBox::warning(this, title, tr("The selected file is not a valid amiibo"));
+ break;
+ case InputCommon::VirtualAmiibo::Info::UnableToLoad:
+ QMessageBox::warning(this, title, tr("The selected file is already on use"));
+ break;
+ case InputCommon::VirtualAmiibo::Info::WrongDeviceState:
+ QMessageBox::warning(this, title, tr("The current game is not looking for amiibos"));
+ break;
+ case InputCommon::VirtualAmiibo::Info::Unknown:
+ QMessageBox::warning(this, title, tr("An unknown error occurred"));
+ break;
+ default:
+ break;
+ }
+}
+
+void MainWindow::OnOpenRootDataFolder() {
+ QtCommon::Game::OpenRootDataFolder();
+}
+
+void MainWindow::OnOpenNANDFolder()
+{
+ QtCommon::Game::OpenNANDFolder();
+}
+
+void MainWindow::OnOpenSDMCFolder()
+{
+ QtCommon::Game::OpenSDMCFolder();
+}
+
+void MainWindow::OnOpenModFolder()
+{
+ QtCommon::Game::OpenModFolder();
+}
+
+void MainWindow::OnOpenLogFolder()
+{
+ QtCommon::Game::OpenLogFolder();
+}
+
+void MainWindow::OnVerifyInstalledContents() {
+ QtCommon::Content::VerifyInstalledContents();
+}
+
+void MainWindow::InstallFirmware(const QString& location, bool recursive) {
+ QtCommon::Content::InstallFirmware(location, recursive);
+ OnCheckFirmwareDecryption();
+}
+
+void MainWindow::OnInstallFirmware() {
+ // Don't do this while emulation is running, that'd probably be a bad idea.
+ if (emu_thread != nullptr && emu_thread->IsRunning()) {
+ return;
+ }
+
+ // Check for installed keys, error out, suggest restart?
+ if (!ContentManager::AreKeysPresent()) {
+ QMessageBox::information(
+ this, tr("Keys not installed"),
+ tr("Install decryption keys and restart Eden before attempting to install firmware."));
+ return;
+ }
+
+ const QString firmware_source_location = QFileDialog::getExistingDirectory(
+ this, tr("Select Dumped Firmware Source Location"), {}, QFileDialog::ShowDirsOnly);
+ if (firmware_source_location.isEmpty()) {
+ return;
+ }
+
+ InstallFirmware(firmware_source_location);
+}
+
+void MainWindow::OnInstallFirmwareFromZIP() {
+ // Don't do this while emulation is running, that'd probably be a bad idea.
+ if (emu_thread != nullptr && emu_thread->IsRunning()) {
+ return;
+ }
+
+ // Check for installed keys, error out, suggest restart?
+ if (!ContentManager::AreKeysPresent()) {
+ QMessageBox::information(
+ this, tr("Keys not installed"),
+ tr("Install decryption keys and restart Eden before attempting to install firmware."));
+ return;
+ }
+
+ const QString firmware_zip_location = QFileDialog::getOpenFileName(
+ this, tr("Select Dumped Firmware ZIP"), {}, tr("Zipped Archives (*.zip)"));
+ if (firmware_zip_location.isEmpty()) {
+ return;
+ }
+
+ const QString qCacheDir = QtCommon::Content::UnzipFirmwareToTmp(firmware_zip_location);
+
+ // In this case, it has to be done recursively, since sometimes people
+ // will pack it into a subdirectory after dumping
+ if (!qCacheDir.isEmpty()) {
+ InstallFirmware(qCacheDir, true);
+ std::error_code ec;
+ std::filesystem::remove_all(std::filesystem::temp_directory_path() / "eden" / "firmware", ec);
+
+ if (ec) {
+ QMessageBox::warning(this, tr("Firmware cleanup failed"),
+ tr("Failed to clean up extracted firmware cache.\n"
+ "Check write permissions in the system temp directory and try "
+ "again.\nOS reported error: %1")
+ .arg(QString::fromStdString(ec.message())));
+ }
+ }
+}
+
+void MainWindow::OnInstallDecryptionKeys() {
+ // Don't do this while emulation is running.
