aboutsummaryrefslogtreecommitdiff
path: root/src/core/hle/service/sockets/bsd.cpp
Commit message (Collapse)AuthorAgeFilesLines
* network: close each bsd fd once and drop unwanted or malformed room packetscirakg37 hours1-19/+27
| | | | | | | | | | | | | | | | | | | | | Two threads closing the same fd both copied the descriptor and both called Close(), so a host socket could be closed twice, and the second closesocket could hit an unrelated socket that had reused the host fd. CloseImpl now frees the slot under file_descriptors_mutex first and only that thread closes the socket; the other gets EBADF. OnProxyPacketReceived decompressed every room packet when any fd had a socket, including native sockets and proxy sockets on other ports. Sockets now report through AcceptsProxyPacket whether they want a packet, and only those are collected, so an unwanted packet is not decompressed. DecompressDataZSTD passed the frame's declared size straight to the vector constructor, so a malformed or unsized frame from a room member threw on the room thread. The new TryDecompressDataZSTD rejects invalid, unsized and oversized frames, and bsd drops such packets with a warning. DecompressDataZSTD now returns an empty vector for them instead of throwing. Assisted-by: Claude Opus 5.5 (investigation and implementation)
* network: keep fcntl modes across MSG_DONTWAIT and decompress room packets oncecirakg38 hours1-36/+56
| | | | | | | | | | | | | | | | | | A receive with MSG_DONTWAIT restored the blocking mode from the descriptor copy taken before the call. When fcntl(SETFL, O_NONBLOCK) ran during the receive, the fd kept reporting O_NONBLOCK while its socket blocked again. Receives now switch the mode only for MSG_DONTWAIT and read the current flags under file_descriptors_mutex at both ends, and SETFL changes the mode and the stored flags in the same critical section. OnProxyPacketReceived decompressed each room packet once per matching socket while holding file_descriptors_mutex, so every bsd call waited for it. It now copies the distinct sockets under the lock, decompresses once without it and delivers the result. Also reject fd == MAX_FD in IsFileDescriptorValid and PollImpl, which read past the table, and guard the ProxySocket blocking and receive timeout setters with packets_mutex, matching their reader. Assisted-by: Claude Opus 5.5 (investigation and implementation)
* network: keep bsd sockets alive across concurrent close and fix room gapscirakg38 hours1-132/+125
| | | | | | | | | | | | | | | | | | | | | | | | | bsd runs on three host threads, but its calls kept a raw reference into the shared descriptor table while they used a socket. A close() on another thread could then destroy the socket mid-call. Waking a blocked room recv() on close made this happen every time. Every call now works on a copy of the descriptor taken under the table lock, poll() keeps its sockets alive while it waits, and close() resets the slot only if it still holds the same socket. accept() picked a free fd before blocking and only locked the write, so another thread could publish a socket in the same slot. It now picks and writes the fd in one critical section after Accept() returns. dup() now re-checks the source fd under the lock. A duplicated fd shares its socket, so the room packet loop queued each packet once per fd. Deliver it once per socket. NIFM: when the selected host adapter is missing, the room still works and IsNetworkAvailable reports it, but GetCurrentNetworkProfile returned an empty profile. Report a wired room profile in that case, and put the room address on the first adapter in EnumerateNetworkInterfaces. Assisted-by: Claude Opus 5.5 (investigation and implementation)
* network: fix room socket races and share the room network checkcirakg39 hours1-26/+45
| | | | | | | | | | | | | | | | | | | | | | | bsd:s, bsd:u and bsd:a share one file descriptor table, but each service bound its own proxy packet callback, so every room packet was queued three times on each socket. Bind the callback once. The room thread walked the descriptor table without a lock while bsd created and closed sockets, so it could reach a destroyed or not yet created socket. Guard the table with a mutex, and publish a socket only after it is created and initialized. Check airplane mode before an fd is taken, so a refused socket no longer leaks its slot. ProxySocket now initializes protocol, decompresses packets outside the packet lock without copying the compressed data first, and keeps a read offset for partial TCP reads instead of erasing from the front. Add Network::GetRoomIPv4Address(), set only in the Joined and Moderator states. NIFM uses it for network availability and for every reported address, including EnumerateNetworkInterfaces and GetCurrentIpAddress, so no call reports the room address while another rejects the network. Assisted-by: Claude Opus 5.5 (investigation and implementation)
* service: placeholder handlers for known but unimplemented commandsTakoroka3 days1-36/+43
| | | | | | | | | | | | | | Add StubReplyZeroed, StubReplyEvent and StubReplyInterface to ServiceFrameworkBase: for Switch 2 callers they reply with zeroed data, with zeroed data and a copy handle to an event that never fires, or with an nx2: stub interface; other callers get the unimplemented-function path as before. Each command is logged once. Use them for the commands of the interfaces games open that had no handler or a nullptr one (hid, am, audio, aoc, caps, mii, set, lm, acc, ssl, bsd and the nx2 vi2/gsv/gpu/syncpt sessions): a command that returns an interface now returns one, a command that returns a handle returns an event, so callers no longer get handle 0 or object 0 back.
