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path: root/src/audio_core/renderer/system_manager.h
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* [qt_common, core, audio] remove duplicate string literal definitions, inline ↵lizzie2025-11-171-5/+3
| | | | | | | | | | | | | | SystemManager::threadfunc, increase latency of audio shutdown (#3030) Very small code cleanup, also remove `[[unlikely]]` because it doesn't matter + increase latency of audio render when shutting down Signed-off-by: lizzie lizzie@eden-emu.dev Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3030 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* Rework ADSP into a wrapper for appsKelebek12023-09-041-10/+11
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* Smooth out the DSP callback by adding a 5ms wait time limitKelebek12023-05-181-9/+1
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* audio: Wait for samples on the emulated DSP side to avoid desyncsBilly Laws2023-03-271-7/+0
| | | | Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided.
* general: fix spelling mistakesLiam2023-03-121-3/+3
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* Remove pause callbacks from coretimingKelebek12022-09-131-9/+0
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* Project AndioKelebek12022-07-221-0/+113