+ if (emu_thread != nullptr && emu_thread->IsRunning()) {
+ return;
+ }
+
+ QtCommon::Content::InstallKeys();
+
+ game_list->PopulateAsync(UISettings::values.game_dirs);
+ OnCheckFirmwareDecryption();
+}
+
+void MainWindow::OnAbout() {
+ AboutDialog aboutDialog(this);
+ aboutDialog.exec();
+}
+
+void MainWindow::OnEdenDependencies() {
+ DepsDialog depsDialog(this);
+ depsDialog.exec();
+}
+
+void MainWindow::OnDataDialog() {
+ DataDialog dataDialog(this);
+ dataDialog.exec();
+
+ // refresh stuff in case it was cleared
+ OnGameListRefresh();
+
+}
+
+void MainWindow::OnToggleFilterBar() {
+ game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
+ if (ui->action_Show_Filter_Bar->isChecked()) {
+ game_list->SetFilterFocus();
+ } else {
+ game_list->ClearFilter();
+ }
+}
+
+void MainWindow::OnToggleStatusBar() {
+ statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
+}
+
+void MainWindow::OnGameListRefresh()
+{
+ // Resets metadata cache and reloads
+ QtCommon::Game::ResetMetadata(false);
+ game_list->RefreshGameDirectory();
+ SetFirmwareVersion();
+}
+
+void MainWindow::OnAlbum() {
+ constexpr u64 AlbumId = static_cast<u64>(Service::AM::AppletProgramId::PhotoViewer);
+ auto bis_system = QtCommon::system->GetFileSystemController().GetSystemNANDContents();
+ if (!bis_system) {
+ QMessageBox::warning(this, tr("No firmware available"),
+ tr("Please install firmware to use the Album applet."));
+ return;
+ }
+
+ auto album_nca = bis_system->GetEntry(AlbumId, FileSys::ContentRecordType::Program);
+ if (!album_nca) {
+ QMessageBox::warning(this, tr("Album Applet"),
+ tr("Album applet is not available. Please reinstall firmware."));
+ return;
+ }
+
+ QtCommon::system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::PhotoViewer);
+
+ const auto filename = QString::fromStdString(album_nca->GetFullPath());
+ UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
+ BootGame(filename, LibraryAppletParameters(AlbumId, Service::AM::AppletId::PhotoViewer));
+}
+
+void MainWindow::OnCabinet(Service::NFP::CabinetMode mode) {
+ constexpr u64 CabinetId = static_cast<u64>(Service::AM::AppletProgramId::Cabinet);
+ auto bis_system = QtCommon::system->GetFileSystemController().GetSystemNANDContents();
+ if (!bis_system) {
+ QMessageBox::warning(this, tr("No firmware available"),
+ tr("Please install firmware to use the Cabinet applet."));
+ return;
+ }
+
+ auto cabinet_nca = bis_system->GetEntry(CabinetId, FileSys::ContentRecordType::Program);
+ if (!cabinet_nca) {
+ QMessageBox::warning(this, tr("Cabinet Applet"),
+ tr("Cabinet applet is not available. Please reinstall firmware."));
+ return;
+ }
+
+ QtCommon::system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::Cabinet);
+ QtCommon::system->GetFrontendAppletHolder().SetCabinetMode(mode);
+
+ const auto filename = QString::fromStdString(cabinet_nca->GetFullPath());
+ UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
+ BootGame(filename, LibraryAppletParameters(CabinetId, Service::AM::AppletId::Cabinet));
+}
+
+void MainWindow::OnMiiEdit() {
+ constexpr u64 MiiEditId = static_cast<u64>(Service::AM::AppletProgramId::MiiEdit);
+ auto bis_system = QtCommon::system->GetFileSystemController().GetSystemNANDContents();
+ if (!bis_system) {
+ QMessageBox::warning(this, tr("No firmware available"),
+ tr("Please install firmware to use the Mii editor."));
+ return;
+ }
+
+ auto mii_applet_nca = bis_system->GetEntry(MiiEditId, FileSys::ContentRecordType::Program);
+ if (!mii_applet_nca) {
+ QMessageBox::warning(this, tr("Mii Edit Applet"),
+ tr("Mii editor is not available. Please reinstall firmware."));
+ return;
+ }
+
+ QtCommon::system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::MiiEdit);
+
+ const auto filename = QString::fromStdString((mii_applet_nca->GetFullPath()));
+ UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
+ BootGame(filename, LibraryAppletParameters(MiiEditId, Service::AM::AppletId::MiiEdit));
+}
+
+void MainWindow::OnOpenControllerMenu() {
+ constexpr u64 ControllerAppletId = static_cast<u64>(Service::AM::AppletProgramId::Controller);
+ auto bis_system = QtCommon::system->GetFileSystemController().GetSystemNANDContents();
+ if (!bis_system) {
+ QMessageBox::warning(this, tr("No firmware available"),
+ tr("Please install firmware to use the Controller Menu."));
+ return;
+ }
+
+ auto controller_applet_nca =
+ bis_system->GetEntry(ControllerAppletId, FileSys::ContentRecordType::Program);
+ if (!controller_applet_nca) {
+ QMessageBox::warning(this, tr("Controller Applet"),
+ tr("Controller Menu is not available. Please reinstall firmware."));
+ return;
+ }
+
+ QtCommon::system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::Controller);
+
+ const auto filename = QString::fromStdString((controller_applet_nca->GetFullPath()));
+ UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
+ BootGame(filename,
+ LibraryAppletParameters(ControllerAppletId, Service::AM::AppletId::Controller));
+}
+
