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* refactor: remove unused gamepad button and axis event handling in SDLDriverkraibse3 days1-16/+0
* Fix game list crash, unresponsive macOS menu, and missing SDL gamepad input (...QuantumDriftDev4 days1-0/+16
* Revert [input_common/joycon] Enumerate SDL devices iff SDL signals change (#...John2026-10-181-12/+11
* [input_common/joycon] Enumerate SDL devices iff SDL signals change (#4486)lizzie2026-10-141-12/+13
* [input/sdl] nuke SDL_Vibration thread (#4299)lizzie2026-10-142-46/+2
* [input] Fix mouse drift on Qt/SDL frontends (#4352)lizzie2026-09-142-59/+55
* [common] remove unused vector_math.h fluff (#4333)lizzie2026-09-082-48/+41
* [android] Replace Oboe audio with SDL3 audio (#4338)crueter2026-09-021-1/+1
* [common] Switch to boost::unordered_flat containers (#4326)crueter2026-08-313-4/+4
* [input] added option to disable wgi/xinput to prevent SDL GUIDE hack (#4237)xbzk2026-08-091-0/+7
* [meta] Discourage profanity usage (#4239)crueter2026-08-091-2/+5
* [core/hle/services/am] nuke ButtonPoller and Mouse thread (#4229)lizzie2026-07-262-12/+10
* [hid_core, input_common] use std::numbers::pi{_v} instead of re-defining (#4160)lizzie2026-07-071-3/+5
* [input_common] Fix GetButtonMappingForDevice() when joystick doesn't have a g...lizzie2026-07-071-19/+24
* [video_core, hle] remove redundant parent references in system structs (#3908)lizzie2026-06-231-40/+40
* [qt] fix various crashes due to invalid/corrupted/outdated settings (#4070)lizzie2026-06-141-4/+11
* [externals] Update to SDL3 (#3952)Kaydax2026-05-183-174/+325
* [common] unify std::random_device (#3801)lizzie2026-03-311-6/+2
* [common/logging] Simplify logging logic and fix issues when logging before sy...lizzie2026-03-125-6/+15
* [*] change all std::unordered_map and std::unordered_set into ankerl::unorder...lizzie2026-02-103-5/+11
* [input_common] fix xinput raw not working on sdl2 (#3305)lizzie2026-01-161-4/+2
* [sdl]Mouse Panning Regression Fix (#3181)John2025-12-191-1/+1
* [sdl] fix mouse panning delay (#3174)lizzie2025-12-191-1/+1
* [input_common/mouse, sdl_driver] increase latency of mouse and SDL_vibration ...lizzie2025-12-043-16/+13
* [compat] Debian stable gcc12/clang14 compilation fixes (#2763)lizzie2025-10-181-0/+1
* [common] remove ranges polyfill (#2546)lizzie2025-09-241-1/+4
* [meta] fix license headers (#2547)lizzie2025-09-212-0/+6
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-093-6/+6
* [icc] fix intel c++ compiler errors (#146)lizzie2025-07-301-6/+8
* [desktop, core] yuzu -> Eden, eden -> Edencrueter2025-07-191-1/+1
* fix uninit values in applet and mouse (#114)Esther10242025-05-191-1/+1
* User Data Migration from Citron, Sudachi, and Yuzu (#91)swurl2025-05-081-2/+2
* Update fmt to allow for v11crueter2025-04-107-7/+7
* Fix windows boost compilation errorsBriar2025-04-041-5/+6
* android: Play vibrations asynchronouslyt8952024-02-233-17/+39
* android: Flip AB/XY for xbox controllers during auto-mappingt8952024-02-181-3/+4
* android: Input mappingt8952024-02-172-31/+416
* input_common: Add android input engineNarr the Reg2024-01-172-0/+102
* Fix more typosViktor Szépe2024-01-151-2/+2
* core: hid: Split SL and SR buttonsgerman772023-11-115-19/+27
* input_common: udp: Avoid crash when trying to map motion before client is readygerman772023-10-151-0/+1
* ci: fix new codespell errorsLiam2023-10-021-1/+1
* input_common: set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0Martino Fontana2023-07-072-42/+11
* input_common: Avoid potential division by zeroNarr the Reg2023-07-051-2/+3
* Merge pull request #10950 from german77/mouse_tuneliamwhite2023-07-012-41/+47
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| * yuzu: Ensure mouse panning can't be enabled with real mouse emulationgerman772023-06-302-6/+13
| * input_common: Tune mouse controlsNarr the Reg2023-06-281-37/+36
* | input_common: Remove duplicated DriverResult enumgerman772023-06-282-20/+18
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* Merge pull request #10495 from bm01/masterliamwhite2023-06-272-52/+49
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| * input_common: Redesign mouse panningBaptiste Marie2023-06-122-52/+49