| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | [qt_common, core, audio] remove duplicate string literal definitions, inline ↵ | lizzie | 2025-11-17 | 1 | -5/+3 |
| | | | | | | | | | | | | | | | SystemManager::threadfunc, increase latency of audio shutdown (#3030) Very small code cleanup, also remove `[[unlikely]]` because it doesn't matter + increase latency of audio render when shutting down Signed-off-by: lizzie lizzie@eden-emu.dev Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3030 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev> | ||||
| * | Rework ADSP into a wrapper for apps | Kelebek1 | 2023-09-04 | 1 | -10/+11 |
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| * | Smooth out the DSP callback by adding a 5ms wait time limit | Kelebek1 | 2023-05-18 | 1 | -9/+1 |
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| * | audio: Wait for samples on the emulated DSP side to avoid desyncs | Billy Laws | 2023-03-27 | 1 | -7/+0 |
| | | | | | Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided. | ||||
| * | general: fix spelling mistakes | Liam | 2023-03-12 | 1 | -3/+3 |
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| * | Remove pause callbacks from coretiming | Kelebek1 | 2022-09-13 | 1 | -9/+0 |
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| * | Project Andio | Kelebek1 | 2022-07-22 | 1 | -0/+113 |