+void MainWindow::OnHomeMenu() {
+ auto result = FirmwareManager::VerifyFirmware(*QtCommon::system.get());
+
+ switch (result) {
+ case FirmwareManager::ErrorFirmwareMissing:
+ QMessageBox::warning(this, tr("No firmware available"),
+ tr("Please install firmware to use the Home Menu."));
+ return;
+ case FirmwareManager::ErrorFirmwareCorrupted:
+ QMessageBox::warning(this, tr("Firmware Corrupted"),
+ tr(FirmwareManager::GetFirmwareCheckString(result)));
+ return;
+ case FirmwareManager::ErrorFirmwareTooNew: {
+ if (!UISettings::values.show_fw_warning.GetValue()) break;
+
+ QMessageBox box(QMessageBox::Warning,
+ tr("Firmware Too New"),
+ tr(FirmwareManager::GetFirmwareCheckString(result)) + tr("\nContinue anyways?"),
+ QMessageBox::Yes | QMessageBox::No,
+ this);
+
+ QCheckBox *checkbox = new QCheckBox(tr("Don't show again"));
+ box.setCheckBox(checkbox);
+
+ int button = box.exec();
+ if (checkbox->isChecked()) {
+ UISettings::values.show_fw_warning.SetValue(false);
+ }
+
+ if (button == static_cast<int>(QMessageBox::No)) return;
+ break;
+ } default:
+ break;
+ }
+
+ constexpr u64 QLaunchId = static_cast<u64>(Service::AM::AppletProgramId::QLaunch);
+ auto bis_system = QtCommon::system->GetFileSystemController().GetSystemNANDContents();
+
+ auto qlaunch_applet_nca = bis_system->GetEntry(QLaunchId, FileSys::ContentRecordType::Program);
+ if (!qlaunch_applet_nca) {
+ QMessageBox::warning(this, tr("Home Menu Applet"),
+ tr("Home Menu is not available. Please reinstall firmware."));
+ return;
+ }
+
+ QtCommon::system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::QLaunch);
+
+ const auto filename = QString::fromStdString((qlaunch_applet_nca->GetFullPath()));
+ UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
+ BootGame(filename, LibraryAppletParameters(QLaunchId, Service::AM::AppletId::QLaunch));
+}
+
+void MainWindow::OnInitialSetup() {
+ constexpr u64 Starter = static_cast<u64>(Service::AM::AppletProgramId::Starter);
+ auto bis_system = QtCommon::system->GetFileSystemController().GetSystemNANDContents();
+ if (!bis_system) {
+ QMessageBox::warning(this, tr("No firmware available"),
+ tr("Please install firmware to use Starter."));
+ return;
+ }
+
+ auto qlaunch_nca = bis_system->GetEntry(Starter, FileSys::ContentRecordType::Program);
+ if (!qlaunch_nca) {
+ QMessageBox::warning(this, tr("Starter Applet"),
+ tr("Starter is not available. Please reinstall firmware."));
+ return;
+ }
+
+ QtCommon::system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::Starter);
+
+ const auto filename = QString::fromStdString((qlaunch_nca->GetFullPath()));
+ UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
+ BootGame(filename, LibraryAppletParameters(Starter, Service::AM::AppletId::Starter));
+}
+
+void MainWindow::OnCreateHomeMenuDesktopShortcut() {
+ QtCommon::Game::CreateHomeMenuShortcut(QtCommon::Game::ShortcutTarget::Desktop);
+}
+
+void MainWindow::OnCreateHomeMenuApplicationMenuShortcut() {
+ QtCommon::Game::CreateHomeMenuShortcut(QtCommon::Game::ShortcutTarget::Applications);
+}
+
+void MainWindow::OnCaptureScreenshot() {
+ if (emu_thread == nullptr || !emu_thread->IsRunning()) {
+ return;
+ }
+
+ const u64 title_id = QtCommon::system->GetApplicationProcessProgramID();
+ const auto screenshot_path =
+ QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::ScreenshotsDir));
+ const auto date =
+ QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
+ QString filename = QStringLiteral("%1/%2_%3.png")
+ .arg(screenshot_path)
+ .arg(title_id, 16, 16, QLatin1Char{'0'})
+ .arg(date);
+
+ if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
+ return;
+ }
+
+#ifdef _WIN32
+ if (UISettings::values.enable_screenshot_save_as) {
+ OnPauseGame();
+ filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
+ tr("PNG Image (*.png)"));
+ OnStartGame();
+ if (filename.isEmpty()) {
+ return;
+ }
+ }
+#endif
+ render_window->CaptureScreenshot(filename);
+}
+
+// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
+void MainWindow::MigrateConfigFiles() {
+ const auto config_dir_fs_path = Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir);
+ const QDir config_dir =
+ QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path)));
+ const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini")));
+
+ if (!Common::FS::CreateDirs(config_dir_fs_path / "custom")) {
+ LOG_ERROR(Frontend, "Failed to create new config file directory");
+ }
+
+ for (auto it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) {
+ const auto filename = it->toStdString();
+ if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) {
+ continue;
+ }
+ const auto origin = config_dir_fs_path / filename;
+ const auto destination = config_dir_fs_path / "custom" / filename;
+ LOG_INFO(Frontend, "Migrating config file from {} to {}", origin.string(),
+ destination.string());
+ if (!Common::FS::RenameFile(origin, destination)) {
+ // Delete the old config file if one already exists in the new location.
