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path: root/src/audio_core/device/device_session.cpp
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* [video_core, hle] remove redundant parent references in system structs (#3908)lizzie2026-06-231-2/+5
| | | | | | | | | | reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: maufeat <sahyno1996@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
* Core: Clang format and other small issues.Fernando Sahmkow2024-01-181-1/+1
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* SMMU: Initial adaptation to video_core.Fernando Sahmkow2024-01-181-0/+1
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* audio: fetch process object from handle tableLiam2024-01-121-3/+11
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* core_timing: remove user data valueLiam2023-12-231-3/+1
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* Use spans over guest memory where possible instead of copying data.Kelebek12023-07-021-3/+3
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* Remove memory allocations in some hot pathsKelebek12023-06-221-6/+6
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* Merge pull request #9969 from bylaws/masterbunnei2023-04-011-2/+1
|\ | | | | Audio synchronisation improvements
| * audio: Interpolate system manager sample count using host sink sample infoBilly Laws2023-03-261-2/+1
| | | | | | | | This avoids the need to stall if the host sink sporadically misses the deadline, in such a case the previous implementation would report them samples as being played on-time, causing the guest to send more samples and leading to a gradual buildup.
* | memory: rename global memory references to application memoryLiam2023-03-231-2/+2
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* Signal buffer event on audio in/out system stop, and force remove all ↵Kelebek12022-12-161-0/+6
| | | | registered audio buffers
* device_session: Convert for loop into ranged for in AppendBuffersLioncash2022-09-161-5/+5
| | | | Simplifies the indexing code a little bit.
* device_session: Pass arguments by const-ref in relevant functionsLioncash2022-09-161-3/+3
| | | | | These functions don't modify the passed in audio buffers, so we can signify that in the interface.
* Rework audio output, connecting AudioOut into coretiming to fix desync ↵Kelebek12022-09-021-17/+35
| | | | during heavy loads.
* Project AndioKelebek12022-07-221-0/+114