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path: root/src/audio_core/out/audio_out_system.cpp
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* [video_core, hle] remove redundant parent references in system structs (#3908)lizzie2026-06-231-3/+3
| | | | | | | | | | reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: maufeat <sahyno1996@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
* [common/logging] Simplify logging logic and fix issues when logging before ↵lizzie2026-03-121-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | system is created (#3688) - our logging code was bigger than spdlog itself, why???? just keep it simple - fix issues when logging before logging system is even started - removes the "initialized logging twice" issue - removes uneeded indirection in file logging - uses direct formatting instead of jumping hoopla-around the fmt::format() ressult - code duplication and dead code removal as usual I did explore dup2() but I think it's not worth the hassle I did try `fwopen()` but it's better if things are just kept as-is. there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: DraVee <chimera@dravee.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [compat] Debian stable gcc12/clang14 compilation fixes (#2763)lizzie2025-10-181-2/+20
| | | | | | | | | | | | | Mainly because - while we can just give out an AppImage and call it a day - building natively should be an option for all major distros. And "base" stable debian doesn't provide a new enough g++/clang++ so... we need to make some "fixups". Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2763 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* audio: fetch process object from handle tableLiam2024-01-121-2/+2
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* Remove memory allocations in some hot pathsKelebek12023-06-221-2/+2
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* hle: rename legacy errors to ResultsLiam2023-03-061-4/+4
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* Signal buffer event on audio in/out system stop, and force remove all ↵Kelebek12022-12-161-2/+5
| | | | registered audio buffers
* audio_in/out_system: Pass Initialize members by value where applicableLioncash2022-10-261-2/+2
| | | | | | | | | | | applet_resource_user_id isn't actually modified and is just assigned to a member variable, so this doesn't need to be a mutable reference. Similarly, the device name itself isn't modified and is only moved. We pass by value here, since we can still perform the move, but eliminate a sneaky set of calls that can unintentionally destroy the original string. Given how nested the calls are, it's good to get rid of this potential vector for a use-after-move bug.
* kernel: remove KWritableEventLiam2022-10-121-3/+3
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* audio_out: Mark several functions as constLioncash2022-09-161-4/+5
| | | | These don't affect class state, so we can mark them as such.
* audio_buffers: Pass by const-ref in AppendBuffersLioncash2022-09-161-6/+8
| | | | | This function doesn't modify the passed in buffer, so we can make that explicit.
* Rework audio output, connecting AudioOut into coretiming to fix desync ↵Kelebek12022-09-021-2/+8
| | | | during heavy loads.
* Project AndioKelebek12022-07-221-0/+207