+ Common::FS::RemoveFile(origin);
+ }
+ }
+}
+
+#ifdef ENABLE_UPDATE_CHECKER
+void MainWindow::OnEmulatorUpdateAvailable() {
+ QString version_string = update_future.result();
+ if (version_string.isEmpty())
+ return;
+
+ QMessageBox update_prompt(this);
+ update_prompt.setWindowTitle(tr("Update Available"));
+ update_prompt.setIcon(QMessageBox::Information);
+ update_prompt.addButton(QMessageBox::Yes);
+ update_prompt.addButton(QMessageBox::Ignore);
+ update_prompt.setText(
+ tr("Download the %1 update?").arg(version_string));
+ update_prompt.exec();
+ if (update_prompt.button(QMessageBox::Yes) == update_prompt.clickedButton()) {
+ auto const full_url = fmt::format("{}/{}/releases/tag/",
+ std::string{Common::g_build_auto_update_website},
+ std::string{Common::g_build_auto_update_repo}
+ );
+ QDesktopServices::openUrl(QUrl(QString::fromStdString(full_url) + version_string));
+ }
+}
+#endif
+
+void MainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version, std::string_view gpu_vendor) {
+ static const std::string build_id = std::string{Common::g_build_id};
+ static const std::string yuzu_title = fmt::format("{} | {} | {}",
+ std::string{Common::g_build_name},
+ std::string{Common::g_build_version},
+ std::string{Common::g_compiler_id}
+ );
+
+ const auto override_title =
+ fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
+ const auto window_title = override_title.empty() ? yuzu_title : override_title;
+
+ if (title_name.empty()) {
+ setWindowTitle(QString::fromStdString(window_title));
+ } else {
+ const auto run_title = [window_title, title_name, title_version, gpu_vendor]() {
+ if (title_version.empty()) {
+ return fmt::format("{} | {} | {}", window_title, title_name, gpu_vendor);
+ }
+ return fmt::format("{} | {} | {} | {}", window_title, title_name, title_version,
+ gpu_vendor);
+ }();
+ setWindowTitle(QString::fromStdString(run_title));
+ }
+}
+
+std::string MainWindow::CreateTASFramesString(
+ std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const {
+ std::string string = "";
+ size_t maxPlayerIndex = 0;
+ for (size_t i = 0; i < frames.size(); i++) {
+ if (frames[i] != 0) {
+ if (maxPlayerIndex != 0)
+ string += ", ";
+ while (maxPlayerIndex++ != i)
+ string += "0, ";
+ string += std::to_string(frames[i]);
+ }
+ }
+ return string;
+}
+
+QString MainWindow::GetTasStateDescription() const {
+ auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
+ std::string tas_frames_string = CreateTASFramesString(total_tas_frames);
+ switch (tas_status) {
+ case InputCommon::TasInput::TasState::Running:
+ return tr("TAS state: Running %1/%2")
+ .arg(current_tas_frame)
+ .arg(QString::fromStdString(tas_frames_string));
+ case InputCommon::TasInput::TasState::Recording:
+ return tr("TAS state: Recording %1").arg(total_tas_frames[0]);
+ case InputCommon::TasInput::TasState::Stopped:
+ return tr("TAS state: Idle %1/%2")
+ .arg(current_tas_frame)
+ .arg(QString::fromStdString(tas_frames_string));
+ default:
+ return tr("TAS State: Invalid");
+ }
+}
+
+void MainWindow::OnTasStateChanged() {
+ bool is_running = false;
+ bool is_recording = false;
+ if (emulation_running) {
+ const InputCommon::TasInput::TasState tas_status =
+ std::get<0>(input_subsystem->GetTas()->GetStatus());
+ is_running = tas_status == InputCommon::TasInput::TasState::Running;
+ is_recording = tas_status == InputCommon::TasInput::TasState::Recording;
+ }
+
+ ui->action_TAS_Start->setText(is_running ? tr("&Stop Running") : tr("&Start"));
+ ui->action_TAS_Record->setText(is_recording ? tr("Stop R&ecording") : tr("R&ecord"));
+
+ ui->action_TAS_Start->setEnabled(emulation_running);
+ ui->action_TAS_Record->setEnabled(emulation_running);
+ ui->action_TAS_Reset->setEnabled(emulation_running);
+}
+
+void MainWindow::UpdateStatusBar() {
+ if (emu_thread == nullptr || !QtCommon::system->IsPoweredOn()) {
+ status_bar_update_timer.stop();
+ return;
+ }
+
+ if (Settings::values.tas_enable) {
+ tas_label->setText(GetTasStateDescription());
+ } else {
+ tas_label->clear();
+ }
+
+ auto results = QtCommon::system->GetAndResetPerfStats();
+ auto& shader_notify = QtCommon::system->GPU().ShaderNotify();
+ const int shaders_building = shader_notify.ShadersBuilding();
+
+ if (shaders_building > 0) {
+ shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building));
+ shader_building_label->setVisible(true);
+ } else {
+ shader_building_label->setVisible(false);
+ }
+
+ const auto res_info = Settings::values.resolution_info;
+ const auto res_scale = res_info.up_factor;
+ res_scale_label->setText(
+ tr("Scale: %1x", "%1 is the resolution scaling factor").arg(res_scale));
+
+ if (Settings::values.use_speed_limit.GetValue()) {
+ emu_speed_label->setText(tr("Speed: %1% / %2%")
+ .arg(results.emulation_speed * 100.0, 0, 'f', 0)
+ .arg(Settings::values.speed_limit.GetValue()));
+ } else {
+ emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
+ }
+
+ game_fps_label->setText(
+ tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0) +