* bsd: handle the Switch 2 client registration command 36Takoroka3 days1-1/+4
| | | | | | | Switch 2 titles register with bsd 36 (16 bytes and the pid, a bsd errno back) instead of RegisterClient. It was nullptr, so the errno was left to the message buffer's leftovers and Minecraft's socket layer failed later. Answer it like RegisterClient.
* Revert "[hle] constexpr handler dispatch maps, introduce version gating ↵PavelBARABANOV2026-10-151-0/+81
| | | | | | | | | | | | | | | | | (#4480)" (#4532) This reverts commit 218c6705d950635bc18f8458d738a1996fb592b6. - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md). - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4532 Reviewed-by: lizzie <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com>
* [hle] constexpr handler dispatch maps, introduce version gating (#4480)lizzie2026-10-131-81/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This PR primarily focuses on upbringing constexpr maps for handlers. Each time an HLE object of a service is construed, it registers it's own handlers, over and over. Regardless of whetever it needs them at the moment or not. Additionally we don't require to keep track of different function pointers amongst each object. This can be done by overriding the given function instead, as opposed to having a separate hash map for every given object. In other words: Remove handlers (and handlers_tipc) map for every instance then read from a static defined per-class. - [x] Migrate all HLE functions to new `frozen::map` constexpr time finder - [ ] Measure if this approach actually makes better codegen Optional: - [x] Properly gate all functions (that have versions commented next to them) - [x] Maybe store `HandlerFnP<>` and `const char*` separately, version gating can go in a different map as well Information such as name can be used on debug builds, but doesn't particularly help on release as one can consult an external reference (or have an annotated IPC map) Signed-off-by: lizzie <lizzie@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Co-authored-by: Maufeat <sahyno1996@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4480 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
* [video_core/buffer_cache] fix PAGE_SHIFT/BSD macro clash on Linux, *BSD (#4329)lizzie2026-08-311-91/+91
| | | | | | | | | | | | | | | | | | | Signed-off-by: lizzie <lizzie@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- PAGE_SHIFT is a macro (sys/user.h on linux, machine/params.h on FBSD), dont name stuff that https://stackoverflow.com/questions/77611721/get-page-shift-value-in-user-space BSD is also a macro Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4329 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
* [hle/service] stub missing homebrew services, fix NPad/caps crashes (#4264)lizzie2026-08-181-11/+53
| | | | | | | | | | | | | | | | | | Signed-off-by: lizzie <lizzie@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- this PR adds various missing services (acc:e, acc:e:u1) to expand homebrew compatibility notably this also fixes NPad related crashes due to nullref Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4264 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
* [fmt] use {#:x} instead of 0x{:#x} (#4170)lizzie2026-07-251-5/+5
| | | | | | | | | | continuation of #309 but applying to even more files than before :) also makes them lowercase because `0xfafafa` is better as `0XFAFAFA` Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4170 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com>
* [hle/bsd] do not use rust-result wannabe Expected in functions (#4075)lizzie2026-06-271-11/+17
| | | | | | | | | | rust has Result<T,E> but we don't really need that in c++, also the header just sucks, objectively Signed-off-by: lizzie lizzie@eden-emu.dev Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4075 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
* [hle/sockets] fix crash when socket() isn't initialized but send()/recv() ↵lizzie2026-06-061-0/+57
| | | | | | | | | | | | are called (#3729) the correct behaviour would be for the hle service NOT to crash Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3729 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
