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Diffstat (limited to 'src/yuzu/main_window.cpp')
-rw-r--r--src/yuzu/main_window.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/yuzu/main_window.cpp b/src/yuzu/main_window.cpp
index ad76e5b2db..f19b827a32 100644
--- a/src/yuzu/main_window.cpp
+++ b/src/yuzu/main_window.cpp
@@ -1280,7 +1280,7 @@ void MainWindow::InitializeHotkeys() {
LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File"));
LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo"));
- LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit Eden"));
+ LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit Eglantine"));
LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation"));
LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation"));
LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
@@ -1822,7 +1822,7 @@ bool MainWindow::LoadROM(const QString& filename, Service::AM::FrontendAppletPar
tr("You are using the deconstructed ROM directory format for this game, which is an "
"outdated format that has been superseded by others such as NCA, NAX, XCI, or "
"NSP. Deconstructed ROM directories lack icons, metadata, and update "
- "support.<br>For an explanation of the various Switch formats Eden supports, "
+ "support.<br>For an explanation of the various Switch formats Eglantine supports, "
"out our user handbook. This message will not be shown again."));
}
@@ -1889,7 +1889,7 @@ bool MainWindow::SelectAndSetCurrentUser(
void MainWindow::BootGame(const QString& filename, Service::AM::FrontendAppletParameters params,
StartGameType type) {
- LOG_INFO(Frontend, "Eden starting...");
+ LOG_INFO(Frontend, "Eglantine starting...");
if (params.program_id == 0 ||
params.program_id > static_cast<u64>(Service::AM::AppletProgramId::MaxProgramId)) {
@@ -4400,7 +4400,7 @@ void MainWindow::OnCheckGraphicsBackend() {
UISettings::values.gui_force_x11.SetValue(true);
GraphicsBackend::SetForceX11(true);
QMessageBox::information(this, tr("Restart Required"),
- tr("Restart Eden to apply the X11 backend."));
+ tr("Restart Eglantine to apply the X11 backend."));
}
}
#endif
@@ -4519,8 +4519,8 @@ bool MainWindow::ConfirmClose() {
UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Based_On_Game)
return true;
- const auto text = tr("Are you sure you want to close Eden?");
- return question(this, tr("Eden"), text);
+ const auto text = tr("Are you sure you want to close Eglantine?");
+ return question(this, tr("Eglantine"), text);
}
void MainWindow::closeEvent(QCloseEvent* event) {
@@ -4608,7 +4608,7 @@ bool MainWindow::ConfirmChangeGame() {
// Use custom question to link controller navigation
return question(
- this, tr("Eden"),
+ this, tr("Eglantine"),
tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
}
@@ -4617,10 +4617,10 @@ bool MainWindow::ConfirmForceLockedExit() {
if (QtCommon::emu_thread == nullptr)
return true;
- const auto text = tr("The currently running application has requested Eden to not exit.\n\n"
+ const auto text = tr("The currently running application has requested Eglantine to not exit.\n\n"
"Would you like to bypass this and exit anyway?");
- return question(this, tr("Eden"), text);
+ return question(this, tr("Eglantine"), text);
}
void MainWindow::RequestGameExit() {