+ tr(Settings::values.use_speed_limit ? "" : " (Unlocked)"));
+
+ emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
+
+ res_scale_label->setVisible(true);
+ emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
+ game_fps_label->setVisible(true);
+ emu_frametime_label->setVisible(true);
+ firmware_label->setVisible(false);
+}
+
+void MainWindow::UpdateGPUAccuracyButton() {
+ const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
+ const auto gpu_accuracy_text =
+ ConfigurationShared::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
+ gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
+ gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GpuAccuracy::Normal);
+}
+
+void MainWindow::UpdateDockedButton() {
+ const auto console_mode = Settings::values.use_docked_mode.GetValue();
+ dock_status_button->setChecked(Settings::IsDockedMode());
+ dock_status_button->setText(
+ ConfigurationShared::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
+}
+
+void MainWindow::UpdateAPIText() {
+ const auto api = Settings::values.renderer_backend.GetValue();
+ const auto renderer_status_text =
+ ConfigurationShared::renderer_backend_texts_map.find(api)->second;
+ renderer_status_button->setText(
+ api == Settings::RendererBackend::OpenGL
+ ? tr("%1 %2").arg(renderer_status_text.toUpper(),
+ ConfigurationShared::shader_backend_texts_map
+ .find(Settings::values.shader_backend.GetValue())
+ ->second)
+ : renderer_status_text.toUpper());
+}
+
+void MainWindow::UpdateFilterText() {
+ const auto filter = Settings::values.scaling_filter.GetValue();
+ const auto filter_text = ConfigurationShared::scaling_filter_texts_map.find(filter)->second;
+ filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR")
+ : filter_text.toUpper());
+}
+
+void MainWindow::UpdateAAText() {
+ const auto aa_mode = Settings::values.anti_aliasing.GetValue();
+ const auto aa_text = ConfigurationShared::anti_aliasing_texts_map.find(aa_mode)->second;
+ aa_status_button->setText(aa_mode == Settings::AntiAliasing::None
+ ? QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "NO AA"))
+ : aa_text.toUpper());
+}
+
+void MainWindow::UpdateVolumeUI() {
+ const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
+ volume_slider->setValue(volume_value);
+ if (Settings::values.audio_muted) {
+ volume_button->setChecked(false);
+ volume_button->setText(tr("VOLUME: MUTE"));
+ } else {
+ volume_button->setChecked(true);
+ volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value));
+ }
+}
+
+void MainWindow::UpdateStatusButtons() {
+ renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
+ Settings::RendererBackend::Vulkan);
+ UpdateAPIText();
+ UpdateGPUAccuracyButton();
+ UpdateDockedButton();
+ UpdateFilterText();
+ UpdateAAText();
+ UpdateVolumeUI();
+}
+
+void MainWindow::UpdateUISettings() {
+ if (!ui->action_Fullscreen->isChecked()) {
+ UISettings::values.geometry = saveGeometry();
+ UISettings::values.renderwindow_geometry = render_window->saveGeometry();
+ }
+ UISettings::values.state = saveState();
+ UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
+ UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
+ UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
+ UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
+ UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
+ UISettings::values.first_start = false;
+}
+
+void MainWindow::UpdateInputDrivers() {
+ if (!input_subsystem) {
+ return;
+ }
+ input_subsystem->PumpEvents();
+}
+
+void MainWindow::HideMouseCursor() {
+ if (emu_thread == nullptr && UISettings::values.hide_mouse) {
+ mouse_hide_timer.stop();
+ ShowMouseCursor();
+ return;
+ }
+ render_window->setCursor(QCursor(Qt::BlankCursor));
+}
+
+void MainWindow::ShowMouseCursor() {
+ render_window->unsetCursor();
+ if (emu_thread != nullptr && UISettings::values.hide_mouse) {
+ mouse_hide_timer.start();
+ }
+}
+
+void MainWindow::OnMouseActivity() {
+ if (!Settings::values.mouse_panning) {
+ ShowMouseCursor();
+ }
+}
+
+void MainWindow::OnCheckFirmwareDecryption() {
+ if (!ContentManager::AreKeysPresent()) {
+ QMessageBox::warning(this, tr("Derivation Components Missing"),
+ tr("Encryption keys are missing."));
+ }
+ SetFirmwareVersion();
+ UpdateMenuState();
+}
+
+#ifdef __unix__
+void MainWindow::OnCheckGraphicsBackend() {
+ const QString platformName = QGuiApplication::platformName();
+ const QByteArray qtPlatform = qgetenv("QT_QPA_PLATFORM");
+
+ if (platformName == QStringLiteral("xcb") || qtPlatform == "xcb")
+ return;
+
+ const bool isWayland = platformName.startsWith(QStringLiteral("wayland"), Qt::CaseInsensitive) || qtPlatform.startsWith("wayland");
+ if (!isWayland)
+ return;
+
+ const bool currently_hidden = Settings::values.gui_hide_backend_warning.GetValue();
+ if (currently_hidden)
+ return;
+
+ QMessageBox msgbox(this);
+ msgbox.setWindowTitle(tr("Wayland Detected!"));
+ msgbox.setText(tr("Wayland is known to have significant performance issues and mysterious bugs.\n"
+ "It's recommended to use X11 instead.\n\n"