* [core/hle/services/sockets] allow 'valid' range from [16,255] for IPv4 (#3491)lizzie2026-05-181-4/+4
| | | | | | | Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3491 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
* [bsd, ssl] force ssl verify option to be 0 and other fixes (#3386)Maufeat2026-01-261-3/+10
| | | | | | | | | | JackBox games broke again, this makes it work again. Forces Verify Option to be 0 Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3386 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: Maufeat <sahyno1996@gmail.com> Co-committed-by: Maufeat <sahyno1996@gmail.com>
* [core/hle] implement Unknown330 and stub extra 20/15 missing funcs (#3269)lizzie2026-01-061-5/+17
| | | | | | | | | | | | stub for IApplicationFunctions::Unknown330; stubs for BSD sockets values Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3269 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* Revert "[bsd, am, fermi] Replace assertions with warnings and update stubs ↵crueter2025-12-311-58/+15
| | | | | | | | | | | (#3160)" (#3239) This reverts commit adc41bff70d975038e1cd3ae9873f4281c768b34. fixes jackbox, potentially some others Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3239 Reviewed-by: MaranBr <maranbr@eden-emu.dev>
* [hle] stubbed extra services from (parental controls and stuff) fw21 (#3175)Maufeat2025-12-181-2/+1
| | | | | | | | | | | | | | Adds more Firmware 20+ related service commands. Renames existing service commands according to switchbrew docs, Unstubs new parental service stuff. Signed-off-by: lizzie lizzie@eden-emu.dev Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3175 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: Maufeat <sahyno1996@gmail.com> Co-committed-by: Maufeat <sahyno1996@gmail.com>
* [bsd, ssl] fix connection between bsd:u and bsd:s and file descriptor copy ↵Maufeat2025-12-171-3/+11
| | | | | | | | | | | | (#3172) as seen in repeated epic games api connection in sonic Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3172 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: Maufeat <sahyno1996@gmail.com> Co-committed-by: Maufeat <sahyno1996@gmail.com>
* [bsd, am, fermi] Replace assertions with warnings and update stubs (#3160)JPikachu2025-12-121-15/+54
| | | | | | | | | | | | | | | | - Return error logs instead of asserts for BSD sockets - Warn about source depth != 1 in blits instead of assert in Fermi2D - Update AM 210 - GetLaunchRequiredVersionUpgrade Credit: liberodark. Fixes Marvel Cosmic Invasion loading screen crash. Co-authored-by: JPikachu <jpikachu.eden@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3160 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-authored-by: JPikachu <jpikachu@eden-emu.dev> Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-091-2/+2
| | | | | | | | | | | | | | Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [meta] remove MicroProfile (#185)crueter2025-08-061-1/+0
| | | | | | Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/185 Reviewed-by: Lizzie <lizzie@eden-emu.dev>
* [nifm, bsd] add airplane mode functionality to a new nifm call and fix local ↵Maufeat2025-06-281-5/+5
| | | | | | | | | | | | files (#225) There is a cmd `IsAnyInternetRequestAccepted` which is called by games like DOOM to check if internet access is available. Adds the newly added airplane mode there. Also, moved down the airplane mode check on bsd to also check if it's a local file request, if it is, let it connect. (SMO guide web applet for example) + adds a check in IRequest if airplane mode is active, which then results in an not succeeding requests. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/225 Co-authored-by: Maufeat <sahyno1996@gmail.com> Co-committed-by: Maufeat <sahyno1996@gmail.com>
* Add Airplane Mode + Host Network Interface Details (#204)Maufeat2025-06-261-3/+10
| | | | | | | | | | | | | Adds Airplane Mode function to settings, host states, etc. Windows implemented only for now. Closes #203 Co-authored-by: crueter <swurl@swurl.xyz> Co-authored-by: Aleksandr Popovich <alekpopo@pm.me> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/204 Co-authored-by: Maufeat <sahyno1996@gmail.com> Co-committed-by: Maufeat <sahyno1996@gmail.com>
