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* [core, hle, video_core, memory] Improve multi-process, display layers, ↵Maufeat2026-08-291-1/+9
| | | | | | | | | | | | | | | | | | | | | dynamic shader cache and rework overlay (#4238) - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- - Dynamic shader cache reloading capability for qlaunch - Multi-process improvements (thanks to @frank1734), instead of just using the main application we now respect caller process (also did it for HID devices while I was at it) - Layer stack masks & shared buffer screenshot for video core, added different masks (screenshot, recording, etc.) this was discovered as an issue due to how in qlaunch the transition was not right between applications. May not be perfect but also fixes screenshots while using qlaunch - Reworked overlay display management (input and visibility) - instead of random numbers as I've previously did, I decided to add an AppletZIndex enum for better readability. Also split capability of input by touch and gamepad. - etc. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4238 Reviewed-by: Samuel <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
* [core, display, overlay] Add LayerIsOverlay to separate overlay on composer, ↵Maufeat2025-12-171-0/+10
| | | | | | | | | | | | | | | stub RequestListSummaryOverlayNotification, sync emu settings when setting language (#3123) This should fix the issue with, for example, ToTK running at 60 FPS when overlay applet is running. This also should always run the overlay as actual overlay and not in the back. Stubs RequestListSummaryOverlayNotifications in friends Syncs Language of the Emulator, when setting language, this is used in Starter Applet Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3123 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-authored-by: Maufeat <sahyno1996@gmail.com> Co-committed-by: Maufeat <sahyno1996@gmail.com>
* nvnflinger/vi: don't recreate buffer queue on open/closeLiam2024-02-191-12/+27
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* nvnflinger: check for layers before composeLiam2024-02-181-3/+4
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* vi: manage resources independently of nvnflinger and refactorLiam2024-02-171-0/+123