+ "Would you like to force it for future launches?"));
+ msgbox.setIcon(QMessageBox::Warning);
+
+ QPushButton* okButton = msgbox.addButton(tr("Use X11"), QMessageBox::AcceptRole);
+ msgbox.addButton(tr("Continue with Wayland"), QMessageBox::RejectRole);
+ msgbox.setDefaultButton(okButton);
+
+ QCheckBox* cb = new QCheckBox(tr("Don't show again"), &msgbox);
+ cb->setChecked(currently_hidden);
+ msgbox.setCheckBox(cb);
+
+ msgbox.exec();
+
+ const bool hide = cb->isChecked();
+ if (hide != currently_hidden) {
+ Settings::values.gui_hide_backend_warning.SetValue(hide);
+ }
+
+ if (msgbox.clickedButton() == okButton) {
+ Settings::values.gui_force_x11.SetValue(true);
+ GraphicsBackend::SetForceX11(true);
+ QMessageBox::information(this,
+ tr("Restart Required"),
+ tr("Restart Eden to apply the X11 backend."));
+ }
+}
+#endif
+
+bool MainWindow::CheckFirmwarePresence() {
+ return FirmwareManager::CheckFirmwarePresence(*QtCommon::system.get());
+}
+
+void MainWindow::SetFirmwareVersion() {
+ const auto pair = FirmwareManager::GetFirmwareVersion(*QtCommon::system.get());
+ const auto firmware_data = pair.first;
+ const auto result = pair.second;
+
+ if (result.IsError() || !CheckFirmwarePresence()) {
+ LOG_INFO(Frontend, "Installed firmware: No firmware available");
+ ui->menu_Applets->setEnabled(false);
+ ui->menu_Create_Shortcuts->setEnabled(false);
+ firmware_label->setVisible(false);
+ return;
+ }
+
+ firmware_label->setVisible(true);
+ ui->menu_Applets->setEnabled(true);
+ ui->menu_Create_Shortcuts->setEnabled(true);
+
+ const std::string display_version(firmware_data.display_version.data());
+ const std::string display_title(firmware_data.display_title.data());
+
+ LOG_INFO(Frontend, "Installed firmware: {}", display_version);
+
+ firmware_label->setText(QString::fromStdString(display_version));
+ firmware_label->setToolTip(QString::fromStdString(display_title));
+}
+
+bool MainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed, u64 program_id,
+ u64* selected_title_id, u8* selected_content_record_type) {
+ using ContentInfo = std::tuple<u64, FileSys::TitleType, FileSys::ContentRecordType>;
+ boost::container::flat_set<ContentInfo> available_title_ids;
+
+ const auto RetrieveEntries = [&](FileSys::TitleType title_type,
+ FileSys::ContentRecordType record_type) {
+ const auto entries = installed.ListEntriesFilter(title_type, record_type);
+ for (const auto& entry : entries) {
+ if (FileSys::GetBaseTitleID(entry.title_id) == program_id &&
+ installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success) {
+ available_title_ids.insert({entry.title_id, title_type, record_type});
+ }
+ }
+ };
+
+ RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::Program);
+ RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::HtmlDocument);
+ RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::LegalInformation);
+ RetrieveEntries(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
+
+ if (available_title_ids.empty()) {
+ return false;
+ }
+
+ size_t title_index = 0;
+
+ if (available_title_ids.size() > 1) {
+ QStringList list;
+ for (auto& [title_id, title_type, record_type] : available_title_ids) {
+ const auto hex_title_id = QString::fromStdString(fmt::format("{:X}", title_id));
+ if (record_type == FileSys::ContentRecordType::Program) {
+ list.push_back(QStringLiteral("Program [%1]").arg(hex_title_id));
+ } else if (record_type == FileSys::ContentRecordType::HtmlDocument) {
+ list.push_back(QStringLiteral("HTML document [%1]").arg(hex_title_id));
+ } else if (record_type == FileSys::ContentRecordType::LegalInformation) {
+ list.push_back(QStringLiteral("Legal information [%1]").arg(hex_title_id));
+ } else {
+ list.push_back(
+ QStringLiteral("DLC %1 [%2]").arg(title_id & 0x7FF).arg(hex_title_id));
+ }
+ }
+
+ bool ok;
+ const auto res = QInputDialog::getItem(
+ this, tr("Select RomFS Dump Target"),
+ tr("Please select which RomFS you would like to dump."), list, 0, false, &ok);
+ if (!ok) {
+ return false;
+ }
+
+ title_index = list.indexOf(res);
+ }
+
+ const auto& [title_id, title_type, record_type] = *available_title_ids.nth(title_index);
+ *selected_title_id = title_id;
+ *selected_content_record_type = static_cast<u8>(record_type);
+ return true;
+}
+
+bool MainWindow::ConfirmClose() {
+ if (emu_thread == nullptr ||
+ UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Never) {
+ return true;
+ }
+ if (!QtCommon::system->GetExitLocked() &&
+ UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Based_On_Game) {
+ return true;
+ }
+ const auto text = tr("Are you sure you want to close Eden?");
+ return question(this, tr("Eden"), text);
+}
+
+void MainWindow::closeEvent(QCloseEvent* event) {
+ if (!ConfirmClose()) {
+ event->ignore();
+ return;
+ }
+
+ UpdateUISettings();
+ game_list->SaveInterfaceLayout();
+ UISettings::SaveWindowState();
+ hotkey_registry.SaveHotkeys();
+
+ // Unload controllers early
+ controller_dialog->UnloadController();
+ game_list->UnloadController();
+
+ // Shutdown session if the emu thread is active...
