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* [audio_core] Better biquad filter logic (#3235)MaranBr2025-12-311-17/+13
| | | | | | | | | This removes all redundant code and improves the logic of the biquad filter. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3235 Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
* [audio_core] Fix broken biquad effect (#3225)MaranBr2025-12-291-22/+18
| | | | | | | | | | | | This fixes the broken biquad effect. Thanks to Forrest Mark X for showing us where the problem was occurring in the code. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3225 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: DraVee <dravee@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
* [audio] correct biquad filter v2 parameters (#3142)Maufeat2025-12-131-7/+49
| | | | | | | | | | | We had the same struct for v1 and v2 - this was tested only with MP4, should output correct sounds now and boot it. Co-authored-by: MaranBr <maranbr@outlook.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3142 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: Maufeat <sahyno1996@gmail.com> Co-committed-by: Maufeat <sahyno1996@gmail.com>
* [audio_core/hid] Audio REV12+15 support + HID fixes (#2719)unknown2025-10-121-0/+17
| | | | | | | | | | | | | | | | This fixes newer updates / games. Implements partial audio rev15, rev13, rev12 and HID issues on SDK20+ games. Credits to LotP (Ryubing) and Zephyron (Citron) for their research and implementation. Co-authored-by: Zephyron <zephyron@citron-emu.org> Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2719 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: unknown <sahyno1996@gmail.com> Co-committed-by: unknown <sahyno1996@gmail.com>
* [meta] fix license headers (#2547)lizzie2025-09-211-0/+3
| | | | | | | Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-091-1/+1
| | | | | | | | | | | | | | Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* Revert "Add more audio logging to pinpoint issues better"edendev2025-04-301-11/+3
| | | | This reverts commit b75251742c1ab3776f8a0e1a813a39a40effd69f.
* Add more audio logging to pinpoint issues betteredendev2025-04-301-3/+11
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* Rework ADSP into a wrapper for appsKelebek12023-09-041-2/+2
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* Fix biquad filter command's state buffer offsetKelebek12023-02-131-2/+2
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* Use the maximum input index for samples buffer span size, not just the input ↵Kelebek12022-11-221-6/+8
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* Avoid depop out of boundsKelebek12022-07-271-1/+1
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* Project AndioKelebek12022-07-221-0/+714