| Commit message (Collapse) | Author | Age | Files | Lines | ||
|---|---|---|---|---|---|---|
| ... | ||||||
| * | audio_renderer: samples_remaining counts frames, not samples | MerryMage | 2018-08-13 | 1 | -1/+1 | |
| | | ||||||
| * | audio_core: Interpolate | MerryMage | 2018-08-13 | 1 | -0/+3 | |
| | | ||||||
| * | Pushed the requested sample rate instead of our fixed sample rate | David Marcec | 2018-08-12 | 1 | -1/+1 | |
| | | ||||||
| * | Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & ↵ | David Marcec | 2018-08-12 | 1 | -0/+12 | |
| | | | | | | | GetAudioRendererMixBufferCount GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time | |||||
| * | audio_core: Implement audren_u audio playback. | bunnei | 2018-08-04 | 1 | -0/+234 | |
