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path: root/src/input_common/drivers/udp_client.h
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* input: join calibration workers before destroying their ownersnowstormxd32 hours1-0/+1
| | | | | | | The detached worker could use complete_event after its owner was destroyed. Retain and join it after signaling stop. Bind the test server to loopback on Windows and verify capture release across 32 cancellations. Assisted-by: Codex (implementation, review and automated validation) (cherry picked from commit 0eb7b4855f499838d056a0d5d678109318517e9d)
* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to b2eb10382941bef0914f4a0a4685b9033440aa9f
* input_common: Map sticks correctly when mapped sidewaysNarr the Reg2022-03-211-0/+2
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* Merge pull request #7859 from german77/battery_againbunnei2022-02-241-1/+1
|\ | | | | input_common: Remove battery duplicated struct and update every button press
| * input_common: Remove battery duplicated struct and update every button pressgerman772022-02-061-1/+1
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* | general: Rename NewUUID to UUID, and remove the previous UUID implMorph2022-02-051-2/+2
| | | | | | | | This completes the removal of the old UUID implementation.
* | input/hid: Migrate to the new UUID implementationMorph2022-02-051-2/+2
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* input_common: Add home and hard touch press buttons to UDP controllersgerman772022-01-301-1/+3
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* input_common/udp_client: Prevent unnecessary string copiesLioncash2022-01-241-2/+2
| | | | | We can also remove some redundant const on the return values, since these don't do anything
* input_common: Report battery for UDP controllersNarr the Reg2022-01-171-0/+4
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* input_engine: std::move engine name where applicableLioncash2021-12-131-3/+3
| | | | | We can allow the name to be moved into, allowing allocations to be avoided.
* input_common: Fully implement UDP controllersNarr the Reg2021-11-261-0/+56
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* input_common: Fix UDP uuidgerman772021-11-241-0/+2
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* kraken: Address comments from reviewgerman772021-11-241-2/+2
| | | | review fixes
* input_common: Rewrite udp clientgerman772021-11-241-0/+127