| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | [spirv] new castings for int8/int16/etc (#86) | lizzie | 2025-07-23 | 1 | -0/+24 |
| | | | | | | | | | | This commit introduces extended support for low-precision integer casting (int8, int16) in the SPIR-V shader generation pipeline, improving compatibility and performance across both Android and PC platforms. Co-authored-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/86 Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev> | ||||
| * | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
| * | shader_recompiler: Reduce unused includes | ameerj | 2022-03-20 | 1 | -2/+0 |
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| * | shader_recompiler: Adjust emit_context includes | ameerj | 2021-12-05 | 1 | -1/+1 |
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| * | glasm: Add conversion instructions to GLASM | ReinUsesLisp | 2021-07-22 | 1 | -0/+231 |
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| * | glasm: Add GLASM backend infrastructure | ReinUsesLisp | 2021-07-22 | 1 | -0/+0 |