+ if (emu_thread != nullptr) {
+ ShutdownGame();
+ }
+
+ render_window->close();
+ multiplayer_state->Close();
+ QtCommon::system->HIDCore().UnloadInputDevices();
+ Network::Shutdown();
+
+ QWidget::closeEvent(event);
+}
+
+static bool IsSingleFileDropEvent(const QMimeData* mime) {
+ return mime->hasUrls() && mime->urls().length() == 1;
+}
+
+void MainWindow::AcceptDropEvent(QDropEvent* event) {
+ if (IsSingleFileDropEvent(event->mimeData())) {
+ event->setDropAction(Qt::DropAction::LinkAction);
+ event->accept();
+ }
+}
+
+bool MainWindow::DropAction(QDropEvent* event) {
+ if (!IsSingleFileDropEvent(event->mimeData())) {
+ return false;
+ }
+
+ const QMimeData* mime_data = event->mimeData();
+ const QString& filename = mime_data->urls().at(0).toLocalFile();
+
+ if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
+ // Amiibo
+ LoadAmiibo(filename);
+ } else {
+ // Game
+ if (ConfirmChangeGame()) {
+ BootGame(filename, ApplicationAppletParameters());
+ }
+ }
+ return true;
+}
+
+void MainWindow::dropEvent(QDropEvent* event) {
+ DropAction(event);
+}
+
+void MainWindow::dragEnterEvent(QDragEnterEvent* event) {
+ AcceptDropEvent(event);
+}
+
+void MainWindow::dragMoveEvent(QDragMoveEvent* event) {
+ AcceptDropEvent(event);
+}
+
+bool MainWindow::ConfirmChangeGame() {
+ if (emu_thread == nullptr)
+ return true;
+
+ // Use custom question to link controller navigation
+ return question(
+ this, tr("Eden"),
+ tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
+ QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
+}
+
+bool MainWindow::ConfirmForceLockedExit() {
+ if (emu_thread == nullptr) {
+ return true;
+ }
+ const auto text = tr("The currently running application has requested Eden to not exit.\n\n"
+ "Would you like to bypass this and exit anyway?");
+
+ return question(this, tr("Eden"), text);
+}
+
+void MainWindow::RequestGameExit() {
+ if (!QtCommon::system->IsPoweredOn()) {
+ return;
+ }
+
+ QtCommon::system->SetExitRequested(true);
+ QtCommon::system->GetAppletManager().RequestExit();
+}
+
+void MainWindow::filterBarSetChecked(bool state) {
+ ui->action_Show_Filter_Bar->setChecked(state);
+ emit(OnToggleFilterBar());
+}
+
+static void AdjustLinkColor() {
+ QPalette new_pal(qApp->palette());
+ if (UISettings::IsDarkTheme()) {
+ new_pal.setColor(QPalette::Link, QColor(0, 190, 255, 255));
+ } else {
+ new_pal.setColor(QPalette::Link, QColor(0, 140, 200, 255));
+ }
+ if (qApp->palette().color(QPalette::Link) != new_pal.color(QPalette::Link)) {
+ qApp->setPalette(new_pal);
+ }
+}
+
+void MainWindow::UpdateUITheme() {
+ const QString default_theme = QString::fromUtf8(
+ UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second);
+ QString current_theme = QString::fromStdString(UISettings::values.theme);
+
+ if (current_theme.isEmpty()) {
+ current_theme = default_theme;
+ }
+
+#ifdef _WIN32
+ QIcon::setThemeName(current_theme);
+ AdjustLinkColor();
+#else
+ if (current_theme == QStringLiteral("default") || current_theme == QStringLiteral("colorful")) {
+ QIcon::setThemeName(current_theme == QStringLiteral("colorful") ? current_theme
+ : startup_icon_theme);
+ QIcon::setThemeSearchPaths(QStringList(default_theme_paths));
+ if (isDarkMode()) {
+ current_theme = QStringLiteral("default_dark");
+ }
+ } else {
+ QIcon::setThemeName(current_theme);
+ QIcon::setThemeSearchPaths(QStringList(QStringLiteral(":/icons")));
+ AdjustLinkColor();
+ }
+#endif
+
+ if (current_theme != default_theme) {
+ QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
+ QFile f(theme_uri);
+ if (!f.open(QFile::ReadOnly | QFile::Text)) {
+ LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme",
+ UISettings::values.theme);
+ current_theme = default_theme;
+ }
+ }
+
+ QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
+ QFile f(theme_uri);
+ if (f.open(QFile::ReadOnly | QFile::Text)) {
+ QTextStream ts(&f);
+ qApp->setStyleSheet(ts.readAll());
