index
:
eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
cirakg
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
externals
/
sirit
Commit message (
Expand
)
Author
Age
Files
Lines
*
[cmake] refactor: Use CPM over submodules (#143)
crueter
2025-08-04
34
-3461
/
+0
*
[android] Update app icon background
crueter
2025-07-14
1
-1
/
+1
*
[VK] Rework SPIRV Shader Optimization (#238)
Gamer64
2025-07-03
1
-0
/
+0
*
Move dead submodules in-tree
swurl
2025-05-31
35
-0
/
+3461
*
externals: Update sirit to `6e6d79`
Briar
2025-04-04
1
-0
/
+0
*
externals: Update sirit to `770472e`
Briar
2025-04-04
1
-0
/
+0
*
externals: Update sirit
Billy Laws
2023-01-05
1
-0
/
+0
*
Vulkan: update initialization
Liam
2022-11-27
1
-0
/
+0
*
sirit: Allow using system spirv-headers
Alexandre Bouvier
2022-05-14
1
-0
/
+0
*
GCC 12 fixes
Liam
2022-04-28
1
-0
/
+0
*
shader: Remove old shader management
ReinUsesLisp
2021-07-22
1
-0
/
+0
*
spirv: Initial bindings support
ReinUsesLisp
2021-07-22
1
-0
/
+0
*
shader: Add support for forward declarations
ReinUsesLisp
2021-07-22
1
-0
/
+0
*
shader: Initial implementation of an AST
ReinUsesLisp
2021-07-22
1
-0
/
+0
*
spirv: Initial SPIR-V support
ReinUsesLisp
2021-07-22
1
-0
/
+0
*
vk_shader_decompiler: Implement atomic image operations
ReinUsesLisp
2020-06-02
1
-0
/
+0
*
shader/other: Implement BAR.SYNC 0x0
ReinUsesLisp
2020-05-21
1
-0
/
+0
*
shader/arithmetic_integer: Implement CC for IADD
ReinUsesLisp
2020-04-25
1
-0
/
+0
*
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
ReinUsesLisp
2020-01-19
1
-0
/
+0
*
vk_shader_decompiler: Update sirit and implement Texture AOFFI
ReinUsesLisp
2019-12-19
1
-0
/
+0
*
shader: Implement MEMBAR.GL
ReinUsesLisp
2019-12-10
1
-0
/
+0
*
vk_shader_decompiler: Misc changes
ReinUsesLisp
2019-12-09
1
-0
/
+0
*
video_core: Add sirit as optional dependency with Vulkan
ReinUsesLisp
2019-04-10
1
-0
/
+0