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* common: pass-through hash for integer and pointer keys; RangeSet::IntersectsTakoroka5 days1-0/+12
| | | | | | | | | | | Common::unordered_map/set defaulted to std::hash, a byte-wise FNV-1a on MSVC for integers and pointers, which boost's flat containers then mix again: the GPU thread's page maps (shader and query cache invalidation, per inline upload) spent ~1% in it. Integer and pointer keys now go through as they are and boost mixes them. BufferCache::IsRegionGpuModified visited every GPU-written range inside the query just to answer yes or no; without per-fence downloads those ranges stay fragmented and it was ~4% of title 1's GPU thread (inline uploads). RangeSet::Intersects answers with one lookup. Inline uploads: 10.5% -> 7.5% of the GPU thread.
* video_core: skip empty fences; one lock per cache per fence; single-pass ↵Takoroka5 days1-18/+15
| | | | | | | | | | | | | overlap subtract Switch 2 titles signal a fence for each compute dispatch's release (5,000-7,000 a second in title 1). With fast GPU fences the callback runs at once, so a fence with no downloads, queries or queued operations does nothing: those (~20%) are no longer made (one in 64 still is, for the operations fences carry). Each cache's lock is now taken once per fence (the flush check took both together first). The overlap range set's Subtract restarted its search after every erase (quadratic); the fencing thread runs it for every downloaded range while holding the buffer cache. The GPU profiler counts fences, skipped fences and buffer download bytes.
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-091-1/+1
| | | | | | | | | | | | | | Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* Common: Rename SplitRangeSet to OverlapRangeSetFernando Sahmkow2024-02-051-30/+33
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* Buffer Cache: Refactor to use Range sets insteadFernando Sahmkow2024-02-051-81/+103
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* Common: Introduce Range SetsFernando Sahmkow2024-02-041-0/+279