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path: root/src/audio_core/audio_renderer.cpp
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* audio_renderer: samples_remaining counts frames, not samplesMerryMage2018-08-131-1/+1
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* audio_core: InterpolateMerryMage2018-08-131-0/+3
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* Pushed the requested sample rate instead of our fixed sample rateDavid Marcec2018-08-121-1/+1
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* Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & ↵David Marcec2018-08-121-0/+12
| | | | | | GetAudioRendererMixBufferCount GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
* audio_core: Implement audren_u audio playback.bunnei2018-08-041-0/+234