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* [meta] fix license headers (#2547)lizzie2025-09-211-0/+3
| | | | | | | Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-091-2/+2
| | | | | | | | | | | | | | Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* audio: rewrite IAudioDeviceLiam2024-02-201-8/+6
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* Rework ADSP into a wrapper for appsKelebek12023-09-041-2/+2
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* audio_device: Mark member functions as const where applicableLioncash2022-09-151-5/+5
| | | | These member functions don't modify any internal state.
* audio_device: Make AudioDeviceName constructor constexprLioncash2022-09-151-1/+23
| | | | | | | | These are used as read-only arrays, so we can make the data read-only and available at compile-time. Now constructing an AudioDevice no longer needs to initialize some tables
* Project AndioKelebek12022-07-221-0/+52