* Added the public lobby to android. (#125)Aleksandr Popovich2025-06-051-5/+8
| | | | | | | | | | | | | | | | | | | This is adapted from kleidis old PR to Azahar. Changes from it: - Fixed inconsistent button styling in the dialog for connection - Allowed to hide both empty and full rooms. - Proper serving of preferred games - Enables web service for android by default - Better implementation of multiplayer.cpp that works with oop Also fixes the room network class and turns it into a static namespace in network Signed-off-by: Aleksandr Popovich <alekpopo@pm.me> Co-authored-by: swurl <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125 Co-authored-by: Aleksandr Popovich <alekpopo@pm.me> Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
* Update fmt to allow for v11crueter2025-04-101-1/+1
| | | Signed-off-by: swurl <swurl@swurl.xyz>
* sockets: use safe access helpersLiam2023-10-251-40/+37
|
* bsd: Demote "Select" log to dehugFearlessTobi2023-09-121-1/+1
| | | | This is very spammy in Minecraft Legends.
* sockets: avoid locking around socket session callsLiam2023-08-191-0/+5
|
* core: implement GetGaiStringErrorRequest, IContextRegistrarLiam2023-07-221-1/+1
|
* Updates:comex2023-07-011-5/+18
| | | | | - Address PR feedback. - Add SecureTransport backend for macOS.
* PR feedback + constificationcomex2023-06-251-4/+4
|
* Implement SSL servicecomex2023-06-251-14/+93
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This implements some missing network APIs including a large chunk of the SSL service, enough for Mario Maker (with an appropriate mod applied) to connect to the fan server [Open Course World](https://opencourse.world/). Connecting to first-party servers is out of scope of this PR and is a minefield I'd rather not step into. ## TLS TLS is implemented with multiple backends depending on the system's 'native' TLS library. Currently there are two backends: Schannel for Windows, and OpenSSL for Linux. (In reality Linux is a bit of a free-for-all where there's no one 'native' library, but OpenSSL is the closest it gets.) On macOS the 'native' library is SecureTransport but that isn't implemented in this PR. (Instead, all non-Windows OSes will use OpenSSL unless disabled with `-DENABLE_OPENSSL=OFF`.) Why have multiple backends instead of just using a single library, especially given that Yuzu already embeds mbedtls for cryptographic algorithms? Well, I tried implementing this on mbedtls first, but the problem is TLS policies - mainly trusted certificate policies, and to a lesser extent trusted algorithms, SSL versions, etc. ...In practice, the chance that someone is going to conduct a man-in-the-middle attack on a third-party game server is pretty low, but I'm a security nerd so I like to do the right security things. My base assumption is that we want to use the host system's TLS policies. An alternative would be to more closely emulate the Switch's TLS implementation (which is based on NSS). But for one thing, I don't feel like reverse engineering it. And I'd argue that for third-party servers such as Open Course World, it's theoretically preferable to use the system's policies rather than the Switch's, for two reasons 1. Someday the Switch will stop being updated, and the trusted cert list, algorithms, etc. will start to go stale, but users will still want to connect to third-party servers, and there's no reason they shouldn't have up-to-date security when doing so. At that point, homebrew users on actual hardware may patch the TLS implementation, but for emulators it's simpler to just use the host's stack. 