+ setStyleSheet(ts.readAll());
+ } else {
+ LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found",
+ UISettings::values.theme);
+ qApp->setStyleSheet({});
+ setStyleSheet({});
+ }
+
+#ifdef _WIN32
+ RemoveTitlebarFilter();
+ ApplyGlobalDarkTitlebar(UISettings::IsDarkTheme());
+#endif
+}
+
+void MainWindow::LoadTranslation() {
+ bool loaded;
+
+ if (UISettings::values.language.GetValue().empty()) {
+ // If the selected language is empty, use system locale
+ loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
+ } else {
+ // Otherwise load from the specified file
+ loaded = translator.load(QString::fromStdString(UISettings::values.language.GetValue()),
+ QStringLiteral(":/languages/"));
+ }
+
+ if (loaded) {
+ qApp->installTranslator(&translator);
+ } else {
+ UISettings::values.language = std::string("en");
+ }
+}
+
+void MainWindow::OnLanguageChanged(const QString& locale) {
+ if (UISettings::values.language.GetValue() != std::string("en")) {
+ qApp->removeTranslator(&translator);
+ }
+
+ UISettings::values.language = locale.toStdString();
+ LoadTranslation();
+ ui->retranslateUi(this);
+ multiplayer_state->retranslateUi();
+ UpdateWindowTitle();
+}
+
+void MainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
+#ifdef USE_DISCORD_PRESENCE
+ if (state) {
+ discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(*QtCommon::system);
+ } else {
+ discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
+ }
+#else
+ discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
+#endif
+ discord_rpc->Update();
+}
+
+#ifdef __linux__
+void MainWindow::SetGamemodeEnabled(bool state) {
+ if (emulation_running) {
+ Common::Linux::SetGamemodeState(state);
+ }
+}
+#endif
+
+void MainWindow::changeEvent(QEvent* event) {
+#ifdef __unix__
+ // PaletteChange event appears to only reach so far into the GUI, explicitly asking to
+ // UpdateUITheme is a decent work around
+ if (event->type() == QEvent::PaletteChange) {
+ const QPalette test_palette(qApp->palette());
+ const QString current_theme = QString::fromStdString(UISettings::values.theme);
+ // Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too
+ static QColor last_window_color;
+ const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
+ if (last_window_color != window_color && (current_theme == QStringLiteral("default") ||
+ current_theme == QStringLiteral("colorful"))) {
+ UpdateUITheme();
+ }
+ last_window_color = window_color;
+ }
+#endif // __unix__
+ QWidget::changeEvent(event);
+}
+
+Service::AM::FrontendAppletParameters MainWindow::ApplicationAppletParameters() {
+ return Service::AM::FrontendAppletParameters{
+ .applet_id = Service::AM::AppletId::Application,
+ .applet_type = Service::AM::AppletType::Application,
+ };
+}
+
+Service::AM::FrontendAppletParameters MainWindow::LibraryAppletParameters(
+ u64 program_id, Service::AM::AppletId applet_id) {
+ return Service::AM::FrontendAppletParameters{
+ .program_id = program_id,
+ .applet_id = applet_id,
+ .applet_type = Service::AM::AppletType::LibraryApplet,
+ };
+}
+
+void VolumeButton::wheelEvent(QWheelEvent* event) {
+
+ int num_degrees = event->angleDelta().y() / 8;
+ int num_steps = (num_degrees / 15) * scroll_multiplier;
+ // Stated in QT docs: Most mouse types work in steps of 15 degrees, in which case the delta
+ // value is a multiple of 120; i.e., 120 units * 1/8 = 15 degrees.
+
+ if (num_steps > 0) {
+ Settings::values.volume.SetValue(
+ (std::min)(200, Settings::values.volume.GetValue() + num_steps));
+ } else {
+ Settings::values.volume.SetValue(
+ (std::max)(0, Settings::values.volume.GetValue() + num_steps));
+ }
+
+ scroll_multiplier = (std::min)(MaxMultiplier, scroll_multiplier * 2);
+ scroll_timer.start(100); // reset the multiplier if no scroll event occurs within 100 ms
+
+ emit VolumeChanged();
+ event->accept();
+}
+
+void VolumeButton::ResetMultiplier() {
+ scroll_multiplier = 1;
+}
+
+#ifdef main
+#undef main
+#endif