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path: root/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
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* [spirv] new castings for int8/int16/etc (#86)lizzie2025-07-231-0/+24
| | | | | | | | | This commit introduces extended support for low-precision integer casting (int8, int16) in the SPIR-V shader generation pipeline, improving compatibility and performance across both Android and PC platforms. Co-authored-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/86 Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: Reduce unused includesameerj2022-03-201-2/+0
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* shader_recompiler: Adjust emit_context includesameerj2021-12-051-1/+1
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* glasm: Add conversion instructions to GLASMReinUsesLisp2021-07-221-0/+231
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* glasm: Add GLASM backend infrastructureReinUsesLisp2021-07-221-0/+0