2. Also, it's good to respect any custom certificate policies the user may have added systemwide. For example, they may have added custom trusted CAs in order to use TLS debugging tools or pass through corporate MitM middleboxes. Or they may have removed some CAs that are normally trusted out of paranoia. Note that this policy wouldn't work as-is for connecting to first-party servers, because some of them serve certificates based on Nintendo's own CA rather than a publicly trusted one. However, this could probably be solved easily by using appropriate APIs to adding Nintendo's CA as an alternate trusted cert for Yuzu's connections. That is not implemented in this PR because, again, first-party servers are out of scope. (If anything I'd rather have an option to _block_ connections to Nintendo servers, but that's not implemented here.) To use the host's TLS policies, there are three theoretical options: a) Import the host's trusted certificate list into a cross-platform TLS library (presumably mbedtls). b) Use the native TLS library to verify certificates but use a cross-platform TLS library for everything else. c) Use the native TLS library for everything. Two problems with option a). First, importing the trusted certificate list at minimum requires a bunch of platform-specific code, which mbedtls does not have built in. Interestingly, OpenSSL recently gained the ability to import the Windows certificate trust store... but that leads to the second problem, which is that a list of trusted certificates is [not expressive enough](https://bugs.archlinux.org/task/41909) to express a modern certificate trust policy. For example, Windows has the concept of [explicitly distrusted certificates](https://learn.microsoft.com/en-us/previous-versions/windows/it-pro/windows-server-2012-r2-and-2012/dn265983(v=ws.11)), and macOS requires Certificate Transparency validation for some certificates with complex rules for when it's required. Option b) (using native library just to verify certs) is probably feasible, but it would miss aspects of TLS policy other than trusted certs (like allowed algorithms), and in any case it might well require writing more code, not less, compared to using the native library for everything. So I ended up at option c), using the native library for everything. What I'd *really* prefer would be to use a third-party library that does option c) for me. Rust has a good library for this, [native-tls](https://docs.rs/native-tls/latest/native_tls/). I did search, but I couldn't find a good option in the C or C++ ecosystem, at least not any that wasn't part of some much larger framework. I was surprised - isn't this a pretty common use case? Well, many applications only need TLS for HTTPS, and they can use libcurl, which has a TLS abstraction layer internally but doesn't expose it. Other applications only support a single TLS library, or use one of the aforementioned larger frameworks, or are platform-specific to begin with, or of course are written in a non-C/C++ language, most of which have some canonical choice for TLS. But there are also many applications that have a set of TLS backends just like this; it's just that nobody has gone ahead and abstracted the pattern into a library, at least not a widespread one. Amusingly, there is one TLS abstraction layer that Yuzu already bundles: the one in ffmpeg. But it is missing some features that would be needed to use it here (like reusing an existing socket rather than managing the socket itself). Though, that does mean that the wiki's build instructions for Linux (and macOS for some reason?) already recommend installing OpenSSL, so no need to update those. ## Other APIs implemented - Sockets: - GetSockOpt(`SO_ERROR`) - SetSockOpt(`SO_NOSIGPIPE`) (stub, I have no idea what this does on Switch) - `DuplicateSocket` (because the SSL sysmodule calls it internally) - More `PollEvents` values - NSD: - `Resolve` and `ResolveEx` (stub, good enough for Open Course World and probably most third-party servers, but not first-party) - SFDNSRES: - `GetHostByNameRequest` and `GetHostByNameRequestWithOptions` - `ResolverSetOptionRequest` (stub) ## Fixes - Parts of the socket code were previously allocating a `sockaddr` object on the stack when calling functions that take a `sockaddr*` (e.g. `accept`). This might seem like the right thing to do to avoid illegal aliasing, but in fact `sockaddr` is not guaranteed to be large enough to hold any particular type of address, only the header. This worked in practice because in practice `sockaddr` is the same size as `sockaddr_in`, but it's not how the API is meant to be used. I changed this to allocate an `sockaddr_in` on the stack and `reinterpret_cast` it. I could try to do something cleverer with `aligned_storage`, but casting is the idiomatic way to use these particular APIs, so it's really the system's responsibility to avoid any aliasing issues. - I rewrote most of the `GetAddrInfoRequest[WithOptions]` implementation. The old implementation invoked the host's getaddrinfo directly from sfdnsres.cpp, and directly passed through the host's socket type, protocol, etc. values rather than looking up the corresponding constants on the Switch. To be fair, these constants don't tend to actually vary across systems, but still... I added a wrapper for `getaddrinfo` in `internal_network/network.cpp` similar to the ones for other socket APIs, and changed the `GetAddrInfoRequest` implementation to use it. While I was at it, I rewrote the serialization to use the same approach I used to implement `GetHostByNameRequest`, because it reduces the number of size calculations. While doing so I removed `AF_INET6` support because the Switch doesn't support IPv6; it might be nice to support IPv6 anyway, but that would have to apply to all of the socket APIs. I also corrected the IPC wrappers for `GetAddrInfoRequest` and `GetAddrInfoRequestWithOptions` based on reverse engineering and hardware testing. Every call to `GetAddrInfoRequestWithOptions` returns *four* different error codes (IPC status, getaddrinfo error code, netdb error code, and errno), and `GetAddrInfoRequest` returns three of those but in a different order, and it doesn't really matter but the existing implementation was a bit off, as I discovered while testing `GetHostByNameRequest`. - The new serialization code is based on two simple helper functions: ```cpp template <typename T> static void Append(std::vector<u8>& vec, T t); void AppendNulTerminated(std::vector<u8>& vec, std::string_view str); ``` I was thinking there must be existing functions somewhere that assist with serialization/deserialization of binary data, but all I could find was the helper methods in `IOFile` and `HLERequestContext`, not anything that could be used with a generic byte buffer. If I'm not missing something, then maybe I should move the above functions to a new header in `common`... right now they're just sitting in `sfdnsres.cpp` where they're used. - Not a fix, but `SocketBase::Recv`/`Send` is changed to use `std::span<u8>` rather than `std::vector<u8>&` to avoid needing to copy the data to/from a vector when those methods are called from the TLS implementation.
* service: move hle_ipc from kernelLiam2023-03-011-33/+33
|
* Merge pull request #9832 from liamwhite/hle-mpliamwhite2023-03-011-2/+1
|\ | | | | service: HLE multiprocess
| * service: refactor server architectureLiam2023-02-211-2/+1
| | | | | | | | Converts services to have their own processes
* | core: Update service function tables to 16.0.0+Narr the Reg2023-02-241-0/+3
|/
* Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"ameerj2023-02-031-8/+7
| | | | | This reverts commit 153fa289d219c37f8344bccfdf67edc6e579d8c8, reversing changes made to 20676b3b5a1a613af4e498c7cbfdc456339d85a0.
* Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ↵liamwhite2023-02-021-7/+8
| | | | ReadBuffer"
* hle_ipc: Rename ReadBufferSpan to ReadBufferameerj2022-12-281-8/+8
|
* bsd: Use std::span for read payloadsameerj2022-12-281-15/+14
| | | | Allows the use of HLERequestContext::ReadBufferSpan
* chore: fix some typosAndrea Pappacoda2022-09-231-1/+1
| | | | Fix some typos reported by Lintian
* core/bsd: Correctly unbind methods in destructorFearlessTobi2022-08-271-1/+5
| | | | Prevents yuzu from crashing when the BSD service is created a second time.
* core, network: Add ability to proxy socket packetsFearlessTobi2022-08-151-4/+36
|
* yuzu: Add ui files for multiplayer roomsFearlessTobi2022-07-251-2/+2
|
* Enable the use of MSG_DONTWAIT flag on RecvImplLink45652022-07-161-1/+19
|
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* Merge pull request #8171 from tech-ticks/skyline-improvementsFernando S2022-04-101-0/+3
|\ | | | | Improvements for game modding with Skyline, DNS resolution
| * service: bsd: Add keepalive socket optiontech-ticks2022-04-071-0/+3
| |
* | hle: service: bsd: Create a service thread where appropriate.bunnei2022-04-021-1/+2
|/